Spyke
towerunite·Tower Unitebyreaderrefuge

Winter Holidays Events Part 2! (1.1.2.1)

This is part 2 of our Winter Holidays 2025 events!

Changes & Additions

  • Added 6 new festive sprays to Santa's Workshop
  • Added 3 new collectible, festive Catsacks to Holiday events
  • Added new "Accessory Pedestal" type items to D.I.Y.: Accessory Display and Physics Pool Tube. These items can display owned accessories in your Condos, with more display options coming in the future
  • Added new item to Central Circuit: Text Ticker, an alternative version of the Theatre Ticker that takes text input
  • Added more Super Weapons to Kalarry's Warez: Grenade Launcher, Rocket Launcher, Chaingun
  • Replaced the Decimator milestone slot with the Chaingun Jetpack (Decimator has been moved to Kalarry's Warez with other Superweapons)
  • The D.I.Y. store attendant's hat spinning light is more noticeable
  • Reworked how seating poses are applied internally. This will allow players in special poses (via a Hidden Seat) to blend their animation with Emotes and look around
  • Adjusted various offsets for the special seating poses to more closely match the head's position

Bug Fixes

  • Fixed SDK3 Workshop models not sitting on the Santa Throne
  • Fixed collision issue with scaled Modular Catwalk items
  • Fixed default playermodels not animating properly on the RC Sleigh
  • Fixed colouring issues on wooden barrel items: Barrel, Barrel (Physics), and Prop Barrel
  • Fixed Adrenaline not appearing in the Weapon Pickup selection popup
  • The tonemapper no longer turns off on low post processing settings
  • Fixed a minor graphics settings scalability bug that was causing the post process settings to change the radius of the post process ambient occlusion.
  • Fixed material regression on certain golden accessories: Dog Collar, Gold Pumpkin Clock, Gold Tube, and Gem Crown
  • The nutcrackers at the game world ports no longer cover up the screens.
  • Fixed Item properties not working for Twin Cabinet and Upper Cabinet items
  • Fixed Holiday Coins not being granted by Holiday Visitors
  • Corrected Pool Tube idle 4 being incorrect on SDK3 and Default player models (it was a duplicate of idle 2)
  • Fixed spray activating when pressing G over top items/games that have G prompt
  • Fixed material regression on Strainer accessory

Optimizations

  • Broke the boardwalk up into chunks that can have improved LODs to improve overdraw and tri counts at a distance
  • Improved the performance of anti-aliasing across all graphical settings with no noticeable visual impact
  • Optimized the night lighting throughout the plaza and is now much more performant
  • Fixed a massive performance issue that was caused by a bug which doubled up dynamic lights on top of each other in the stores areas, improving the performance in this area significantly
  • Improved performance, render distances, etc. for numerous misc. lights throughout the Plaza
  • Set up ocrohedral LODs for several foliage meshes

Happy Holidays from the TU Team!

We hope you all have a great time in the game and out of it, and we thank you guys for your support this year! It’s meant the world to us! :]

<3 PixelTail Games

Winter Holidays Events Part 2! (1.1.2.1)https://store.steampowered.com/news/app/394690/view/530992342584263781Open linkView original on lemmy.world
1
towerunite·Tower Unitebyreaderrefuge

Winter Holiday Events 2025 - Update 1.1.2.0 Patch Notes

2025 WINTER QUESTS AND HOLIDAY EVENTS HAVE STARTED!!

2025 Winter Holiday Events are here!

There are three exciting Holiday Quests to participate in!

Spread holiday joy and help Santa Claws deliver gifts to the hardworking Plaza staff, share the joy of hats, and find the missing reindeer!

Find the quest-givers in the Central Fountain area!

In addition, the usual Holiday cheer has swept through Tower Unite! Enjoy beautiful holiday decorations in the Plaza, earn Holiday Coins from playing games, and deck yourself out with some new festive gear at Santa Claws’ store!

New Holiday Items!

This update includes new festive items to coincide with the Winter Holidays event.

  • Santa’s Workshop:
    • Krampus Horns
    • Ice Crown
    • Peppermint Horns
    • Peppermint Glasses
    • Tinsel Scarf
    • Santa’s Sackpack
    • Ice Wings
    • Stocking Stuffer
    • Toboggan Backpack
    • Sack on your Back
    • Sack on your Neck
    • Santa Throne
  • Celebrations:
    • Tinsel String
    • Yard Light Snowman
    • Yard Light Toy Soldier
    • Yard Light Candle
    • Yard Light Candy Cane
    • Yard Light Catsack
    • Aluminum Tree
    • Simple Wooden Sled
    • Sack on a Rack
    • Snowflake Decoration

SDNL Milestones

SDNL has received its long-awaiting Milestones, including memorable weapons from the Game World and some special treats.

  • Toy Hammer
  • Retro Gun
  • Crosshair Halo, a unique Accessory
  • Telepuncher
  • Mystical Katana
  • Super Shotty
  • Decimator
  • Kalleira Grenade
  • SDNL Motion Potion, grants the player double jumping and sliding from SDNL
  • Raptor Potion, transforms the player into a Raptor from SDNL: Dino Battle

New Less Festive Items

This update also includes some decidedly less festive miscellaneous items.

  • Toy Stop:
    • Baseball Bat
    • Wooden Baseball Bat, a hotbar weapon
  • Popstop:
    • Squizz Grape Soda
    • Squizz Orange Soda
    • Red Spring Diet Soda
    • Pepper, PhD. Soda
  • Tower Threads:
    • Sackpack, purchasable after reaching 500k experience in Casino
  • XxF3RR3TxX’s Customization Station:
    • Frostbite Background
    • Hinderance Background
    • Meadows Background
    • Catzek Background
    • Hospital Background
    • Overtime Background
    • Solar Background
    • Corrosion Background
    • Subway Background
    • Desertion Background
  • Rob’s Imports:
    • Royal Throne
  • Kalarry’s Warez:
    • Handheld Cannon
  • Central Circuit:
    • Soda Vending Machine Secret Door

Winter 2025 Plaza Update

  • Adjusted the smoothie store entrance to have a scale that is larger and doesn't feel like you're going to bonk your head on it in VR.
  • The back plaza area behind the casino now has proper snow trails for the winter plaza.

Theater Condo Art & Editing Update

  • An art pass to the concessions counters, screens, and canopy sign
  • You can now edit the concessions sign and toggle off and on various aspects of it.
  • The concessions menus now have a default texture displaying a generic menu when not overridden by a Canvas.

  • You can now edit the theaters themselves! Every surface, railing, and chairs can now be fully edited and customized.
  • An art pass to the theater rooms, adding Surface customization, toggle-able lights, and projection rooms (unfurnished).
  • Handrails, curtains, seats, and speakers can now be toggled on or off.
  • An art pass to the seats, which carry over to their item equivalents

  • There are new animated “now playing” tickers above each theater entrance. These are available as an item as well. Using a persistent IO connection to a Media Player, this item can display the video title of what’s currently playing. The Theater Condo art pass will include a unique version of this for each viewing room, built into the hallway outside.

Other fixes and changes include:

  • Updated the theater screen and projector lights so they only turn on when Media Dynamic Lights is enabled.
  • Longstanding errors with the normal maps on the pre-built light switches were fixed.
  • The built-in Theater doors can now optionally take you back to the Condo Hub.

Changes & Additions

  • Winter 2025 Plaza Update!
  • Start of Winter Holidays 2025 Events!
  • Added new items to Santa's Workshop
  • Increased amount of pickups spawned during the "Presents from the North Pole" event from 10 to 25
  • SDNL: Added Milestones!
  • SDNL: Buffed Payouts!
  • Condo IO: You can now use the Tower Glove while inside Location Volumes that have No Weapons rule enabled
  • Collection Book: Added crab category to Unlockables
  • Collection Book: Added hovering over items to see more details on the item
  • Collection Book: Added hints to Hidden items you don't own.
  • Added new Profile Backgrounds based on maps original to Virus and SDNL (unlockable with the Hidden Animal and CCTV achievements respectively)
  • New Sodas Added to PopStop (Vendy): Squizz Grape, Squizz Orange, Red Spring Diet, Pepper PhD.
  • New Item Added to Tower Theatre: Theater Ticker, a unique item that displays the title of the currently video on a connected Media Player
  • New Item Added to Tower Threads: Sackpack (only purchasable after reaching 500k Casino exp)
  • New Items Added to Celebrations: Simple Wooden Sled, Sack On A Rack, Yard Light Snowman, Yard Light Toy Soldier, Yard Light Candle, Yard Light Candy Cane, Yard Light Catsack, Aluminum Tree
  • New Items Added to Toy Stop: Wooden Baseball Bat, Baseball Bat (Weapon)
  • New Item Added to Rob's Imports: Royal Throne
  • New Item Added to Electronics: Soda Vending Machine Secret Door
  • Minigolf: Improved look of customization menu
  • Condo: Art passed fountain item

Optimizations

  • Reduced material permutations, optimizing materials across the game
  • Accessories: Optimised Materials
  • Plaza: More shadow-pass optimization by further expanding the Plaza's shadow proxy system.
  • Plaza: Purged several materials and converted their material instances into another master material to reduce shader permutations
  • Plaza: Simplified rendering inside of the music store and vehicle store to reduce draw calls
  • Plaza Foliage System: Reduced density, and set up an improved LOD system.
  • Plaza: Fine Foliage optimization - set up adaptive alpha cutoff to reduce overdraw on foliage that has a lot of fine details/edges (grass, ivy, etc)
  • Plaza: Optimized the water refraction effects in the ocean to only render on the closest water plane to the player, significantly optimizing the distortion process (GPU based)
  • Plaza: Optimized the underwater post process effects, and they no longer have any cost when not underwater
  • Plaza: Set up improved LODs for casino exterior and arcade exterior to decrease overdraw from fine trim-sheeting at a distance
  • Plaza: Changed the adaptive alpha cutoff settings in the foliage master from a static switch to a lerp switch to decrease shader permutations
  • Plaza: Fixed some of the palm trees in the boardwalk area from not being in the landscape foliage system, causing them to not swap LODs properly
  • Plaza: Improved the geometry and LODs of the casino back Plaza area to be more performant

Bug Fixes

  • SDNL: Fixed hosts not spawning with weapons often
  • SDNL: Fixed respawn issues (players being invisible on respawn)
  • SDNL: Fixed weapons still firing after death
  • SDNL: Fixed being able to switch weapons while dead
  • SDNL: Fixed recoil issues with single shot weapons
  • SDNL: Plushy Grenade now visually reappears when ammo is replenished
  • SDNL: Fixed arms T-posing when sliding without an active weapon (such as after throwing the Chainsaw)
  • Condo: Theater's built-in door now actually takes you back to the Condo Hub
  • Condo: Fixed longstanding normal error with pre-built lightswitches
  • Condo Hub: Fixed mirrored poster on the doorway for the Theater
  • Condo - Underwater: Fixed satellite elevator cars not moving
  • Condo - Underwater: Fixed underwater features not toggling on/off properly (fixes lighting tint issues)
  • Condo - Underwater: Fixed underwater post processing features not toggling on/off
  • Condo - Underwater: Fixed second set of surface water existing for no real reason
  • Condo - Underwater: Fixed surface water visual pop in bug
  • Condo IO: Fixed OnSoundEnded not firing when a Sound Emitter is set to Play Once
  • Arcade - Ice Cave: Fixed balls oftentimes disappearing while throwing
  • Accessories: Fixed coloring issues on Candy Bucket Hat, Candy Backpack, Bag of Roses, Bag of Clovers, and Reindeer Bells
  • Accessories: Fixed scaling issues on Cat Ears, Earmuffs, and Devil Horns (noticeable on workshop models)
  • Accessories: Fixed Catpack's colouring and fading breaking after running
  • Fixed collisions on throwable projectiles
  • The Infection milestone now deals PVP damage
  • Throwable Shrimp milestone now follows the rules like other throwable food items
  • Popcorn Bucket item now appears in the correct category in the Theatre store
  • Fixed bug with Festival Lights items where the "Animation Intensity" property was overwriting the "Animation Speed" property

Happy Holidays from the TU Team!

This isn’t the last of our holiday fun this year, but we did want to wish you all a Happy Holiday season!

MORE HOLIDAY FUN & ITEMS ARE ON THE WAY!!!

We hope you all have a great time in the game and out of it, and we thank you guys for your support this year! It’s meant the world to us! :]

<3 PixelTail Games

Winter Holiday Events 2025 - Update 1.1.2.0 Patch Noteshttps://store.steampowered.com/news/app/394690/view/530991074580104501?l=englishOpen linkView original on lemmy.world
1
towerunite·Tower Unitebyreaderrefuge

Update 1.1.1.2 Patch Notes (October 29th, 2025)

As All Hallows' Eve approaches, we have a small little part 2 to our Halloween events!

New Halloween Items & Updates

More Ghoul Coins!

Since it's almost ghoul time, we've massively increased the drop rate for Ghoul Coins from sacrificing Remains!

We also added a couple new Halloween items...

New to Cauldron

  • Gleeby Catsack (rare)
  • Spooky Catsack (rare)

New to Halloween Characters

  • Gleeby Catsack (rare)
  • Spooky Catsack (rare)

Added more new Victorian furniture available in Rob's Imports and Sweet Suites

  • Victorian Writing Desk
  • Victorian Rolley Desk
  • Victorian Executive Desk

Nimbus Art Pass & Bonus Level

Nimbus was our first Ball Race map, and it has gotten some love finally! The artwork for the tiles, objects, and more have been redone and we've added a bonus level that was missing from Nimbus.

Condo Optimizations

We went through a lot of the systems in Condo IO and optimized them to improve performance for Condos that have intense usage of Condo IO. We're hoping the optimizations we did will reduce CPU usage overall.

Changes

  • Added new items to Rob's Imports: Victorian Writing Desk, Victorian Rolley Desk, and Victorian Executive Desk
  • Added new decorative Catsacks to Halloween Visitor and Cauldron drop pools: Gleeby Catsack and Spooky Catsack
  • Halloween: Increased the drop rate for Ghoul Coins from sacrificing Remains
  • Increased Laser Tag payout: Winning Team 500 > 2500 units
  • Increased Laser Tag payout: Gained Points (per point) 2 > 4 units
  • Increased Laser Tag payout: Didn't Get Tagged 500 > 1500 units
  • Increased Laser Tag payout: Didn't Get Eliminated 800 > 1250 units
  • Ball Race - Nimbus: Continued art pass on Nimbus, updated the art on the pillars, hammers, moving platforms, and boost ramps
  • Ball Race - Nimbus: Added more Melon pickups to Nimbus
  • Ball Race - Nimbus: Added a Bonus Level to Nimbus (Level 11)

Optimizations

  • Condo IO: Condo IO tick operations moved to a separate subsystem that handles all the IO latent connections and delays more efficiently (while reducing overall tick overhead)
  • Condo: Optimized Volumes (including Push Volumes) (overall reduction in player checks)
  • Condo: Optimized Timer (no longer updates timer text if the timer is not visible)
  • Condo: Optimized Relays (only effects editor visibility state)
  • Condo: Optimized Clock IO output calls (less IO calls)
  • Condo: Optimized Plush items (better animation handling, less taxing)
  • Condo: Optimized Text 3D update calls (less overall updates unless needed)
  • Condo: Optimized Hit Target Volume (doesn't update text until health is changed now)
  • Condo: Optimized Physical Media Shelves (settles into idle state after media changes)
  • Condo: Optimized Weapon Pickups (less event calls)
  • Condo: Optimized Paper Lantern Lights (lights reduced in size, helps with less light overdraw)
  • Condo: Optimized Boardwalk Midway Lights (lights removed)
  • Condo: Optimized Physics Items (no longer does certain physics events if it's not simulating fully)

SDNL Changes / Fixes

  • SDNL: Fixed missed BERT darts having collision with the player (causing oddities when stepped over).
  • SDNL: Fixed Raptor ragdoll violently trashing around
  • SDNL: Superweapons are no longer removed in Gun Game when depleted
  • SDNL: Fixed Gravity Glove intro speech playing during Team Deathmatch
  • SDNL: Reduced volume of Announcer overall
  • Added volume slider for Voice Over/Announcer
  • We're still investigating and working on more fixes for SDNLBug Fixes
  • Fixed player head angle (while in seats) flipping back and forth when you look at yourself
  • Fixed Candy Bucket Holdable running out of ammo when throwing candy
  • Fixed missing texture on Minigolf Spline Plaster
  • Fixed material regression on the Wet Floor Sign and Canvas Floor Sign items
  • Fixed coloring on the Tiki Torch item
  • Fixed Varnish property on Victorian Dresser, Hutch, Dining Table, Accent Table, Coffee Table, and Console Table not reapplying on Condo load
  • Virus: Fixed material regression on the Golden 9MM Upgrade
  • Fixed collision on Victorian Wardrobe variant 2
  • Fixed material regression on Theater Door
  • Fixed normal map mismatch on Wood Parquet condo surface materials

Happy Halloween!

<3 PixelTail Games

Update 1.1.1.2 Patch Notes (October 29th, 2025)https://store.steampowered.com/news/app/394690/view/603045493216379010Open linkView original on lemmy.world
1
towerunite·Tower Unitebyreaderrefuge

Update 1.1.1.1 Patch Notes (October 6th, 2025)

This small update addresses issues with the latest Halloween event update!

Changes

  • Moved Cape items to be Back accessory items instead of Neck
  • Based on user feedback, all profile backgrounds in the Ghoulcery have been permanently discounted
  • Dark Voyage: Added 20 more targets to the Lab (and made all the potions destroyable)
  • Dark Voyage: Added 12 more targets to the Blood Kitchen
  • Dark Voyage: You can now shoot the eyes of the skull before the cave segment in Hell
  • Chat: Achievements and EXP Rank ups now always display in Awards tab
  • Chat: Achievements earned on local server now displays in local chat again
  • Plaza Scaling Fixes for VR:
    • Adjusted various plaza NPCs to have a more reasonable height/size
    • Adjusted doorways for the appearance store to be larger and the correct scale
    • Adjusted doorways for the vehicle store to be larger and the correct scale
    • Adjusted doorways for the furniture store to be larger and the correct scale
    • Adjusted doorways for the electronics store to be larger and the correct scale
    • Fixed the smoothie store cups being gigantic
  • Adjusted how many workshop player models are stored in cache to prevent hitching in Plaza and hopefully resolve issues with respawning workshop players in Ball Race
  • Halloween Staves are now tagged as "Magical"
  • Ball Race: Minor art pass to Nimbus' tiles

Optimizations

  • Plaza: Ferris Wheel mesh rendering optimization
  • Plaza: Optimized Arcade leaderboard screen logic
  • Plaza: Texture memory optimizations in the Plaza
  • Plaza: Set up shadow proxy system in the central plaza and stores areas to reduce shadow calculation costs
  • Temporarily disabled Dress physics simulation as it was causing horrible FPS issues (we're looking into it)

Bug Fixes

  • Plaza: Fixed broken lighting issues in the Arcade
  • Plaza: Fixed remains spawning under the Halloween maze bridge sometimes
  • Condo: Fixed various issues with Vault Door and Safes (and improved their textures)
  • Condo: Fixed Caution Tape item being weirdly-centered
  • Dark Voyage: Fixed post processing effects not kicking in fast enough for the Mansion segment
  • Accelerate: Fixed Workshop Accelerate vehicle type pose not working on first load in
  • Accelerate: Fixed end results score sorting being incorrect
  • Dark Voyage: Fixed time doors not always opening/closing properly or showing levels unstreamed
  • Dark Voyage: Fixed various sounds being hearable from large distances when you shouldn't
  • Dark Voyage: Fixed end game taking way too long to return back to the station
  • Condo Hub: Fixed video rentals not returning to the shelves sometimes
  • Plaza: Fixed the floor from the tower lobby slightly intruding into and z-fighting with the appearance store's floor
  • Plaza: Fixed the stools in the appearance store having the wrong player sit offset
  • Plaza: Fixed pop-in for Minigame Arena signs
  • Condo Hub: Fixed workshop rentals getting stuck not respawning properly
  • Minigolf: Filled invisible collider near the end of Hole 11 in Oasis
  • ZM SDK: Fixed activation radius for zombie spawners not working properly
  • Additional crash fixes

Happy Halloween!

<3 PixelTail Games

Update 1.1.1.1 Patch Notes (October 6th, 2025)https://store.steampowered.com/news/app/394690/view/511844430570850289Open linkView original on lemmy.world
2
towerunite·Tower Unitebyreaderrefuge

Halloween 2025! (1.1.1.0)

HALLOWEEN 2025 EVENTS ARE HERE!

Our Halloween events have begun!  Enjoy the Halloween festivities and fun as well as some new items that can be found at the Ghoulcery at the center fountain! All Halloween items from 2017 to 2024 are unlockable during these events!

Ghoul Coins

Earn ghoul coins to exchange for Halloween items! You can earn ghoul coins by playing Plaza minigames or Game Worlds, Crusty Remains, as well as in the Arcade and through Fishing!

Crusty Crustacean Remains

Collect Crusty Remains and put them in the Cauldron. You can earn various items and some of the new items with the remains!

New Halloween Items

This year we've added over 48 new Halloween items, including new Sprays and Profile Backgrounds!

New Items

New Sprays

New Pets

Halloween Items (Full List)

Ghoulcery Store

  • Ram Horns
  • Pharaoh's Nemes
  • Broodsac Eyes
  • Mutagen Injections
  • Ritual Dagger
  • Flaming Eyes
  • Slime Cube
  • Deadwood Branch
  • Nocturnis Sceptre
  • Skull Staff
  • Player Sprays
    • Witch's Brew
    • Ghostly boo!
    • Trick-or-Treater
    • Trick-or-Treat
    • Werewolf Family
    • Vampire
    • Happy Halloween 1, 2, 3
    • Ghostly Eyes (+ Foiled)
    • Monster Eyes (+ Foiled)
    • Cat Eyes (+ Foiled)
  • Player Profile Backgrounds
    • Dark Voyage (Hell)
    • Dark Voyage (Mansion)
    • Dark Voyage (Western)
    • Moon (Blood)
    • Moon (Blue)
    • Moon (Dark)
    • Moon (Foggy)
    • Moon (Werewolf)
    • Thorns (Black)
    • Thorns (Blue)
    • Thrown (Crimson)
    • Thorns (Orange)
    • Thorns (Purple)
    • Thorns (Red)
    • Webs (Green)
    • Webs (Orange)
    • Webs (Purple)

Celebrations

  • Pumpkin (Destructible)

Rob's Imports

  • Cobweb
  • Second-Hand Ritual Dagger

Tower Threads

  • Crab-On-The-Head
  • Cucumber Eyes

Central Circuit

  • CryoCasket
  • Specimen Tank

Cat Cafe (Pets)

  • Cat (Wicked)
  • Cat (Angelic)

Dog Park (Pets)

  • Slime Dog

New to Cauldron

  • Zombie Crab

New to Trick or Treat

  • Zombie Crab
  • Ghoul Coin

Added new Victorian furniture Set available in Rob's Imports and Sweet Suites

  • Wardrobe, Chaise
  • Armchair (High-Back)
  • Dresser
  • Accent Table
  • Console Table
  • Hutch
  • Sofa
  • Coffee Table
  • Pew

Changes

  • Start of Halloween 2025 Events
  • Added new Halloween 2025 items (about 48 items)
  • Renamed "Block One Way" to "Ignore"
  • Added dynamic text keyword support to Text 3D (%name%, %time%, counters, etc.)
  • Updated items for Victorian furniture set: Dining Table, Dining Chair, Armchair, Loveseat

Bug Fixes

  • SDNL & Virus: Adjusted how players are spawned to prevent players from being invisible on spawn
  • SDNL: Fixed Toy Hammer preventing primary fire sometimes
  • Workshop SDK: Fixed workshop tags expanding across the screen on upload
  • Fixed MIDI velocity input issues for MIDI keyboards on certain notes (G4, Ab4, A4, etc.)
  • Fixed a couple reported exploits
  • Fixed a crash regarding workshop player models
  • Fixed a crash regarding condo sorting
  • Fixed several crashes related to chat UI
  • Fixed a crash that would occur in the Arcade
  • Fixed switching to no weapon not updating the crosshair properly
  • Fixed NPCs / eyeballs looking at your camera instead of your player model
  • Fixed Skeleton player models T-Posing on ragdoll deaths
  • Fixed Nightclub Brightness setting not applying to the nightclub overhead spotlights
  • Controller: Fixed Plaza tutorials not having gamepad button inputs

Happy Halloween!

<3 PixelTail Games

Halloween 2025! (1.1.1.0)https://store.steampowered.com/news/app/394690/view/511844430570848652Open linkView original on lemmy.world
1
towerunite·Tower Unitebyreaderrefuge

Dev Log for August 27th, 2025

Hello everyone, and welcome to the Tower Unite Dev Log for August 27th, 2025! It’s been a couple weeks since the last dev log, so let’s get caught up!

Art Contest - Design an in-game Poster!

We’ve got an exciting art contest going on where winning submissions will be featured in-game!

The contest ends on September 14th at 11:59 PM CT!

Check out the rules and prizes here: August/September 2025 Art Contest (Workshop Rental Store Poster)

Current Development Goals!

Right now we have several fun projects in motion for you all: the Arcade Phase: 3, Cooking, Halloween, Optimizations, and VR Support!

Cooking Development Progress

Cooking is the next major feature on our roadmap, and we’ve got some work to do to get it up to par! We’ll be finalizing the recipes for the initial cooking update, which will feature a broad assortment of basic recipes using the cooking items we have currently!

Future cooking updates will spice up the variety even more, as we hope to tackle some more basic cooking ingredients as well as more seasonal foods to create and enjoy!

Arcade: Phase 3: Development Progress Update!

Arcade: Phase 3 is moving along steadily! Johanna has completed and continued 3D modeling artwork on several new machines, including the baseball game, the ball drop game, a car-push game, and more!

wheezwer has completed the 2D artwork for “Raptor Rampage,” and will be starting work on the baseball cabinet next.

In recent updates, we’ve also fixed unreleased items having a purchase prompt in the arcade prize area!

Halloween 2025: Upcoming Items Sneak Peak!

We’re gearing up for Halloween in Tower Unite, which is one of our favorite times of the year! This year we’ll have some new items, like placable cobwebs and updates to the Victorian furniture set, as well as some other exciting items we can’t wait to share.

Additionally, we’ll be doing some new Halloween Sprays and Profile Backgrounds!

VR Development

We’ve been getting back into some VR work recently, too. We’d like to get a couple fixes done for some existing VR issues, as well as tackle other desired features and necessary changes to the game like sizing issues and the like, along with IK arm movement and networking.

VR support is a dizzying process both technically and physically with having to remove the headset for development, but we’re really excited for its potential! We’ll keep you all posted on progress with VR as it moves along.

Recent Development Highlights

New Items

Tons of new items and fixes for old items have been included in the most recent update!

Cafe & Pets Items

Tower now offers lots of very cute and sweet food options with the Cafe update, as well as various structural and furniture pieces to build your own Cafe settings in the Condos!

There are also quite a few new pet furniture items to play around with as of the most recent update, so be sure to check those out to make sure your pets are comfy cozy!

Game Worlds Port Panel

An addition you may have missed in the most recent update was the Game World Ports Panel: a placable panel for your Condo so you can queue up for Game World servers with friends!

Item Tweaks and Fixes

With the most recent updates, we’ve done an art pass on the chainlink fence item, as well as added some new features you should be sure to check out! Similar additions were added to the rope and cable items.

We also have done various fixes to lighting, coloring issues, icon clarity, animations, sounds, and camera offsets!

Global Chat

With the release of Global Chat, we’ve been seeing a lot of use of the new feature, and we’re happy to say its been stable and running well since! We’ve recently updated it to fix quotation marks and are currently looking into adding unicode support.

Optimizations

We’ve done plenty of optimization work with the most recent updates, including optimizing network load-in, collision meshes all throughout the Plaza, occlusion culling, and object counts!

UI Fixes

Various fixes were completed for UI and menu issues, mostly in the Workshop and Waiting for Players menus, but there were also some fixes to use prompts and loading screens as well! We're working on improving the UI for Steam Deck and fixing smaller elements on Steam Deck being hard to see.

That’s a Wrap!

That’s going to do it for this week’s dev log! Be sure to keep an eye out for the next one!

Join our Discord for development updates and community fun! Join Our Discord We love awesome people like you!

Follow our developments on our Trello in near real-time: Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/

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<3 PixelTail Games

Dev Log for August 27th, 2025https://store.steampowered.com/news/app/394690/view/525352692558594400Open linkView original on lemmy.world
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towerunite·Tower Unitebyreaderrefuge

Update 1.1.0.1 Patch Notes (August 21st, 2025)

This update addresses issues from the latest Pets & Global Chat update.

Changes

  • Plaza: The Cat Cafe's no weapons zone has been expanded further away from the front of the building
  • Plaza: The Dog Park no longer allows weapons
  • Plaza: The Dog Park benches can now be sat in
  • Plaza: Removed loading screens from Lighthouse doors and the exterior Monorail doorways
  • Plaza: Added door sounds when using loading screen doors and added some door animations to the sliding doors
  • Plaza: Various occlusion culling optimizations

Optimizations

  • Plaza: Optimized the collision mesh of the monorail bridge's support cables
  • Plaza: Optimized the collision mesh of the D.I.Y. Store's interior structure
  • Plaza: Optimized the collision mesh of the Cat Cafe's interior entryway
  • Plaza: Optimized the collision mesh of the Cat Cafe's spiral staircase
  • Plaza: Optimized the collision mesh of the Celebrations Store interior structure
  • Plaza: Optimized the collision mesh of the Condo Realtor store interior structure
  • Plaza: Optimized the collision mesh of the Casino exterior doorway walls/ceiling mesh
  • Plaza: Reduced the object count in Tower Threads store
  • Plaza: Optimized the collision mesh of the structures above the stores
  • Plaza: Optimized the collision mesh of the theater exterior

Bug Fixes

  • Fixed major memory leak when using appearance store/condo/stores
  • Plaza: Fixed the Poseidon roller coaster going through the geometry of the fake Arcade interior
  • Plaza: Fixed the colored liquids in the back room of the Tower Threads store not rendering
  • Plaza: Fixed broken lightmaps on monorail track
  • Plaza: Fixed a hole in the Tower Threads store's back room ceiling
  • Plaza: Fixed some lighting errors in the trivia's fake interior
  • Plaza: Fixed broken materials in the Bowling Alley interior
  • Plaza: Fixed the Bowling sign inside the Bowling Alley interior having bad material assignments
  • Plaza: Fixed the desk inside the Bowling Alley from having its front panel texture looking stretched
  • Condo: Fixed pumpkin materials
  • Condo: Fixed seat camera offsets in hidden seat
  • Plaza: Fixed Dark Voyage sound playing when leaving the Arcade

Update 1.1.0.1 Patch Notes (August 21st, 2025)https://store.steampowered.com/news/app/394690/view/525352058061062301?l=englishOpen linkView original on lemmy.world
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