Spyke

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pixeldungeon·Pixel DungeonbyCardstar

Level design idea

Another idea occurred to me, this time for a rare level spawn if that's something that's even possible. The gist is that the level is a reflection design, with the up and down access in the corresponding mirrored halves. The level always has crystal chest rooms, one in each mirror half but a single key. Opening one of the chests makes the corresponding chest in the reflection side into a mimic chest.

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pixeldungeon·Pixel DungeonbyCardstar

New players suggestion

I know that for new players the learning curve can be quite steep, would it be an idea to give players either a starting kit with maybe an identified uncurse and identify scroll, or healing potions, or maybe enchanted starting weapon and armour? Once you have won and ascended you no longer receive it, the 'are you sure you want to continue' dialog when you start ascending can say that returning to the surface will end the starting buff.

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