Posts
Wanted to share a Japanese VTuber that came across my Youtube feed today
This Japanese VTuber recently came up in my YouTube feed and I thought she looked pretty neat. I only really watched one stream (her most recent Holocure stream) and I understand basically no Japanese, but I thought her model looked pretty cool and her voice (which at least from what little I can read of her stream description might be a voice changer) sounds like Professor E. Gadd, which I love.
It probably goes without saying, but if you decide to check her out, be respectful. Also, it looks like she's a Japanese VTuber with a Japanese community and only a handful of concurrent live viewers. I imagine suddenly having even a couple of English speakers in the chat could be somewhat stressful, so keep that in mind and be courteous if you decide to drop by.
What is this communities stance on sharing VTubers we've discovered?
Essentially the title. Would it run afoul of the "no ads" rule? Even if we're not affiliated with the VTuber in question?
Gamers deciding to accept an internet connection as mandatory in order to play a game (any game) is the root of all that is wrong with the gaming industry.
I should be able to host my own WoW server on my LAN, play CoD split-screen on my TV, or run my own Battlefield tournament on my own LAN.
Using the internet as an option for multiplayer or other optional features of games is fine, but there is absolutely no reason why a video game should ever require an internet connection.
People deciding that it is somehow acceptable to require an internet connection to play a game is a big part of the reason why we have DLC, buggy releases, microtransaction riddled games, and shitty, invasive DRM.
If you have ever been involved in the creation of games that require an internet connection then I hope your asshole itches until the day you die.
Edit: if the game is only available through digital distribution then an internet connection is a requirement to play the game because you have to be able to obtain the game to play it.
Back in the day releasing a buggy game was costly because it meant you would have provide the option to your users to receive updates by mail or in stores. DLC (or expansion packs) would have to be meaningful, because it would mean having to press new discs or make new cartridges in order to provide that content to your users and it wasn't worthwhile for the users to buy if it wasn't substantial. Loot boxes and other microtransactions wouldn't really be a thing because you would have no guarantee that anyone would be willing to buy them because they would have to be provided by mail or in stores on some sort of physical media.
DRM would consist of needing to have a disc in the drive and maybe having to verify that you had a unique activation key by verifying a cryptographic hash against a public key on the disc.
All of this made for better games because the games had to be worth the hassle of going to the store to buy them or waiting for them to be delivered in the mail.
What happens to a black hole at the Roche limit of another black hole?
Basically, my question is the title. If a black hole crosses the Roche limit of another black hole, what happens?
For a hypothetical example, let's say you have a two black holes: one at 5 solar masses and one at 300 solar masses. If the smaller black hole crosses the Roche limit of the larger what happens? Does they simply merge? Would the event horizon of one or both black hole's be geometrically distorted in some way or retain their spherical shape?