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Looking for recommendations on USB hubs

Good morning everybody! I have a cheap 4-port USB-A hub connected to my Mac Studio, and after many issues where my computer won't wake up and then won't find the external boot drive, I've figured out that it's the USB hub!

Since it's USB-A it need not be fancy, or powered, etc., I just need it to not crash my computer. What do you use? Do you have any issues? Would you "recommend it to a friend"?

Thank in advance!

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pf2general·Pathfinder 2e General DiscussionbyDrunemeton

(Pathfinder Society) Questions about the druid's Wild Shape + Polymorph

Please note the PFS tag. This needs to be a Rules As Written (RAW) discussion.

When a Druid uses Wild Shape they're using Polymorph to change, let's say into an Animal Form as an example.

First off Mark Seifter has previously confirmed in a How It's Played interview that you can use Handwraps of Mighty Blows to determine (from Wild Shape), "If your unarmed attack bonus is higher, you can use it instead." (With the caveat that it can't be the same, but must be at least 1 point higher than the battle form's attack modifier.)

The Polymorph traits states, "If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. […] Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items." (Emphasis is mine.)

Please take a moment to look at Animal Form and note what's covered under "statistics" (the first bullet list), and what's listed under "specific abilities" (the second bullet list).

So that seems very clear that even if Handwraps allows you to use your unarmed attack bonus, its Item Bonus won't apply. But I have a few questions about other things:

  • What about feats, like Fleet (+5 to your base speed)?
  • What about Runes, like Striking or Crushing?
  • What about magic items, like Goggle of Night (which grant the sense Darkvision)? (And remembering that magic items change size to fit the wearer.)
  • (Plus things I'm sure I've not considered, so please mention them if applicable!)

To me it seems that:

  • The "statistics" mentioned: AC, Temp. HP, Senses, Listed Strikes*, and Athletics* (*Both have a specifically mentioned override if your own is higher) cannot be changed unless it's by a Circumstance and/or Status Bonus, or a Penalty, since these are specifically called out. But,
  • The "specific abilities" mentioned: Speed, Strikes, Damage can be changed since these are not specifically called out.

Does that sound right?

I just rebuild a 5th level character as a Wild Shape Druid and woo boy this stuff is a lot to wrap your head around. Thanks in advance for sharing your experience and insight on this matter!

2023-08-27 Update: I've found a Paizo forum post by Michael Sayre (Design Manager) about how to handle Battle Forms (https://paizo.com/threads/rzs43e5b?About-official-clarifications-erratas-and-FAQS#44):

"Battle forms? Is the number you're looking at granted to you by the spell? Then it can only be affected by circumstance bonuses, status bonuses, and penalties. It doesn't matter what the thing you're trying to add is, only that it's not one of those things. Is it a number you got from somewhere else, like your normal AC or attack modifier? Then it can be affected by the things that normally affect those statistics, including item bonuses from handwraps of mighty blows and whatever other effects you have that normally change that number or are called out in the effect that let you take on the form. Half the confusion on this front is specifically because Mark gave an "unofficial" answer outside of the FAQ and errata process that ended up being thrown around to muddy the waters, which is exactly why official answers like that are kept to FAQ and errata releases by policy."

So that clears up a lot of the questions I had about Battle Forms, and u/[email protected] was correct in that everything listed is a "special statistic" as far as what can be changed.

However the thing you need to ask your GM about is anything (like a Fire Rune) that adds "additional damage" as that's not an official game term.

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In case you're not aware...

If you do an internet search for "Flem" you get:


Did you mean: phlegm

Listen to pronunciation. (flem) A more than normal amount of thick mucus made by the cells lining the upper airways and lungs. A buildup of phlegm may be caused by infection, irritation, or chronic lung disease, and can cause discomfort in the chest and coughing.

Also: phlegmy

n. 1. Thick, sticky, stringy mucus secreted by the mucous membrane of the respiratory tract, as during a cold or other respiratory infection. 2. One of the four humors of ancient and medieval physiology, thought to cause sluggishness, apathy, and evenness of temper.


So while the idea of this app sounds amazing you may be looking at a Brand Name problem due to undesired association with the above. (I'd never heard of #2 above, but that's a hard ask of people to associate your app/work with such an obscure reference instead of the common one.)

Note that "Wefwef" was rebranded as "Voyager" due to community feedback on "wefwef" being nonsensical. Turns out the dev. named it that initially because that's what his hand typed out on the keyboard since he really didn't have a name prepared.

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pathfinder2e·Pathfinder 2ebyDrunemeton

Printing the PDFs of the Paizo Pathfinder Flip-Mats?

I just downloaded one and, unless I'm missing something, the file is missing the usual, "Permission to print for personal use…." text.

Perhaps Paizo has a standard statement somewhere else that these can be printed? Without the ability to print these I'm unsure, outside of VTTs…maybe, what their use is for GMs.

I purchased one to try out, and was planning on having it printed on a large-format printer at Kinko's. However without that statement/release I can't see any commercial provider touching these for printing.

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pf2general·Pathfinder 2e General DiscussionbyDrunemeton

Staff Nexus questions...

cross-posted from: https://lemmy.world/post/1028124

So I understand that until you get your first magical staff. you make do with the makeshift one you created.

Questions:

  • Do you have to have to expend a spell slot in order to cast cantrips from the makeshift staff? The linked rule says you don’t have to expend any charges, which seems to imply that the staff must have a charge in order to cast any cantrips.
  • I assume that once you add the cantrip and 1st-level spell to the staff they can never be changed. The text on page 142 of the APG doesn’t say that you can, but I’m new so don’t know if there’s some other text elsewhere that allows this.
  • If true, and considering that these spells can never be changed, I’m thinking of Shield and Mage Armor as my spells. However reading through spells True Strike also seems to be a good option. Although not sure how good that would be for my Illusionist specialist (with Enchantment as other spells I’m focusing on). Thoughts?

Thanks in advance for any guidance you may have!

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pf2character·Pathfinder 2e Character DiscussionbyDrunemeton

Staff Nexus questions...

So I understand that until you get your first magical staff. you make do with the makeshift one you created.

Questions:

  • Do you have to have to expend a spell slot in order to cast cantrips from the makeshift staff? The linked rule says you don’t have to expend any charges, which seems to imply that the staff must have a charge in order to cast any cantrips.
  • I assume that once you add the cantrip and 1st-level spell to the staff they can never be changed. The text on page 142 of the APG doesn’t say that you can, but I’m new so don’t know if there’s some other text elsewhere that allows this.
  • If true, and considering that these spells can never be changed, I’m thinking of Shield and Mage Armor as my spells. However reading through spells True Strike also seems to be a good option. Although not sure how good that would be for my Illusionist specialist (with Enchantment as other spells I’m focusing on). Thoughts?

Thanks in advance for any guidance you may have!

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pf2character·Pathfinder 2e Character DiscussionbyDrunemeton

Would like to play an Illusionist in PFS. Any class recommendations?

Of course it seems like Wizard with an Illusion school speciality is the way to go, but with the upcoming Remaster changes removing those schools I thought I’d ask you find folks.

Plus I’ve only been playing since Feb. 2023 so I don’t really know the classes all that well. Perhaps there’s a ‘hidden gem’ in there I’m unaware would make an excellent Illusionist.

EDIT: I’ve checked AoN and it seems that the Occult tradition gets all of the Illusion school spells, plus a few more that Arcane does not!

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pf2character·Pathfinder 2e Character DiscussionbyDrunemeton

A Call for Submissions: Character Guides

Preface: In any RPG the best character to play is one that fires up your imagination! A character that you’re having fun with will always be better, and play better, in-game than one that may be numerically better on paper, but doesn’t zing your thing.

“Character optimization happens at the table in Pathfinder 2e, not on the character sheet.”
Logan Bonner, Pathfinder Lead Designer

So get a firm idea in your mind of a fun character that fires up your brain, then work with the rest of your group to bring them to the table as a team ready to experience epic stories!

Mine are:
https://zenithgames.blogspot.com/2019/09/pathfinder-2nd-edition-guide-to-guides.html (At least 3 guides per class, plus a whole lot of additional guides for other aspects of the game.)

https://onedrive.live.com/?authkey=%21AOllZYWGlKszPeI&id=BE45A5E31B322825%21206588&cid=BE45A5E31B322825 (A random collection of 84 PF2E character PDFs, ranging from level 1 thru 20.)

https://docs.google.com/document/d/e/2PACX-1vQRNWikzOlApbofnxzA0V2HTvKRkzJ5aVdRdblL-ezINR7lxzy-ZAoQv-kohvNWbwzpipzaWjLcqiJc/pub (Gortle's “Pathfinder 2e – Builds for Every Class” for jumpstarting your character creation process. At least 5 build ideas per class, plus Spell & Skill breakdowns, plus Build Tips & Game Mechanics. )

https://docs.google.com/document/d/1E_MwD2ewUIRcb29tr0KXUBfCmXbBNe_2im4-5Q6fRmI/edit (Nintendogeek01’s simply amazing 104 page guide for the Magus class!)

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pf2character·Pathfinder 2e Character DiscussionbyDrunemeton

Pathbuilder 2E (Web v67): Working on custom buffs and am wondering if there’s a list of “Weapon Traits” it supports / recognizes anywhere.

The web-based app doesn’t seem to be able to use the base traits like “Martial” or “Sword” etc., that aren’t actually a ‘trait box’ within the program.

So trying to create a Barbarian Rage custom buff is turning out to be harder than I thought. (I really don’t want to add every applicable ‘trait box’ to the buff.)

Anyone know of such a list, or code to use? Or has anyone found a workaround? Thanks in advance!

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pf2character·Pathfinder 2e Character DiscussionbyDrunemeton

Looking for advice on creating a Fighter/Grappler

In the Pathfinder Society I'd like to create a Fighter (using Pathbuilder 2E) that's good at grappling creatures. But there seems to be so many ways of doing this.

It seems like taking Monk/Wrestler as a L2 Archetype Dedication would be advantageous, but since I've never played a pure Fighter I'm not sure if their feats would accomplish the same thing without the overhead. (It's PFS so no Free Archetype.)

I want a character that does good to great, consistent damage (hence Fighter as base class), with the ability to pin down a tough opponent to make them flat-footed, so others can land hits easier.

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