Spyke

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linux

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Why openSUSE?

There are a bunch of software-related reasons why openSUSE is a good choice (snapper, zypper, yast, to name a few), although few are exclusive to openSUSE. I think the primary selling point of openSUSE (Tumbleweed) is that it is a rolling release distro that never crashes, never requires attention, and just works. One of the reasons people don't talk about it is probably that it is boring. All packages are tested extensively. It never breaks. And even if it did break, the default btrfs file system and snapper ensure that the system doesn't stay broken for longer than it takes to reboot.

If you want a distro that is up to date, easy to use, and dependable, openSUSE is a fantastic choice. It's just not very exciting to have something that never requires attention; a lot of people use Linux because they like things requiring attention.

As an afterthought, I also think the fact that openSUSE and its users seem to be pathologically unable to create any logo or symbol for anything even tangentially related to the distribution that doesn't look like absolute shit might be holding them back.

gaming

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I can't enjoy Diablo anymore.

Blizzard make money extraction software now, not games. The lifecycle of their products starts with a complicated system of overlapping, interrelated components like events and currencies and battlepasses and sales and shops and services and items and subscriptions, and then they dress it up to look like a game.

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A cool guide of commonly believed myths

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evolution is a theory, it just is

I realize the person I'm replying to has no interest in the truth, but in case others are interested, read the first paragraph here to get a sense of what a scientific theory is. The myth/misunderstanding is that a scientific theory is a theory in sense 3 here. Not only is it a myth, it's a very common and very dishonest way to dismiss evolution without having to address the fact that it's a fact.

linux

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Why openSUSE?

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Thanks for this clarification. I didn't consider that someone might run btrfs without snapshots, but I suppose that might even be quite common. I don't get out much.

linux

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Why openSUSE?

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That's exactly why I am on Tumbleweed as well.

I am not German myself, but most of my colleagues are. Having gotten to know the German attitude towards technology, I feel I understand why life with openSUSE is as uneventful as it is. How anyone got them to adopt something as subversively radical as a rolling release model is something of a mystery to me, but I won't complain.

linux

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PulseAudio hotkeys script

Thanks for sharing.

As a somewhat related thing that others might find useful, here are my shortcuts to get my Varmilo keyboard media keys working with useful functions instead of the default stuff. I've got these set up as custom shortcuts in KDE, but they should work in any context:

Next track

dbus-send --print-reply --dest=org.mpris.MediaPlayer2.spotify /org/mpris/MediaPlayer2 org.mpris.MediaPlayer2.Player.Next

Previous track

dbus-send --print-reply --dest=org.mpris.MediaPlayer2.spotify /org/mpris/MediaPlayer2 org.mpris.MediaPlayer2.Player.Previous

Play-pause toggle

dbus-send --print-reply --dest=org.mpris.MediaPlayer2.spotify /org/mpris/MediaPlayer2 org.mpris.MediaPlayer2.Player.PlayPause

You can replace Spotify in the destination parameter with any MPRIS-capable program. To find out what's available on the dbus and get the exact name, use this command:

dbus-send --session --dest=org.freedesktop.DBus --type=method_call --print-reply /org/freedesktop/DBus org.freedesktop.DBus.ListNames

rust

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Need some advice about creating game overlay in Linux

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Thanks so much for taking the time to write that long post. I have lots of things to dig into now. I think I'd prefer not injecting anything into the game for the reasons you mentioned, the most important consideration being the anticheat risk. I don't know what the company behind the game have implemented of that nature.

rust

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Need some advice about creating game overlay in Linux

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Thanks for your detailed reply. I can feel I'm out of my depth in many ways, but between your reply and the others I've gotten, I have a lot of entryways into the problem, and I'm looking forward to figuring out how to make it work. I've done a bit of coding in C++ in the past as well; maybe that would also be an option. But since the purpose of the exercise is primarily to get more familiar with Rust, I think I'll exhaust whatever options I have down that path first. Thanks again :)

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