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emulation·Emulation & ROMsbyBurgerBaron

Dreamcast Emulator - Flycast Update - v2.7: Localization, Naomi Multiscreen

Flycast is a multiplatform Sega Dreamcast, Naomi, Naomi 2 and Atomiswave emulator - Release v2.7: Localization, Naomi multiscreen · flyinghead/flycast

New features

Frame rate detection and pacing  
Localization (fr, hu, jp, pt_BR, sv)  
Multiscreen support for Airline Pilot, Sega Strike Fighter and Derby Owners Club  
Improved modem emulation  
improved DreamPicoPort and DreamPotato support by @RikkiGibson, @Tails86 and @nexus382  
Android: Google Auto Backup support for VMU saves and non-volatile memory  

Fixed Games

Airline Pilot (Naomi, multiscreen)  
Cyber Troopers Virtual-On: Oratorio Tangram (JP, online features)  
Derby Owners Club (new)  
Dinosaur King (ZH, new)  
DreamParaPara by @dakrk (new)  
F355 Challenge (JP, online features)  
Fish Life (new)  
Love & Berry 3 (ZH, new)  
NFL 2K1, NFL 2K2, NBA 2K1, NBA 2K2 (freeze)  
Power Smash (online lag)  
Rune Jade (online features)  
Samba de Amigo (Naomi, inputs)  
Sega Strike Fighter (Naomi, multiscreen)
Dreamcast Emulator - Flycast Update - v2.7: Localization, Naomi Multiscreenhttps://github.com/flyinghead/flycast/releases/tag/v2.7Open linkView original on quokk.au
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emulation·Emulation & ROMsbyBurgerBaron

Release v3.4.0 · libretro/virtualjaguar-libretro - Atari Jaguar Peripherals, Texture Dump, BIOS Selection

Virtual Jaguar v3.4.0 — Peripherals, texture dump, BIOS selection

The peripheral release. Every controller the Jaguar ever had — plus the one
that let you phone your opponent — now works, alongside a texture-dump
pipeline for HD pack authors and user-selectable boot ROMs.
Highlights
Ultra Vortek netplay, over the emulated Jaguar Voice Modem (#481)

The JVM was Atari's voice-and-data modem, and Ultra Vortek was the only
retail title that spoke to it. Both sides of that conversation now work:
the modem's command protocol is emulated on JERRY's UART, and the "phone
call" is carried over the existing netlink transport (TCP or RetroArch
netplay).

Type 911 on the numpad at the Ultra Vortek title screen, one player
dials any number, the other answers.

The protocol was reverse-engineered from the retail ROM rather than
guessed: a custom Phylon command set (not AT), 16-bit words console→modem,
3-byte replies back, and a mutual DTMF probe as the line-quality check. The
full decode is in docs/voice-modem.md.

Verified on two real iOS devices, not only headlessly.
Network link setup that explains itself (#502)

Linking two consoles used to mean typing an IP address — which libretro
core options cannot do. They are strictly enumerated: the frontend stores a
value index, and no core on any platform can present a text field. The
only routes were a .local preset, a file, or localhost, and on iOS those
were the only options at all.

So the link now finds its own peers:

Automatic mode, the new default: if a frontend netplay session is  
running, the link rides it with nothing to configure. That path already  
worked and nothing said so — it was buried in a blurb on the TCP client  
option, findable only once you had already committed to typing an address.  
LAN discovery — hosts beacon over UDP and appear in the host picker by  
name. Chosen over Bonjour because RetroArch's iOS/tvOS property lists  
enumerate only their own service types, so a core advertising its own is  
blocked, while the iOS entitlements do permit broadcast. UDP is not the  
fallback here; it is the only mechanism that works on the platform this  
was reported from.  
On-screen narration — what mode resolved, when the link comes up or  
drops, how many hosts were found, and a warning when the peer is running a  
different device than you (JagLink and Voice Modem cannot interoperate,  
and that used to fail silently).  
vj_netlink.txt is finally documented: one line, the address only, no  
port.  

Automatic mode deliberately never opens a listener and never dials a
discovered peer by itself — with the Voice Modem that would place a call the
user did not initiate.
The input-device epic, complete (#428)
Device Notes
ST/Amiga mouse Port 2
Tempest rotary Both ports
Analog / driving TR10 bank-switching protocol
Lightgun Balloons homebrew verified playable
Per-axis tuning Dead zone, offset, response exponent on every analog source

Two of these needed hardware archaeology. The analog controller has no
console-side ADC — Atari deleted it from production silicon, so the
controller carries its own microcontroller and answers the ordinary
$F14000 row scan. The lightgun latches TOM's LPH/LPV light-pen
registers continuously, not on the trigger, which means software cannot
detect a shot from those registers at all — the trigger is an ordinary pad
button.
Texture dump mode (#369)

Every unique blit source a game uses is written out as a PNG with a stable
content hash, ready for pack authors to redraw. The identity contract is
frozen and documented in docs/texture-dump.md:
FNV-1a 64 over format, dimensions and raw source bytes — deliberately not
the palette, because the Jaguar blitter never sees one, and a key the
replacement pipeline cannot discriminate would strand every pack drawn
against it.

Default off. Enable virtualjaguar_texture_dump, play, and find the tiles
under /vj_texdump//.
Texture replacement, tier 1 (#369)

The other half of the pipeline also ships: drop redrawn art into
/vj_texpacks//.png — the same hashes dump mode
writes — and it presents in place of the title's own tiles. Authoring is
"dump, redraw, move one directory over".

Packs are true colour; nothing in the path quantises RGB back to CRY,
and a pack pixel with alpha below 128 keeps the stock pixel instead.

The pipeline never writes the emulated machine. Replacement rides the
existing true-colour shadow framebuffer, gated on a per-pixel
straight-copy witness, so savestates, rewind, run-ahead and netplay stay
bit-identical with or without a pack — a pack cannot desync a link
game or invalidate a state.

Tier 1 covers 16bpp source tiles at 1x through straight-copy blits, which
is the sprite and UI blit class dump mode was built around. Indexed
sources (tier 2) and >1x Stage 2 surfaces (tier 3) are designed but not
implemented; entries of those kinds are skipped and the stock pixel
presents.

Default off, and the option only appears when a pack directory exists for
the loaded cartridge.
Boot ROM selection (#469, #473, #477)

Cartridges can now boot the Series K or Model M console boot ROM
(both embedded), or a custom image from the system directory. External
images are identified by checksum and named in the log — Series K, Model M,
Stubulator '93, Stubulator '94 — with unrecognised images loaded anyway and
flagged, so homebrew and modified ROMs work.
Fixes

Voice Modem corrupted video (#500) — activating the modem tore the  
picture apart: scanlines out of order, content stamped repeatedly down the  
screen, alternating garbage and clean at 60 Hz. It needed no connection —  
starting to dial was enough. UARTRaiseIRQ() asserted a 68000 level-2  
interrupt after checking only JERRY's own mask, but JERRY's interrupt  
output reaches the 68000 solely through TOM's C_JERENA gate, which both  
PIT callbacks apply and the UART did not. Ultra Vortek never enables that  
gate (measured: 2598 of 2600 frames), because its DSP polls the serial  
status and the 68000 never uses the receive interrupt — so on real silicon  
those bytes raise nothing, while here each one re-entered the display  
handler at an arbitrary raster position. Measured 3.26 spurious interrupts  
per frame before the gate, 0.999 after.  
Blitter cross-load state leak (#479) — the B_CMD decode statics were  
never reset, so a session that used the fast blitter contaminated the  
next session's savestate. Invisible on desktop (a fresh dlopen  
re-zeroes statics) and live on iOS, where the core stays resident. Broke  
run-ahead and netplay determinism after an engine switch.  
CHD session attribution and boot-header search (#476) — two  
independent parser bugs. Session metadata was indexed by track number  
rather than among itself, mis-attributing session 2 on discs whose first  
session has more than one track; and the ATARI boot header was assumed at  
a fixed offset when it is really variable mastering filler (2 bytes on one  
disc, 378 on another). The second reproduces from CUE and is unrelated to  
CHD.  
Idle analog offset manufactured input (#439) — a non-zero offset fed  
phantom motion every frame from an untouched device, the exact failure the  
option exists to prevent.  
JaguarDemos BootIntros (#469, #470, #473) — GPU-only jagcrypt carts  
crashed the frontend; they now auto-enable the real boot ROM. 46 of 49  
demos boot, gated in CI.  

Accuracy groundwork

A real-hardware Doom capture was measured against our output: hardware
presents the attract demo at 4.0 fields/flip (15.01 flips/s); we present
2.00. That number now anchors the timing campaign, whose full plan ships in
docs/timing-campaign-plan.md — including
the finding that Doom's own code gates flips on a two-field software floor,
which is why processor-clock scaling never moved the cadence.

The campaign itself lands in v4.0.0.
Known issues

Ultra Vortek netplay is verified over both transports: the direct TCP  
link by an automated two-instance test through the in-game lockstep  
exchange, and RetroArch netplay by play-testing on two devices. There is  
still no automated test for the netplay transport (#494) — RetroArch  
netplay cannot be driven by scripted input — so regressions there would  
not be caught by CI.  

The device-mismatch warning does not fire when the host was selected as  
jaghub.local, from vj_netlink.txt, or via VJ_NETLINK_HOST (#501). It  
compares against the raw option value rather than the resolved address, so  
the warning degrades to silence — connections themselves are unaffected.  

Link input latency is authentic rather than good: the modem's DTE rate is  
permanently 19200 (proven from Atari's own JVM manual and the retail ROM,  
where the connect-speed byte turns out to be cosmetic), which is ~5.8 ms of  
wire time each way per frame against a strictly lockstep exchange. An  
opt-in enhancement to compress it is tracked as #498 for v3.5.0.  

Voice audio over the modem is not emulated (#485) — the real JVM carried  
voice modem-to-modem, bypassing the console entirely.  

The analog/driving controller implements the TR10 bank-switching protocol  
on the $F14000 joystick matrix. No released title is known to read that  
protocol, so its verification is the synthetic register-level suite in  
test/tools/analog_decode_test.c.  

Analog-capable software does exist, but it targets different hardware:  
BattleSphere and BattleSphere Gold sample the motherboard 8-bit  
ADC at $F17C00 — JERRY GPIO5, the "Paddle Interface", an ADC0844 fitted  
only to early Jaguar boards and deleted from production silicon. They round-  
robin four channels from a JERRY Timer 1 handler and consume two of them in  
an "Analog Joystick Calibrator" screen and in GPU code, gated behind  
Gameplay Options → 2nd Controller: Analog Stick. Club Drive writes the  
same channel-select without ever reading it back. That interface is not  
emulated — we return 0x0000 where an ADC-less console returns 0xFF —  
and is tracked separately.  

Downloads

Cores for 16 platforms are attached below. No BIOS files are required.
Stats

git diff --shortstat v3.3.0..v3.4.0 — 219 files changed, 98,856
insertions, 761 deletions, across 176 commits.
Maintainers

Joseph Mattiello, with the Virtual Jaguar libretro contributors.
Original Virtual Jaguar by David Raingeard (Potato Emulation) and
James Hammons.

Release v3.4.0 · libretro/virtualjaguar-libretro - Atari Jaguar Peripherals, Texture Dump, BIOS Selectionhttps://github.com/libretro/virtualjaguar-libretro/releases/tag/v3.4.0Open linkView original on quokk.au
5
emulation·Emulation & ROMsbyBurgerBaron

SUPER ZSNES v0.300 - Zelda: LttP + Chrono Trigger Enhancements + More

SUPER ZSNES - A GPU-powered SNES emulator rewritten from scratch with hi-res Mode 7, per-game enhancements, and a modernized classic UI.

Source: https://old.reddit.com/r/emulation/comments/1vqxd1j/super_zsnes_v0300_release/

Developer posted this announcement directly to reddit and YouTube unfortunately so I'll copy paste the post body here and link the video.

https://www.youtube.com/watch?v=-b3T-FPneDI

zsKnight says: Hi r/emulation!

Here's a new update of SUPER ZSNES v0.300. You can get it at https://www.zsnes.com/

iOS port is finally out as well: https://apps.apple.com/us/app/super-zsnes/id6786741278

Here's what's new:

Zelda: Link to the Past now enhanced (Thanks fatbrowne for the saves state help!)  
Chrono Trigger audio enhancement by tssf! Thanks tssf!  
UI Improvements:  
    Added disable drive fetching option & disable UI move  
    User defined GUI color schemes  
    New Water & Fire effects  
    Different mouse cursor sizes  
Enhancement Engine Improvements:  
    New Shadow/Highlights, allowing for more diverse details and should help with the washed out look once we start using this more.  
    Added normal maps to fixed color layer  
    Mirrored mode for wide screen on some enhanced games, added to Megaman X  
Emulation Improvements:  
    SPC700 timing improvements  
    SuperFX fixes  
    Mid-screen sprite update fixes  
    Multiple timing & open bus bug fixes  
    Various other emulation fixes  
New chip emulation:  
    SA-1 emulation  
    Cx4 emulation  
    SuperFX3 emulation (Special thanks to Randy Linden!)  
Per game overclock settings  
SNES Mouse & SuperScope (Enable this on the per game config) with joypad override  
Multi-button/key press combo assignment for Input  
New 3D layers mode, lets you view each SNES layer in 3D perspective (under options/graphics mode)  
New input shortcut for exit  
Use double space in loading dialog to select a random game  
Improved frequency of saving game and zsnes save data  
Mobile controls view is more transparent for less obstruction  
Many different performance optimizations done on various areas in emulation  

Next main release will focus on: Starfox enhancement (already making good progress), Retroachievements, and starting to get the enhancement editor opened to the public.

SUPER ZSNES v0.300 - Zelda: LttP + Chrono Trigger Enhancements + Morehttps://www.zsnes.com/Open linkView original on quokk.au
12
emulation·Emulation & ROMsbyBurgerBaron

F3 2026 - Free Fangame Fair (Announcements & Trailers) - ROM hacks, Translations, And Standalone Games.

ROM hacks, translations, and fan games special event hosted by Kaze.

0:51 - Shadow the Plumber Chapter 1 (Super Mario 64, TBD)  
2:06 - Loony Tunes 64 (sm64coopdx, 2026)  
3:29 - Rogue Chaos 2.0 (Super Mario 64, Out Now)  
5:20 - UFO 50 Nonograms (UFO 50, Out Now)  
6:26 - Paper Story Deluxe (Tabletop role-playing game, Out Now)  
7:55 - Zelda II: The Adventure of Mario (Zelda II, Out Now)  
9:03 - Pokémon Timeless Diamond & Spaceless Pearl (Pokémon Diamond and Pearl, Out Now)  
10:37 - Donkey Kong Land Remake (Unity, Out Now)  
11:46 - SpongeBob SquarePants: Battle for Bikini Bottom Deluxe (SpongeBob SquarePants: Battle for Bikini Bottom, Summer 2026)  
13:20 - Super Monkey Ball Redux (Super Monkey Ball, Spring 2027 and Demo Available)  
14:33 - Spongebob Squarepants Speedy Sprint Trials (SpongeBob SquarePants: Battle for Bikini Bottom, September 19th 2026)  
15:38 - Mario Air Ride (sm64coopdx, TBD)  
18:37 - Pokemon: The Hodgepodge Platoon 2.0 (Pokemon Emerald, Out Now)  
19:46 - EarthBound Brave New Eagleland (EarthBound, October 2026)  
21:08 - Embers of Mana (Final Fantasy Adventure, Out Now)  
22:28 - Undertale, DELTARUNE (LeapFroge LeapsterGS, TBD)  
22:35 - Super Mario Odyssey 64 (Super Mario Odyssey, TBD and Demo #2 Coming Soon)  
24:51 - Super Mario 64 Galactic Adventure (Super Mario 64, December 2026)  
26:26 - Quasi-Spatial Creation Nexus 1.1 (Super Mario 64, Out Now)  
27:57 - Super Mario Galactic Wonder (Super Mario Bros. Wonder, 2027)  
29:22 - Super Mario Odyssey Update #2 - A Galaxy Story (Super Mario Odyssey, 2027)  
30:45 - The Legend of Zelda: The Glass of Fate Chapter 1 (Godot, February 2027)  
32:25 - The Legend of Zelda: Tears of the Kingdom Online (The Legend of Zelda: Tears of the Kingdom, August 18 2026)  
32:28 - The Legend of Zelda: Moonrise Regalia 1.0.6 (The Legend of Zelda: Oracle of Ages, Out Now)  
34:31 - BetterVR for Breath of the Wild (The Legend of Zelda: Breath of the Wild Cemu, Out Now)  
36:02 - VR for Mario Kart Teaser (Coming Soon)  
36:46 - Lucky Star: Ryouou Gakuen Outousai English Patch (Lucky Star: Ryouou Gakuen Outousai, Winter 2026 and Episode 1-4 Patch Available Now)  
38:16 - Sunless Sea: Rewritten 0.16 (Sunless Sea, 0.16 Out Now and 1.0 2026)  
39:05 - Pikifen 1.2 (Pikmin Fangame Engine, 1.0 Out Now and 1.2 August 2026)  
40:08 - Wuhu Kingdom (Super Mario Odyssey, Out Now)  
41:41 - Super Mario Bros. Wonder: Bowser's Test V2 (Super Mario Bros. Wonder, 2026)  
42:55 - Super Mario Bros. Misfit Pack (2027)  
44:32 - Wario's Conquest + Super Mario Land 2 Reclaimed (New Demo SAGE 2026 and Full Release 2027)  
44:24 - Paper Mario: Star Nova (Paper Mario, Out Now)  
48:38 - Banjo-Kazooie 4 Quest for Kurkoins (Banjo-Kazooie, 2026)  
View original on quokk.au
6
emulation·Emulation & ROMsbyBurgerBaron

Virtual (Atari) Jaguar release v3.0.0 · libretro - CD Support, Networking, and much more!

v3.0.0 delivers:

Jaguar CD support — all 10 locally-available titles boot to game code, in both HLE and real-BIOS mode

Jaguar Link networking — real link-cable multiplayer over TCP and RetroArch netplay, up to multi-console hubs

Memory Track saves — CD games save settings, progress, and high scores like real hardware

100+ compatibility fixes — Wolfenstein 3D music, Pitfall, Tempest 2000, Alien vs Predator, Brutal Sports Football, and a full CD-title cluster

Reorganized options menu — 9 categories, content-aware, translation pipeline wired

A hardware-referenced test suite — acid conformance tests, screenshot regression baselines, and blocking CI gates

Virtual (Atari) Jaguar release v3.0.0 · libretro - CD Support, Networking, and much more!https://github.com/libretro/virtualjaguar-libretro/releases/tag/v3.0.0Open linkView original on quokk.au
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emulation·Emulation & ROMsbyBurgerBaron

RPCS3 boosts PlayStation 3 emulation speed and compatibility on ARM64

RPCS3 has announced a new batch of ARM64 optimizations for PlayStation 3 emulation. Contributor Whatcookie has optimized parts of the emulator responsible for translating Cell processor code. The team has not published benchmark results yet.

Source: VideoCardz.com
https://videocardz.com/newz/rpcs3-boosts-playstation-3-emulation-speed-and-compatibility-on-arm64

https://videocardz.com/newz/rpcs3-boosts-playstation-3-emulation-speed-and-compatibility-on-arm64Open linkView original on quokk.au
31
emulation·Emulation & ROMsbyBurgerBaron

ROM Article - The MiSTer Console Mode is finally here, and it's every bit the UI I hoped it would be

Hands-on with Console Mode, plus an interview with the team behind a new fan translation of Japanese Xbox RPG Innocent Tears.

"ey folks! This issue is coming in a touch late, as I wanted to get a good amount of time in with Taki Udon's first public Console Mode release after its months hanging out in beta land, and my schedule has been nuts-o lately. But it's here!

Instead of prattling on about this and that at the start, I'm gonna stop wasting time and get right into it. Let's talk USER INTERFACES!"

ROM Article - The MiSTer Console Mode is finally here, and it's every bit the UI I hoped it would behttps://readonlymemo.com/the-mister-console-mode-is-finally-here-and-its-every-bit-the-ui-i-hoped-it-would-be/Open linkView original on quokk.au
17
emulation·Emulation & ROMsbyBurgerBaron

Release shadps4 v0.17.0 - codename Garbage Collector's Edition

PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++ - Release shadps4 v0.17.0 - codename Garbage Collector's Edition · shadps4-emu/shadPS4

shadPS4 v0.17.0

Welcome to another big release of shadPS4. This release is the first to introduce shadnet support, which although still doesn't offer much it allows to post your online scores and share them with other players. Still you can't play multiplayer games but we are working towards to make it possible one day. Another big update is ZArchive support. Forget the 20.000 files per game you can now use ZArchive files for compressing games and having them in 1 file instead of hundreds. KosmicKrisp has also landed in the world of macOS giving much better compatibility and speed to macOS users. There are several other fixes let's cover the most important below
Highlights
Online stuff

ShadNet, our own networking backend, is now integrated for the first time  
Most of the matchmaking library is implemented — lobbies, rooms, joining, signaling  
Friends support. Make your online friends in shadnet  
Invitation dialog  
Your name now switches to your Online ID once you're connected  
NP Manager got new settings and general cleanup  
Web API layer grew a lot: new library implemented, multipart uploads, push events  
NP Commerce  
Trophy handling tidied up  

Mouse support

sceMouse is emulated now, so the handful of games that supported a USB mouse are playable with one  
Plus a bunch of follow-up fixes for opening, closing, and games that check whether a mouse is even plugged in  

AvPlayer, video & audio

AvPlayer got a serious cleanup: audio/video sync, startup races, stack usage, frame sizes, buffer handling  
Video decoder flush behaviour fixed  
Audio3D mix queue reworked  
AT9 no longer crashes from reading past the end of its data  
AT9 encoder now runs natively  
OpenAL fixes and NGS2 fixes  

Graphics

NVIDIA clip distance emulation  
T# min_lod implemented through VK_EXT_image_view_min_lod  
Depth write state is now respected for register clears  
Robustness2 is now required, allowing the null buffer/image workarounds to be removed  
Sampler garbage collection added to the texture cache  
Texture cache: image download handling refactored  
sRGB handling for BC formats refactored  
Buffer barriers for compute-written vertex/index buffers and indirect dispatch/draw buffers  
Assorted validation errors fixed and miscellaneous renderer fixes  
Shader cache invalidation caused by struct padding in memcmp fixed  

Shader recompiler

GCN thread mask accuracy fix  
Vertex attributes are always specialised on number class  
Geometry shader vertex offsets initialised from the input primitive type  
V_ADD_I32 carry-out propagation, V_LOG_CLAMP_F32, V_PK_MUL_LO_U16 fix  
IREmitter atomic operation corrected from And to Or  

Kernel, memory & core

Filesystem abstraction layer  
File reads now go through an intermediate buffer before being copied to guest memory  
PthreadOnce uses pthread primitives instead of std::mutex  
TLS leak on non-primary threads fixed  
Code patches for cmp and xor instructions involving the TCB  
sceKernelAllocateDirectMemory now honours search_end  
Fixed mappings with a zero address on older games is now handled properly  
HLE libraries are no longer loaded when force-LLE is set  
Unresolved objects are no longer auto-stubbed  
Null dereference fixes in save data mount checks  
Memory patch fixes, with hex exception handling  
LLE malloc init, fixing issues with LLE fonts and allowing more LLE libs to run  

Input & peripherals

Pad state latency reduced for single-sample reads  
Users are no longer logged out when a pad disconnects  
Controller colours reset on shutdown  
Fixes to Camera support  

Interface & quality of life

Fullscreen startup behaviour polished  
The window icon is now set to the game's icon  
Big Picture UI settings improved  
Shader list, memory map and module list widget states are saved, duplicate shader dump windows prevented  
New shadPS4 log with a logging refactor, an option to flush the log  
MS_VC_EXCEPTION is now passed through to the handler on Windows  
Trophy fixes and an auto-generated PathType::TrophyDir  
NP checks moved into sceNpTrophyRegisterContext  
Improvements to the in-app bug report flow
Release shadps4 v0.17.0 - codename Garbage Collector's Editionhttps://github.com/shadps4-emu/shadPS4/releases/tag/v.0.17.0Open linkView original on quokk.au
3
retro_gaming·Retro GamingbyBurgerBaron

Argonaut Games Release Official Trailer For Croc 2 Remake

"Back in February of 2025, we sat down with some of the original team from Argonaut Games who worked on the very first Croc game on the PS1 and spoke to them about their upcoming Croc remaster. When we asked Argonaut's founder Jez San about whether we would be seeing Croc 2 being remade in the near future, he told us that they would love to see it happen, but Croc 1 had to do the numbers first. Well, it seems that it's happening, because Argonaut have released a new trailer with footage from their Croc 2 remake, and it's looking amazing!"

cont. in linked article.


I'm a sucker for this one if they made the camera less...Bubsy 3D. I loved and hated this game as a kid haha.

Argonaut Games Release Official Trailer For Croc 2 Remakehttps://retrododo.com/argonaut-games-release-official-trailer-for-croc-2-remake/Open linkView original on quokk.au
5
emulation·Emulation & ROMsbyBurgerBaron

MAMEdev.org | MAME 0.289 Released

After two long months, MAME 0.289 is ready, and it’s an undeniably massive update! But before we talk about emulation, there are a few more mundane things to mention. Our Windows binary releases now include the SDL sound output and joystick input modules. The sdljoy joystick input module now supports game controllers with up to 128 buttons. The Win32 debugger module handles dynamic UI scaling changes. Finally, outputs have been overhauled, improving performance and fixing issues, but you may need to update your configuration if you’ve got external programs hooked up, and some artwork files may need updating.

You’ll notice a number of systems and coprocessor cards based around NS32000 family CPUs are now working. If you aren’t familiar with it, the NS32000 architecture was one of the first single-chip CPU families with a 32-bit ALU. It used a highly orthogonal instruction set with clear influences from Digital Equipment Corporation’s earlier work. In retrospect, it didn’t have enough registers, the instruction encoding was too complex, it took them too long to overtake Motorola’s 68k family’s performance, and bugs in the initial implementation hurt early adopters. But now you can relive its glory days in MAME, running contemporary 32-bit System V UNIX! David Rand, the mastermind behind these NS32000 emulation advances, has also turned his attention in other directions. He’s brought the Xerox 820 and Big Board families up to working status, emulated Toshiba CP/M systems, and added the hard disk controller to the Kaypro 10, and more!

If you’re a fan of Sega arcade games, you’ll have lots to enjoy. For the groundbreaking Model 1 platform, there are numerous fixes for graphical issues, better collision detection in Virtua Fighter, and the bad bits in the DSP program that were breaking Wing War have been identified and patched. Even NetMerc is in better shape. The very unconventional Flash Beats game is now playable. It has basic internal artwork, but someone sufficiently motivated could have it looking spectacular by creating suitable external artwork. There are also some fixes for games that use the SCSP sound chip.

MAME has emulated the EACA Colour Genie EG2000 for quite some time now, but this release adds support for the EACA Genie III, which was released in the same year. There are lots of fixes for issues with the widely-used PowerPC and 68k CPU families, which will benefit a wide range of emulated systems. In particular, more versions of classic MacOS are now running happily on MAME’s emulated PowerMacs, and A/UX (Apple’s early attempt at merging MacOS and UNIX) boots and runs. Numerous games using NES-like SoCs from V.R. Technology have been promoted to working, including several from Lexibook’s Compact Cyber Arcade line. NEC’s PC-6001 family have had numerous issues fixed, as well as receiving a substantial update to their software lists. The steady progress on emulating electronic musical instruments hasn’t stopped, either.

As always, there’s far more in this release than we have time to talk about here, but you can read all about it in the whatsnew.txt file. You can find the source code and 64-bit Windows binary packages on our download page.
MAME Testers bugs fixed

03342: [Graphics] (gaelco/gaelco2.cpp) radikalb, surfplnt40, surfplnt: Some graphics are misaligned. (Jos van Mourik)  
05547: [Crash/Freeze] (pc/ct486.cpp) ct486: The system may fail to boot from MS-DOS 6.22 installation media. (Dirk Best)  
06026: [Documentation] (sega/model1.cpp) swa: The game title did not include the word “Arcade” at release. (JimCarlTay)  
06584: [Documentation] (sony/zn.cpp) raystorm and clones: The game title is usually written without a space. (JimCarlTay)  
06586: [Documentation] (namco/namcos23.cpp) gunwars, raceon and clones: Lack of camera emulation is not flagged. (JimCarlTay)  
06600: [Crash/Freeze] (sega/model1.cpp) netmerc: The emulator may crash due to memory corruption. (Francisco García)  
07563: [Gameplay] (sega/model1.cpp) wingwar, wingwarj, wingwaru, wingwar360: Bullet collisions don’t register. (Francisco García)  
07699: [Gameplay] (sega/model1.cpp) swa, swaj: The radar is not displayed correctly. (Francisco García)  
08584: [Media Support] (commodore/c64.cpp) c64 all versions: Formatting floppy disks is very slow. (Curt Coder)  
09202: [Sound] (sega/model2.cpp) srallyc and clones: Incorrect sounds are played in attract mode. (Angelo Salese)  
09345: [Misc.] (nec/pc9821.cpp) pc9821ap2 [Flame Zapper Kotsujin]: Fails to start with an allocation error. (Angelo Salese)  
09456: [Graphics] (brother/lw840.cpp) lw840: The system does not appear to boot. (Leopold)  
09462: [Documentation] (sega/model1.cpp) swa, swaj: The release year is incorrect. (JimCarlTay)  
09463: [Documentation] (seibu/deadang.cpp) popnrun, popnruna: The manufacturer is incorrect. (J.J.Boy)  
09466: [Graphics] (namco/namcos22.cpp) alpinerd and clones: Distant ground polygons are incorrectly drawn in red. (hap)  
09467: [Cheat System] Cheat output text is not displayed. (Vas Crabb)  
09477: [Media Support] (trs/dgnalpha.cpp) dgnalpha: The system will not boot to BASIC or from a floppy disk. (AJR)  
09478: [Media Support] (wang/wangpc.cpp) wangpc: The system will not boot from floppy disks. (AJR)  
09479: [Media Support] (ampro/lb186.cpp) lb186: The system will not boot from floppy disks. (AJR)  
09480: [Documentation] Taito Corporation and its subsidiaries are listed inconsistently for different games. (JimCarlTay)  
09485: [Crash/Freeze] (kaneko/suprnova.cpp) vblokbrk and clones: Freezes when clearing a stage in final seconds. (Angelo Salese)  
09492: [DIP/Input] [plugin]: The port name plugin causes a fatal error on start when enabled. (Vas Crabb)  

New working systems

ADE Elettronica MK-84 [Enrico]  
Busch Microtronic 2090 [hap, Jason T. Jacques, Decle, Michael A. Wessel]  
Carnival 37 [Angelo Salese, hammy]  
Colonial Data Services SB-80 [David Rand]  
Dan Werner WE816 [Nigel Barnes, Dan Werner]  
EACA Genie III (Germany) [Dirk Best, oldcomputers-ddns.org]  
game on! TV 50 in 1 Arcade Game [TeamEurope, David Haywood]  
George Scolaro ET532 (NS32532 + Ethernet) [David Rand]  
Lexibook / JungleTac Plasma Console (IG810, 60-in-1) [TeamEurope]  
Newcrest Technology / CXG Systems / LogiSoft Chess 3008 [hap, Berger]  
Planet Patrol [Dillweed]  
Puzzle World [alfa75, nnap]  
SA.BI.NE trend Poker & More 18-in-1 (Germany) [TeamEurope]  
Siemens 97801 (terminal) [David Rand, Plamen Mihaylov]  
Toshiba T-200 [David Rand]  
Toshiba T-250 [David Rand]  

New working clones

After Burner (VER 1.32, deluxe/upright) [vivacap]  
American Poker II (bootleg, set 5) [hammy, Pinballarcadedruid]  
Digital Research Computers Big Board (5.25" drives) [David Rand]  
Fancy World - Earth of Crisis (set 2) [nnap]  
Futari Mahjong Ron II (set 2) [hammy]  
Galaxian (Olympia bootleg) [IZ8DWF]  
Germ Wars (Germany) [Dillweed]  
Great Sluggers '94 (prototype?) [coolmod]  
Happy Jackie (v119U) [hammy]  
High Speed (Unidesa / Cirsa license) [Rockman i uri666arcade de l'associació ARCADE, Recreativas.org]  
JAKKS Pacific Inc / Handheld Games Dragon Ball Z (JAKKS Pacific TV Game, Game-Key Ready, set 2) [TeamEurope]  
Joker Poker With Hi-Lo Double-Up (version HL-DLX-080585) [Siftware]  
Last Bank (Japan, v1.30J) [hammy]  
Lexibook Compact Cyber Arcade - Paw Patrol (JL2365PA-A, 75-in-1) [TeamEurope]  
Mahjong Angel Kiss (ver 1.0, 92048-01 version) [hammy]  
Mahjong Diplomat (Japan) [hammy]  
Money Money (set 3) [Luis Arrufat]  
Ms. Pac-Man ('Made in Greece' Triunvi bootleg) [Davidc96]  
Ninja Ryukenden (Japan, set 3) [Patrik Styrnell]  
Phoenix (JP Leisure bootleg) [Trol]  
Play Girls 2 (Europe) [kebrank]  
Psion Series 3c (German) [repa4ok]  
Punch-Out!! (Rev A, harder) [Guru, Arcade Classics Australia]  
Robotron: 2084 (Release 3, prototype) [SynaMax]  
Street Fighter III 2nd Impact: Giant Attack (Asia 970930) [msamiullah]  
Turbo Force (Japan) [buffi, Brian Troha]  
Winners Circle (81, set 3) [hammy]  
Winners Circle (81, set 4) [hammy]  
Xerox 16/8 (5.25" floppy) [David Rand]  
Xerox 16/8 (Expansion Module II) [David Rand]  
Xerox 16/8 (SASI hard disk) [David Rand]  
Xerox 820-II (5.25" floppy) [David Rand]  
Xerox 820-II (SASI hard disk) [David Rand]  
Xerox 820-II (low profile keyboard) [David Rand]  

Systems promoted to working

36-in-1 Classic Games phone case [Roman Kuraev]  
ADE Elettronica MK-83 [David Rand]  
Digital Research Computers Big Board [David Rand]  
Digital Research Computers Big Board II [David Rand]  
Donkey Kong / Donkey Kong Jr / Mario Bros [R. Belmont]  
dreamGEAR My Arcade Portable Gaming System with 140 Games (DGUN-2561) [Roman Kuraev, David Haywood]  
Fizz Creations Tetris Arcade in a Tin [Roman Kuraev, David Haywood]  
Flash Beats [SpiralBrad]  
George Scolaro pc532 [David Rand]  
International Superstar Soccer Deluxe (SNES bootleg) [Devin Acker]  
Jungle's Soft Mini Game Player 48-in-1 [Roman Kuraev, David Haywood]  
Lexibook Arcade Center - 30-in-1 (JL1800_01) [Roman Kuraev, David Haywood]  
Lexibook Arcade Center - 60-in-1 (JL1810GR) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - 200 in 1 (JL2355) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - 250 in 1 (JL2377) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - 250-in-1 (JL2375) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - Barbie (JL2365BB) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - Batman (JL2367BAT) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - Cars (JL2360DC-1, 120-in-1) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - Cars (JL2365DC) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - Disney Princess (120-in-1) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - Disney Princess (JL2367DP, 150-in-1) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - Finding Dory [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - Frozen (JL2365FZ) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - Lilo & Stitch (JL2367D) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - PJ Masks (JL2365PJM) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - Paw Patrol (JL2367PA) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - Spider-Man (JL2367SP, 150-in-1) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - Star Wars Rebels (JL2365SW) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade TV - 120 in 1 (JL2370) [Roman Kuraev, David Haywood]  
Lexibook Console Colour - Disney's Planes (JL2800PL) [Roman Kuraev, David Haywood]  
Lexibook Console Colour - Minnie Mouse (JL2800MN) [Roman Kuraev, David Haywood]  
Lexibook Retro TV Game Console - 300 Games [Roman Kuraev, David Haywood]  
Lexibook Retro TV Game Console - Disney Cars - 300 Games (JG7800DC-1) [Roman Kuraev, David Haywood]  
Lexibook Retro TV Game Console - Frozen - 300 Games [Roman Kuraev, David Haywood]  
Lexibook Retro TV Game Console - PJ Masks - 300 Games (JG7800PJM-1) [Roman Kuraev, David Haywood]  
Luxor X37 (prototype) [Curt Coder]  
National Semiconductor ICM-3216 [David Rand]  
Sony NWS-1250 [Brice Onken, Plamen Mihaylov]  
Ultimate Products / Jungle's Soft Zone Fusion [Roman Kuraev, David Haywood]  
Xerox 820-II (8" floppy) [David Rand]  
Yamaha TG100 [R. Belmont]  

Clones promoted to working

Lexibook / Sit Up Limited / Jungle's Soft Seal 30-in-1 (VT based, Model FN098134) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - Frozen (JL2367FZ) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - Frozen (JL2365FZ-6) [Roman Kuraev, David Haywood]  
Lexibook Compact Cyber Arcade - Paw Patrol (JL2365PA-5) [Roman Kuraev, David Haywood]  
Moj mikro Slovenija [David Rand]  
Scomar MK-82 [David Rand]  
Trivia Hangup (version Trivia-2-011586) [Siftware]  
Xerox 16/8 (8" floppy) [David Rand]  

New systems marked not working

Accutime Kids Smart Watch: Barbie (Accutime, BAB4064PH) [TeamEurope]  
Accutime Kids Smart Watch: Batman (Accutime, BAT4732PH) [TeamEurope]  
Accutime Kids Smart Watch: Disney Princess (Accutime, PN425?) [TeamEurope]  
Accutime Kids Smart Watch: Encanto (Accutime, ENC4000) [TeamEurope] [TeamEurope]  
Accutime Kids Smart Watch: Frozen (Accutime, FZN4151PH) [TeamEurope]  
Accutime Kids Smart Watch: Frozen (Accutime, FZN4587) [TeamEurope]  
Accutime Kids Smart Watch: Gabby's Dollhouse (Accutime, GAB4007PH) [TeamEurope]  
Accutime Kids Smart Watch: Harry Potter (Accutime, HP4107PH) [TeamEurope]  
Accutime Kids Smart Watch: Jurassic World (Accutime, JRW4041) [TeamEurope]  
Accutime Kids Smart Watch: L.O.L. Surprise (Accutime, LOL4264PH) [TeamEurope]  
Accutime Kids Smart Watch: L.O.L. Surprise (Accutime, LOL4588TK) [TeamEurope]  
Accutime Kids Smart Watch: Lilo & Stitch (Accutime, LS4027PH) [TeamEurope]  
Accutime Kids Smart Watch: Marvel Avengers (Accutime, AVG4597) [TeamEurope]  
Accutime Kids Smart Watch: Marvel Avengers (Accutime, AVG4597PH) [TeamEurope]  
Accutime Kids Smart Watch: Marvel Avengers Black Panther (Accutime, AVG4608PH) [TeamEurope]  
Accutime Kids Smart Watch: Minecraft (Accutime, MIN4045) [TeamEurope]  
Accutime Kids Smart Watch: Paw Patrol (Accutime, PAW4275PH) [TeamEurope]  
Accutime Kids Smart Watch: Peppa Pig (Accutime, PPG4086PH) [TeamEurope]  
Accutime Kids Smart Watch: Pokemon (Accutime, POK4231PH) [TeamEurope]  
Accutime Kids Smart Watch: Rainbow High (Accutime, RNB4017PH) [TeamEurope]  
Accutime Kids Smart Watch: Ryan's World (Accutime, RYW4003AZ) [TeamEurope]  
Accutime Kids Smart Watch: Spider-Man (Accutime, SPD4588) [TeamEurope]  
Accutime Kids Smart Watch: Star Wars: Stormtropper (Accutime, STM4353PH) [TeamEurope]  
Accutime Kids Smart Watch: Star Wars: The Mandalorian (Accutime, MNL4023PH) [TeamEurope]  
Accutime Kids Smart Watch: Toy Story (Accutime, LTY4000PH) [TeamEurope]  
Akai S612 MIDI Digital Sampler [DBWBP, Devin Acker]  
Akai S900 MIDI Digital Sampler [DBWBP, Devin Acker]  
Akai S950 MIDI Digital Sampler [DBWBP, Devin Acker]  
Akai S1000 MIDI Stereo Digital Sampler [Robin Whittle, Devin Acker]  
Akai S1100 MIDI Stereo Digital Sampler [Robin Whittle, Devin Acker]  
Akai X7000 Sampling Keyboard [DBWBP, Fetaldreamcore, Devin Acker]  
Amarillo [stonedDiscord]  
Avanti [stonedDiscord]  
Ballermann 6 [stonedDiscord]  
Big Action 3000 E [stonedDiscord]  
Big Kick [stonedDiscord]  
Booster Speed [stonedDiscord]  
Blizzard [stonedDiscord]  
Capriccio Sesame [stonedDiscord]  
Capriccio Sesame 2 [stonedDiscord]  
Casio Casiotone RC-1 [Devin Acker, =CO=Windler]  
Castello II (W1) [stonedDiscord]  
City Tower [stonedDiscord]  
Colossos [stonedDiscord]  
Cool-Bi Cool-Bi [hammy, little0]  
Deep Scan / Car Hunt [Benjamin Roux]  
Disco (W1) [stonedDiscord]  
Euro Bingo 7 (V8.0, CAA) [Victor Fernandez (City Game)]  
Exciting Fever [hammy]  
Fifty Five (F1) [stonedDiscord]  
Fuxing Gaozhao [SongJi]  
Galaktica [stonedDiscord]  
Ganso Janken Man [Darksoft, TeamEurope]  
Gigabyte GA-586IP (Intel I430NX Neptune chipset) [The Retro Web]  
Giochi Preziosi / Playmates My Life - Another life in your hands (UK) [TeamEurope, David Haywood]  
Hana Awase Maihime [hammy]  
Hello Kitty no Oshiro e Iko [Darksoft, TeamEurope]  
Huanzhu Gege (set 1) [SongJi]  
Itadaki Nyandora Kids [Darksoft, TeamEurope]  
Jamaica [stonedDiscord]  
Kimme und Korn (F4) [stonedDiscord]  
Lexibook Color Console IG10 (DualMax 20 in 1 TV part) [TeamEurope, David Haywood]  
Lexibook Gameclick (JL2400) [TeamEurope]  
Lexibook Sudoku (Lexibook, LG600FR, TV part) [TeamEurope]  
Logo (W1) [stonedDiscord]  
Lucky Joker [hammy]  
Majesto [stonedDiscord]  
Manpuku Hanten (Japan, main ver. 2.00, video ver. 2.00) [hammy]  
Matrixx [stonedDiscord]  
Monopoly Tisch (F2) [stonedDiscord]  
Multi (F2) [stonedDiscord]  
Multiclassic [stonedDiscord]  
Optimus (W1) [stonedDiscord]  
Perfect Technology / Intelligent Heuristic Programming Star Sapphire [hap, Berger, Chessguru]  
Presenter 2000 [MSX’s Archeology]  
Pur Pur Royal [stonedDiscord]  
R&D Co., Ltd. GALPRO [Devin Acker]  
Robin [stonedDiscord]  
Rotamint Alpha [stonedDiscord]  
Rotamint Macao [stonedDiscord]  
Sony DPS-D7 Digital Delay Unit [DBWBP]  
Soyo SY-029C2 (Intel I430NX Neptune chipset) [The Retro Web]  
Special 8 Way (v122F) [hammy]  
Sunny Top (W1) [stonedDiscord]  
Super Pasch [stonedDiscord]  
Super Take Off E [stonedDiscord]  
Swing [stonedDiscord]  
Tango [stonedDiscord]  
Tobago [stonedDiscord]  
Unimint Arena [stonedDiscord]  
Viva [stonedDiscord]  
VTech Tivi Boo (France) [TeamEurope]  
Vulkan (F2) [stonedDiscord]  
Winner's Club - Wild Roses [hammy]  
Würfel Fix (F3) [stonedDiscord]  
Xeno [stonedDiscord]  
Xiao Mifeng [SongJi]  
Xingyun Xiaochou / Xingyun Shouji (V233CN) [little0]  
Xiyang Tianshi [SongJi]  
Zilog System 8000 [ArcLight22]  

New clones marked not working

Akai S700 MIDI Digital Sampler [DBWBP, Devin Acker]  
Akai S950 MIDI Digital Sampler (with SCSI) [DBWBP, Devin Acker]  
Akai S1000PB MIDI Stereo Digital Sampler [Robin Whittle, Devin Acker]  
BornKid 16 Bit Handheld Games 220-in-1 [TeamEurope, David Haywood]  
Hana Awase 6 (Japan, bootleg) [hammy]  
Giochi Preziosi My Life - Un'altra vita nelle tue mani (Italy) [TeamEurope, David Haywood]  
Giochi Preziosi My Life (Spain) [TeamEurope, ClawGrip]  
Granada (F1) [stonedDiscord]  
Huanzhu Gege (set 2) [SongJi]  
JAKKS Pacific Inc / Digital Eclipse Spider-Man (JAKKS Pacific TV Game) (SPG110 hardware, new style stick, set 2) [TeamEurope]  
Jungle (USA, VA 1.05) [Ioannis Bampoulas]  
Magical Jack (VI 1.1C) [Pinballarcadedruid]  
The New 1997 Joker Master - New York (V3G) [Ioannis Bampoulas]  
Pleiads (bootleg, ManilaMatic) [Trol, hammy, Porchy]  
Psion 618C [Nigel Barnes]  
Sport of Kings (France, P436.08) [hammy]  
Turbo Sunny (W1) [stonedDiscord]  
VTech MobiGo (France) [TeamEurope]  
Würfel Fix (F2) [stonedDiscord]  
Zilog System 8000 Model 20/30 [ArcLight22]  
Zilog System 8000 Series Two [ArcLight22]  

New working software list items

a2600: Tarzan (prototype) [Hidden Palace, AJR]  
c64_cass: Forbidden Forest, Lazy Jones [The Ultimate Tape Archive Team]  
c64_flop_orig: 1541/1571 Drive Alignment [Curt Coder]  
c64_quik: Broken Limits [Curt Coder]  
compis: Användbara procedurer i Pascal 1.5 (nät/skollicens), Compis Pascal 3.12, CompisNet 2.0 (version 5314), CompisNet II Plus (CPMBOOT, version 7244), Enter 1.3 (demo, nät/skollicens), HarmoniEtt 2.0 (gamma), HarmoniTvå 2.0 (alfa), Skriv lätt, skriv rätt (version 6401), Spara-låna-vinna (enanvändare), Systemskiva 2.0, Systemskiva I (version 6245), Systemskiva för hårdskiveenhet 1.00 (version 7242), Systemskiva för hårdskiveenhet 2.01 (version 6335), Turbo Pascal 3.01, Uppgraderingspaket 1 för Compis I (version 6262) [FakeShemp]  
genie3_flop: CP/M 2.2a, G-DOS 2.1, G-DOS 2.4, Genie III CP/M 2.2XV3, 1.31, NEWBASIC 2.1 and other BASIC software (NEWDOS/80 2.0A), NEWDOS/80 2.0A, NEWDOS/80 2.0A (with AGCAP), NEWDOS/80 2.0A (with PELOT), NEWDOS/80 Games Disk 1, NEWDOS/80 Games Disk 2, NEWDOS/80 Games Disk 3, SCRIPSIT Word Processing (NEWDOS/80 2.0A) [oldcomputers-ddns.org]  
megaduck: Aerial, AntiAir, Ascend, Awass, Battlot, Bootskell, Cacorm, Cavit, Cracky, Guntus, Hopman, Impetus, Lift, Mazy, Mazy 2, Mieyen, Neuras, Osotos, Ruptus, Svellas, SwordWork, Yewdow [Inufuto]  
myvision: Aerial, AntiAir, Ascend, Awass, Battlot, Bootskell, Cacorm, Cavit, Cracky, Guntus, Hopman, Impetus, Lift, Mazy, Mazy 2, Mieyen, Neuras, Osotos, Ruptus, Svellas, SwordWork, Yewdow [Inufuto]  
oric1_cass:  
3K FreeCell, Stormlord (60Hz, Atmos) [Defence Force]  
Awass [Inufuto]  
Le Manoir du Dr. Genius (release 1) (Oric-1 only), Le Manoir du Dr. Genius (release 2) (Oric-1 only), Le Manoir du Dr. Genius (release 3) (Oric-1 / Atmos), Le Mystère de Kikekankoi (Oric-1 / Atmos release), Le Mystère de Kikekankoi (release 1), Le Mystère de Kikekankoi (release 2), Le Secret de Kaïpur [The Oric Site]  
CC65 Chess, Fifteen Puzzle, Put Up [Raxiss]  
pc6001_cass:  
3D Asteroid Fire, Asteroid Escape, AX-1, AX-10, Bound Ball, F-Dot 2, Led Zone, Magnetic Field, Miyuki the Shoubushi, Nana-chan no Kinjirareta Asobi, Pack'n Boy, PC-6000 Note No. 1, PonyCa 2 Game Series: Galac Convoy & Shooting Invaders, Pyramid II, Raita no Growing Up, Slender Island, Space Invaders, Star Destroyer, Tiny Golf, Ultra Yonin Mahjong, Zunou 4989 [Neo Kobe Collection]  
AX-3, AX-5, AX-8, Take Off 6000 [Neo Kobe Collection, Angelo Salese]  
pc6001mk2_cass:  
Front Line, Galaxian, Grobda, Jelda, Led Zone (mkII), Nana-chan no Kinjirareta Asobi (mkII), Professional Mahjong (v2.1), Soreyuke! Kurukuru, Suidou Kozou, Vital Lamp, Yakyuu Kyou, Zunou 4989 (mkII), [Neo Kobe Collection]  
American Truck, The Castle, Mandelbrot demo, New Fan Fun, Pac-Man, Volguard [Neo Kobe Collection, Angelo Salese]  
pc6001mk2_flop: Asalt (v1.1, prototype) [Neo Kobe Collection]  
pc8001_flop: NRTDRV88 for JMB-X1 [Bookworm]  
pc8001mk2sr_flop: Game DOS (compilation, ver 1.1, alt), Super Version (compilation, ver 1.1, alt) [Angelo Salese]  
pc98:  
Steel Gun Nyan [danielham]  
Wolfenstein 3D [Neo Kobe Collection]  
Multi Paint System: Secret Fun Set Plus [Shoutmon]  
pc98_flop_orig: Multi Paint System (v1.01), Yajiuma Pennant Race 2 1991 [krugman]  
pv1000: SwordWork [Inufuto]  
saitek_schess: Hyper Modern Super Strong [Sean Riddle, Nick(spacious_mind)]  
saturn: Dezaemon 2 Save Game Manager, Dezaemon 2 Save Game Manager Vol. 2 [Madroms, satakore.com]  
sb80_flop: CP/M 2.2 (8-inch recovery image), CP/M 2.2 (CBIOS v1.22), CP/M 2.2 with utilities [David Rand]  
sega_beena_cart: Doraemon Tanoshii En Seikatsu Youchien Hoikuen (Rev. T-120002-1100), Doraemon Waku Waku Sekai Isshuu Game: Asonde Oboeru Chizu Kokki [TeamEurope]  
spectrum_cass: Die Feuerfaust (The Fist of Fire) (The Adventure Workshop, two sided), The Fifth Quadrant (Dro Soft) Star Wars (Erbe Software) [Spectrum Computing]  
vsmile_cart: Elmo's World - Elmo's Big Discoveries (USA) [Sterophonick]  
x37_hdd: D-NIX 5.12 [Curt Coder]  

Software list items promoted to working

c64_cart: Action Cartridge Plus 5 (Germany), Action Cartridge Plus 6.0, Action Cartridge Plus 6.0 (Germany), Action Cartridge Plus v7.0 (Derko), Action Cartridge Plus v7.0 (Triumwyrat), Action Replay v4.1, Action Replay v4.2 (v1), Action Replay v4.2 (v2), Action Replay v4.2 (v5.0 v1), Action Replay v4.2 (v5.0 v2), Action Replay v5.0, Action Replay v5.0 (NTSC), Action Replay v5.1a, Action Replay v6.0, Action Replay v6.0 (Triad), Action Replay v7.3, Action Replay v7.5, Action Replay v8.4, The Fairlight Cracking Cartridge [Curt Coder]  
c64_cass: Skyline Attack [Angelo Salese]  
c64_flop_orig: Bounty Bob Strikes Back! (v1.2), Strip Poker [Angelo Salese]  
fmtowns_cd: Pro Yakyuu Family Stadium - '90 Pennant Race-ban [Carl]  
pc8801_flop: Aoki Ookami to Shiroki Mejika - Genchou Hishi, Aoki Ookami to Shiroki Mejika - Genghis Khan, Aoki Ookami to Shiroki Mejika - Genghis Khan (soundware maybe), Daikoukai Jidai, Daikoukai Jidai (alt?), Europa Sensen, Europa Sensen (alt?), Fantastic Eaters, Fantastic Eaters (alt), Inindou: Datou Nobunaga, Inindou: Datou Nobunaga (alt?), Ishin no Arashi, Ishin no Arashi (alt User Disk), Ishin no Arashi (alt?), Nobunaga no Yabou - Bushou Fuunroku, Nobunaga no Yabou - Bushou Fuunroku (alt), Nobunaga no Yabou - Sengoku Gunyuuden, Nobunaga no Yabou - Sengoku Gunyuuden (alt), Nobunaga no Yabou - Sengoku Gunyuuden (alt 2), Royal Blood, Sangokushi (SR Ban), Sangokushi (SR Ban, alt), Sangokushi (SR Ban, alt 2), Sangokushi II, Sangokushi II (alt), Sangokushi II (alt 2), Star Symphony, Suikoden: Tenmei no Chikai, Suikoden: Tenmei no Chikai (alt), Suikoden: Tenmei no Chikai (alt 2) [Angelo Salese]  
pc8001mk2sr_flop: Mappy (PC-8001mkIISR, alt) [Angelo Salese]  
pc88va: Balloon Breaker, Boomering, Fray - In Magical Adventure, Hare Hare Yukai, Hopman, Illusion City - Genei Toshi, Olteus (alt disk D), PC-88VA Tentou Demo, PC-88VA Tentou Demo (alt), PC-88VA Tentou Demo (alt 2), PC-Engine (VA2 Tenpu-ban), PC-Engine v1.1, R-Type, Shanghai, Shinra Bansho [Angelo Salese]  
pc88va_flop_orig: First Queen [Angelo Salese]  

New software list items marked not working

c64_flop_misc: Bop 'n Rumble (cracked by The Last Science and The Artworx), The Detective Game (cracked by Trianon), Rags to Riches, Samurai Warrior: The Battles of... Usagi Yojimbo, Space Taxi (cracked by Exodus) [archive.org]  
compis: Compis Kommunikation 1.2, CompisNet I PASBOOT med nyteknik, CompisNet IB 2.01 (version 6191), Datorn i början (enanvändare), GraphMaster 2.0 (nät/skollicens), IBM DOS 3.00, Intresse-fallenhet-yrkesval (enanvändare), Kemi 1 (nät/skollicens), Matematikverkstad I (beta 19860606), Mät absorption (nät/skollicens), Mät halveringstid (nät/skollicens), Mät med fotoceller 1.0 (enanvändare), MätEtt (nät-skollicens), Mätvärdesinsamling 1.0 (alfa, enanvändare), ProfiRange (version 6181), ProfiText: Textbehandling med Compis (version 6181), Skatteprogram S91, Skriv lätt, skriv rätt (version 8101, ekonomiredaktionen), StatEtt (beta, nät/skollicens), Tabba lätt, tabba rätt (version 7235) [FakeShemp]  
digiblast_cart:  
Rayman 3, Totally Spies! 1, Winx Club + 5 Atari Games (4 language version) [anonymous]  
Crazy Jack, Cuccioli Cerca Amici (Italy), DigiQUAD, Gormiti 2 episodi (Italy), Gormiti Lotta Oscura (Italy), Gormiti Masters of the Gorm Island (Italy), Pitfall The Lost Expedition, Sonic X 1 (Italy / Spain, set 1), Spider-Man Mysterio's Menace, Sponge Bob + 5 Atari Games (Italy / Spain), Superstar Chefs, Wade Hixton's Counter Punch, Winx Club + 5 Atari Games (Italy / Spain, set 1) [trabantrom]  
leapfrog_leappad_cart:  
Disney Princesse - Histoires de princesses (France), Interactif Sciences - Extraordinaires mammiferes! (France), Koa fait les courses (France), Livre interactif (France), Le Monde De Nemo (France), Musique, Maestro! (France), On Peut Compter Sur Flop! (France), Ratatouille (France), Le Roi Lion (France), Scooby-Doo et le mystere des beignets (France), Winnie et les pots de miel (France) [TeamEurope]  
2008 July Shimajirou to Ribby no Eigo Jiten / 2008 September Onahashi CoCoPad Time Machine de Daibouken! (Japan), 2008 November Shimajirou to Ribby no CoCoPad Game Party / 2009 January Shimajirou to Ribby Shougakkou Tanken (Japan), Minna de tanoshiku! CoCoPad (Japan), Oshaberi CoCoPad Mic (Japan), Oyako Eigo Jump 1-gatsu gou - Shimajirou to Ribby no Shougakkou Tanken (Japan), Oyako Eigo Jump 5-gatsu gou - Shimajirou to ABC / 7-gatsu gou - The Three Little Pigs (Japan), Oyako Eigo Jump 9-gatsu gou - Shiamjirou to Ribby no Eigo Jiten (Japan), Oyako Eigo Jump 11-gatsu gou - Shimajirou to Ribby no CoCoPad Eigo party / 1-gatsu gou - Shimajirou to Ribby no Shougakkou Tanken (Japan), Oyako Eigo Step - 2005-nen 3-gatsu Welcome gou (Japan), Oyako Eigo Step - 2005-nen 5, 7, 9-gatsu gou (Japan), Oyako Eigo Step - 2005-nen 11-gatsu gou / 2006-nen 1, 3-gatsu gou (Japan), Oyako Eigo Step 9-gatsu gou - Shimajirou no Otetsudaiyasan (Japan) [TeamEurope, David Haywood, Fujix]  
leapfrog_mfleappad_cart: Disney/Pixar Cars (France), Dora the Explorer - À la rescousse (France), Les fourmis au volant! (France), La journee extraordinaire de Flop (France), Koa et les chiffres fous (France), Winnie et l'arbre à miel (France) [TeamEurope]  
mylife_cart:  
Club Disco (Italy) [TeamEurope]  
Club Disco (Spain) [TeamEurope, ClawGrip]  
Hannah Montana (Italy), Summer Party (Italy) [TeamEurope, David Haywood]  
oric1_cass: 2048, Fire, Flood-It, Lights Out, Line 4, Manhole, Mitosis, Neutron Star, Othello (Raxiss), SameGame [Raxiss]  
pc6001_cass: 1-Screen Programs, AX-2, AX-4, AX-6, AX-7, AX-9, Eformn, Fruit Panic (v1.1), Fruit Panic Append, Genma Taisen, Holy Sword, Lode Runner, Mystery House, Mystery House II, Ougon no Haka, Portopia Renzoku Satsujin Jiken, Space Mouse [Neo Kobe Collection]  
pc6001mk2_cass: 3D Golf Simulation: Super Version, Aspic, Attack!! Hiroko-chan, The Black Onyx, Dezeni Land, Hurry Fox, Hurry Fox: Yuki no Maou hen, Hydlide, Karuizawa Yuukai Annai, Kaze no Tani no Nausicaä, Lizard, Nobunaga no Yabou, Salad no Kuni no Tomato-hime, Space Harrier, Star Arthur Densetsu I: Wakusei Mephius, Star Arthur Densetsu II: Ankoku Seiun, Star Arthur Densetsu III: Terra 4001, Tiny Xevious II, Tritorn, Victorious Nine [Neo Kobe Collection]  
pc6001mk2_flop: Colony Odyssey Bouken-hen, Hudson Soft Best Hit Game Pack 3, PC-6601 Nihongo Word Processor, PC-6601 Utility Disk, Space Bluster FZ, Space Bluster FZ (preview) [Neo Kobe Collection]  
pc6001mk2sr_cass: 9-gyou no Michi, The Akunin, The Akunin 2, The Akunin 3, Jewels, Living Armor, Lizard Quest, Lizard Quest II: Shitennou no Houfuku, Lizard Quest III: Shi no Kami Gaabarian, Lizard Quest IV: Gold Lizard, The Order, Pakuridius: '88 Dragon Breath, Satan, Wu-m Wakarannou [Neo Kobe Collection]  
pc6001mk2sr_flop:  
PC-6601SR Utility Disk [Mike Stedman]  
Golf Island (66SR) [Neo Kobe Collection]  
pc8801_flop_orig: Mario Bros. Special [krugman, anonymous]  
px4_cart: R.I.V.M. Diagnose Terminal Rel. 1.1 [Jeff_Birt]  
sat_cart: Pseudo Saturn (v0.832 FINAL) [CyberWarriorX, Pseudo Saturn Team]  
saturn:  
USB Cart Flasher (Revision 11) [Anders Montonen]  
Pseudo Saturn Kai Flasher (v6.545) [cafe-alpha]  
Pseudo Saturn Installer (v1.2) [CyberWarriorX, Pseudo Saturn Team]  
sb80_flop: CP/M 2.2 (02.15) (Colonial Data OEM) [David Rand]  
sega_beena_cart: Soreike! Anpanman Doki Doki! Rescue Drive: Car Navi-tsuki [TeamEurope]  
smarttv_cart: Avventure nello Spazio (Italy), il Bosco dei Numeri (Italy), La Casa Di Topolino (Italy), Cuccioli Labrador (Italy), Disney/Pixar Cars 2 (Italy), English Luna Park (Italy), i-move (Italy), Mondosauro (Italy), La Scuola di Smart TV - 4 anni (Italy), La Scuola di Smart TV - 5+ anni (Italy), Smart TV Evolution (bundle cartridge, Italy), Spider-Man - Spider Sense (Italy), Winnie the Pooh - Le Avventure di Winnie the Pooh (Italy), Winx Club Bloom (Italy) [TeamEurope]  
sony_news: NEWS-OS Release 4.1CA Install Kit [Bitsavers]  
tvdear: Illust-Cassette No. 1 - Pochacco [TeamEurope, QUFB]  
yeno_laptop_cart: Decouvertes 1 (France), Decouvertes 2 (France) [TeamEurope]
https://www.mamedev.org/?p=565Open linkView original on quokk.au
9
emulation·Emulation & ROMsbyBurgerBaron

Announcement: Official move to redump.info! - Redump Forum

As many of you are aware, there have been longstanding issues with the redump.org site infrastructure. Basic features such as HTTPS have been missing and the project staff have been unable to address this due to the site being tightly controlled by an inactive administrator.

This has become increasingly untenable over the course of the past year, with major site outages and issues causing real concern that data could be permanently lost. Staff have made multiple attempts over several years to contact the redump.org admin to ask for these issues to be addressed, but all of these efforts have been either rebuffed or outright ignored. We believe that the work done here at Redump is very important for long-term preservation of data, which has necessitated this shift to ensure the project is successful for many years to come.

As a result, this year we decided to take the initiative and move to a new site, giving us a more solid and modern codebase to work from, and a more collaborative governance structure ensuring that major site decisions cannot be locked behind the availability of any single member of the team.

That site is now live at https://redump.info/ and as of today will be the official home of the Redump project. All of the existing data has been imported over and you may notice a number of immediate improvements, as well as some key changes to submission processes.

We have a Getting Started Guide on the wiki at (https://wiki.redump.info/Getting_Started_Guide) to answer some of your immediate questions and help you get started on submitting to the new site.

The Redump staff would like to thank all of you for your patience as we've worked through this process, and over the past few years in dealing with the difficulties presented by the old site. We ask for your continued patience as we get up and running, as it will take everyone some time to get fully up to speed. In particular, for the moment we ask that you keep a note of any feature requests you might have. We will soon be announcing an official process for submitting these, and we have many ideas of our own, but for now our focus is on making this transition as seamless as possible.

This marks an exciting new day for the Redump project and we're happy to have such an amazing community of contributors to this vital work. We look forward to you joining us in continuing that work as we move to this next stage in the project.

How to log in / register for the new site

  1. if you already have an account on redump.org, go to https://forum.redump.info/, click Login and click "I forgot my password", follow the instructions.
  2. if you are a new contributor, feel free to register new account at https://forum.redump.info/.

The new site has none of the old restrictions regarding email providers, however initially you may find messages being marked as spam, so please make sure to check your spam/junk folders as well. If you have any issues or no longer have access to your original e-mail, please contact someone on the team for assistance. Thank you!

https://forum.redump.info/viewtopic.php?p=117559#p117559Open linkView original on quokk.au
13
emulation·Emulation & ROMsbyBurgerBaron

First Release! WANGMODEL1 v0.5 - SEGA MODEL 1 Emulator

Throws are now fully implemented, and ring-outs are working flawlessly. Of course, the hitboxes are functioning perfectly as well. My emulator now mirrors the real arcade hardware in every aspect of its combat system.

One of the main reasons I started this project was the concern that, if the original arcade boards ever stop functioning in the distant future—and inevitably they will, as no hardware lasts forever—players would permanently lose access to the fighting feel intended by the original developers unless every mathematical formula and constant related to hit detection and distance calculations had been preserved. Without that knowledge, it would become impossible to faithfully preserve this game for future generations.

I am therefore extremely happy to say that Virtua Fighter 1's fighting balance—the single most important aspect of a fighting game—has finally been preserved.

There is still much work to be done, including implementing physics objects such as hair and headbands, fixing polygon flickering issues, resolving timing problems and clipping issues in the name entry screen, and many other remaining tasks. However, with the core fighting system of Virtua Fighter 1 now complete, I am releasing the current version of the emulator.

이제 잡기도 가능해졌고, 링아웃도 정상작동합니다. 물론 히트박스도 완벽히 작동합니다.
제 에뮬레이터는 이제 실제기판과 모든 격투 시스템이 동일하게 작동합니다.

실제 기판 내부에 히트박스와 거리 산출에 관련한 모든 수학공식들과 상수들을 추출하지 않은 상태로 실존하는 기판이 모두 작동을 멈추는 그 날이 오면(아주 먼 훗날이겠지만 기판의 수명은 무한하지 않으니), 이 게임의 제작진이 의도한 격투감각을 영영 느낄 수 없고 후대로 이 게임을 온전히 보존하지 못하게 될 것이라는 생각을 했었습니다. 이 이유가 제가 에뮬레이터를 만들게 한 동기가 되었었습니다.

물리오브젝트(머리카락,머리끈등)구현, 폴리곤이 깜빡거리는 문제, 네임엔트리에서 타이밍문제와 클리핑문제 등등 아직 구현해야할게 많지만 버파1에서 가장 핵심이 되는 '격투시스템'이 완성되어서 현재 버젼을 릴리즈 합니다.

https://drive.google.com/file/d/1XR6C9GrtuMFyrRaicdKtbBLPdcieskL5/view

Sorry, there's no repo for this.

View original on quokk.au
9
emulation·Emulation & ROMsbyBurgerBaron

Emulating the Namco 246 & 256: the PS2 arcade machines we now literally have at home

Also this issue: Why you should play Metal Arms: Glitch in the System.

"m back! From outer space! Also known as Los Angeles, the city of Summer Game Fest (not too shabby) and Oaxacan Mexican food (very good). There might not be a lot of the latter, but I did eat some, and it was deeeeelish. Thanks for your patience as I took a week off from the regular publishing schedule to eat mole and play a whole buncha brand new games. Now we're back to the old stuff!"

cont. in linked article.

Emulating the Namco 246 & 256: the PS2 arcade machines we now literally have at homehttps://readonlymemo.com/namco-system-246-pcsx2x6-emulation/Open linkView original on quokk.au
9
emulation·Emulation & ROMsbyBurgerBaron

Final Fight 64 Arrives Via New Tool That Could Revolutionise The N64 Homebrew Scene

"Folks, it's time to meet Felipe64. N64GameBuilder has showcased the new tool in a new YouTube video, with some of the funkiest background music I've ever heard, in which they port the Final Fight onto the N64, a game that released almost 4 decades ago."

Cont. in linked article.

Final Fight 64 Arrives Via New Tool That Could Revolutionise The N64 Homebrew Scenehttps://retrododo.com/final-fight-64-arrives-via-new-tool-that-could-revolutionise-the-n64-homebrew-scene/Open linkView original on quokk.au
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