Spyke

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Remember when FFG insisted we wouldn't have to worry about our XCOM board game becoming obsoleted?

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I wasn't much in to it. It plays very much like a co-op procedural. Each player just kinda does their own thing and occassionally shouts at the other players while the app applies constant pressure.

The meat of the game is just in doing your part within the imposed stressors of the game. For that sort of experience, I think Space Alert is vastly better (and not obsolete!)

gaming

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Disco Elysium for $12 may be the best $12 you ever spend on games in your life

I couldn't get in to this game, myself. Granted, due to that, I've only played about an hour of it but this game felt much more like a Visual Novel than an RPG, to me. Stats seemed to have no bearing on anything other than what the narrative decided they have a bearing on. It was therefore, very difficult to figure out who my character was. Otherwise, you're just clicking on things and reading reams of text.

I get that they were trying to go for a more tabletop version of an RPG but without a DM, I find that near impossible to translate 1:1. I would have preferred a more Baldur's Gate approach to the game.

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Who is your most trusted designer?

I don't think I have the gene which lets me blindly trust someone with a transaction, heh. I research every game I buy. My money is guaranteed to be worth something. I want to know my game will be worth something in exchange.

That said, Volko Ruhnke, Eric M. Lang, Corey Konieczka, Rob Daviau, and Vital Lacerda are some of my favorites who are still active.

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How is Visual Studio?

VS is great. Even the Community edition is a fully-fledged IDE. It has robust debugging and profiling tools. Intellisense is wonderful.

It does have some minor annoyances if you ever find yourself having to manually modify project files but otherwise, it's by far and away my favorite IDE (followed closely behind by IntelliJ)

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I Need To Admit I’m Never Going To Play My Giant Board Games

I think there are enough tabletop games in the hobbiest game space for everyone. That means there's a very wide range of games from the simplistic to the complicated. I think if expectations are not kept in check, it can be easy to bite off more than one can chew.

Moreover, everyone's going to find different things complicated. I've been in this hobby for decades. I don't find Gloomhaven particularly complicated. I very much enjoy hex and chit war games. But god damn, I cannot wrap my head around Oath. There's just something about it in which the rules don't click for me.

One of the first things I do when considering a new purchase is head over to BGG and read some reviews. If it looks up my alley, then I'll give the game a go.

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Logitech Now Goes To A random website in order to add peripherals to a PC

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You don't have to plug the remote in to your PC. You can use the mobile application.

Regardless, how would you have designed it differently? The DB of devices has to be updated all of the time. Not all of those devices are IR controlled. Some are BT. Some are 802.11. There has to be some means of pulling down data, common configurations, and providing a mechanism to change those configurations within the context of a single UI. The Sofabaton remotes are implemented in a very similar way.