Spyke

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AskKbin

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You are now an RPG character, what does your character sheet say?

Mr. Pumpernickel (Commoner)
Large humanoid (too large), chaotic neutral alignment

Armor Class: 5
Hit Points: 4 (1d8)
Speed 30 ft.
STR: 15 (+2)
DEX: 6 (-2)
CON: 12 (+1)
INT: 7 (-2)
WIS: 10 (+0)
CHA: 5 (-3)

Senses: passive Perception 10
Languages: English, French
Challenge: 0 (10 XP)

Actions
Complain. Mr. Pumpernickel unleashes a string of inane complaints laced with an accusatory tone at a creature he can see within range. If the target can hear him (though it need not understand him), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

dnd

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What are some of the most fun/broken low level magical items that you have had in your party?

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I once decided to give all my players a single minor magical item at lvl 1 just to help their characters settle into their roles.

  • The Ranger got a quiver of elven kind (guaranteed 20 non-magical arrows per day)

  • The wizard got an indestructible spellbook (no need to worry about losing spells)

  • The monk/rogue a cloak that made it easier to conceal his identity

  • And the hobbit-like bard... a dagger of warning.

I thought they'd appreciate the LotR nod. Except I made a campaign of intrigue, where the baddies were hiding in plain sight. I dreaded that damn dagger. Somehow, through sheer luck, the bard immediately forgot about it after their first encounter. It never came up again.

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