Posts
New PTR changes dropped!
My initial takeaways:
- Terrans will have fewer ghosts, they'll be more squishy, do more damage to everything more easily but there will be fewer snipes overall. Fungal is useless against them unless you're currently charging banes at them.
- I think we can just right click lings/zealots onto scvs once now instead of spam shift-right-clicking to make them follow.
- Really good QOL changes <3
https://news.blizzard.com/en-us/article/24276667/starcraft-ii-5-0-16-ptr-patch-notesOpen linkView original on lemmy.worldNew cheat spotted on the ladder
Just an instant loss where they put you into rewind mode somehow. Please report every cheater that you see.
Randomly choose old maps to play
I made this little app to pick random old maps a long time ago and finally decided to host it.
Features:
- Tiny and simple interface.
- Downloads maps from TeamLiquid.net so new maps are always a click away.
- Automatically copy map names to the clipboard so it can be pasted into the game.
- Easily disable ancient maps by date.
- Easy Linux install script.
It should work on Windows too, just install pyqt6.
New map bugs
Hello both subscribers of this community! A new SC2 season has dropped and the map pool consists of entirely new maps with not a single old one present. I did some science on these new maps and found some bugs and particularities I'd like to share.
Most of these maps have larger reaper jump spots which are harder to deny with zerglings and buildings. Most also feature a limited amount of dead air space behind the mains, so be careful with your air units.
10000 Feet:
- Reaper jump spots are not clearly marked. There is a small shelf near it, so beware of small drops that deny mining that can't be denied by lings.
- The mineral wall can be opened in 4 trips; each mineral patch has 5 minerals.
- The weird shaped pillars with rocks on them are pillars, but can be deceptive. Make sure your air units are in the middle.
- There's a floating bush in the top rightish of the map but not on the opposite side. Go southwest from the top-right base and you'll find it next to the water.
- The corners of this map aren't as deep as they appear. A queen can hit an overlord in the very corner of the main.
Celestial Enclave:
- The pocket base has a worker-only path. It looks like small minerals, but it can't be mined. Not even lings can go through here.
- Everything that looks like a pillar is.
- If you look at the waterfalls when you don't have vision, it's a static texture that wiggles back and forth lol.
Old Republic:
- Very large reaper jump spots.
- The large round cylinders with captured zerg inside are NOT pillars.
- The corners of this map aren't as deep as they appear. A queen can hit an overlord in the very corner of the main.
Ruby Rock:
- Very large reaper jump spot with multiple smaller ones.
Taito Citadel:
- Every pillar that looks like a pillar is, but the small ones are tricky. Air units must be in the center or they will be visible.
- The corners of this map aren't as deep as they appear. A queen can hit an overlord in the very corner of the main.
Tourmaline:
- This map has broken reaper cliffs. The jump spots between the natural and linear third are extremely difficult to make reapers use. You have to move your reaper to the cliff's edge before telling it to jump down, otherwise it will turn around and try to use the ramp. I found that the bottom left jump spot is worse than the top right one.
- Every pillar that looks like a pillar is.
- Air units are not safe in the main corners.
White Rabbit:
- This map has a doodad of 3 stacked boxes around the map. For some reason the ones in the bottom right and top left have no boundary. This means you can hide small units completely inside of them.
- Main corners are not safe from queens.
Winter Madness:
- Reaper jump spots are not marked.
- The main corners are kind of safe. You can't fly into a perfectly safe position because the interface gets in the way at the bottom base. However, if you let your small air unit naturally run deeper into the corner after taking a shot or two, it will be safe.
Mothership:
- Circular 3 player map just like Last Fantasy of last season. Walls block air units out of the corners. The wall on the top side is harder to see than the others.
- The big clear cylinders with minerals in them are NOT pillars.
- Reaper jump spots themselves aren't marked, but there are markers to show where buildings can be placed to block them (including a pylon marker! Disgusting Protoss coddling...)
- The clear glass-looking floor near the black gaps between bases is regular ground.
- The long thin rectangular pillars are in fact pillars.
Zealots are ranged units
The drone died in the next video frame. Timestamped video here
PTR balance patch update!
Even more new changes have hit the PTR. These sound fun but where are the larva egg and revelation bug fixes?
https://news.blizzard.com/en-us/article/24227052/starcraft-ii-5-0-15-ptr-updateOpen linkView original on lemmy.worldNew balance patch on PTR
Dark Swarm from Temu let's go! Still no bugfix for the revelation range bug and larva eggs blocking hatcheries.
https://news.blizzard.com/en-us/article/24225582/starcraft-ii-5-0-15-ptr-patch-notesOpen linkView original on lemmy.worldGSL Qualifiers casted via replay by ZombieGrub
Our GSL favorites have battled it out to make it into the GSL.
Rotersand - Hot Ashes
A little light on the lyrics, but do you really need more?
How to fix the new army control group camera bug when playing Starcraft 2 via Proton.
Hey guys, I know this doesn't apply to many people, but I'm posting my findings in the hope that search engines will index this and help somebody someday. I and a couple friends play Starcraft 2 in Linux using Valve's Proton. Ever since the last balance patch, we've all been hit by this bug where double-tapping an army or building control group doesn't move the camera to view the unit(s). The only thing I've found that fixes this is to delete the user.reg file before you launch the game. This has to be done every time otherwise the bug returns. Unfortunately, deleting this file means you also have to sign into the Blizzard Launcher every time too. You can automate the deletion of the file by changing your Steam shortcut:
- Right click on the steam shortcut
- Click on Properties...
- Change Launch Options to say "rm -f /path/to/user.reg ; %command%" where /path/to/user.reg is the path copied from the Target and then modified. See attached picture.
If you use Xorg, you can use my script to automate the entire sign-in and game launch process using pyautogui: https://drive.google.com/file/d/1MD6e9-eDLO44wotWVuFrvpC4Q0k4id5A/view?usp=sharing Just make sure you change the 2 variables that say CHANGEME near the top.
Bugs fixed in the latest patch
Hello my fellow dead community subscribers! I've been very frustrated by the lack of communication by the balance team and/or whoever is pushing patches. I heard that in this last patch they fixed the biggest of the bugs, but not all of them. The bugs are detailed in this video: https://www.youtube.com/watch?v=-IAj0CB91Pk I've gone through them to see which are fixed and which are still present:
- Lurkers shooting units cloaked by Mothership: Fixed!
- Oracle revelation with extra range: Still present (I think, this one is hard to reproduce from the video, I'm not sure how exactly range is calculated for revelation.)
- Cyclones doing extra damage: Fixed! It leaves a mothership with 300 hp instead of 200 after a full lockon.
- Amygdala reaper jump spots: Still bugged, at least partially. Testing this one is hard but I did get a reaper to bug out and spin in a circle like in the video.
- Protoss Assimilator probe-queing: Fixed! If you tell a probe to make an assimilator and then queue a 2nd assimilator, it builds the 2nd one right after starting the first.
- Energy recharge on warping in units: Still present. Units being warped in are untargetable by Energy Recharge until the unit is fully warped in.
New Balance patch!
New balance patch is live on the PTR.
https://news.blizzard.com/en-us/starcraft2/24150098/starcraft-ii-5-0-14-ptr-patch-notesOpen linkView original on lemmy.worldWhere did the "Window Action" feature go?
KDE 5 had a feature in the keyboard shortcuts in settings where you could set a Window Action as a trigger instead of a keyboard shortcut (Documentation in the link). This means that KDE would do something every time a certain window appeared. This was very useful, my use case was changing the TeamViewer authorization prompt to NT logon as I don't use the normal TeamViewer password. I think there should be a workaround if it's truly gone, but for the life of me I can't remember or search for the name of this software that does something every time a certain window is created.
Hungry for a tournament? Harstem is casting one
I was going to link to his Youtube page, but it seems these videos are unlisted! Here are the 2 I have so far:
Harstem - Reynor, Byun, Oliveira, Clem in $42000 StarCraft II Tournament
Harstem - Serral, maru, Dark, Cure and more in $42000 StarCraft II Tournament
The BIOS is part of your operating system and pee is stored in the balls.
This was a Lenovo. Now I'm wondering if Windows or Linux has a better BIOS.

