Update 1.1.1.1 Patch Notes (October 6th, 2025)
This small update addresses issues with the latest Halloween event update!
Changes
- Moved Cape items to be Back accessory items instead of Neck
- Based on user feedback, all profile backgrounds in the Ghoulcery have been permanently discounted
- Dark Voyage: Added 20 more targets to the Lab (and made all the potions destroyable)
- Dark Voyage: Added 12 more targets to the Blood Kitchen
- Dark Voyage: You can now shoot the eyes of the skull before the cave segment in Hell
- Chat: Achievements and EXP Rank ups now always display in Awards tab
- Chat: Achievements earned on local server now displays in local chat again
- Plaza Scaling Fixes for VR:
- Adjusted various plaza NPCs to have a more reasonable height/size
- Adjusted doorways for the appearance store to be larger and the correct scale
- Adjusted doorways for the vehicle store to be larger and the correct scale
- Adjusted doorways for the furniture store to be larger and the correct scale
- Adjusted doorways for the electronics store to be larger and the correct scale
- Fixed the smoothie store cups being gigantic
- Adjusted how many workshop player models are stored in cache to prevent hitching in Plaza and hopefully resolve issues with respawning workshop players in Ball Race
- Halloween Staves are now tagged as "Magical"
- Ball Race: Minor art pass to Nimbus' tiles
Optimizations
- Plaza: Ferris Wheel mesh rendering optimization
- Plaza: Optimized Arcade leaderboard screen logic
- Plaza: Texture memory optimizations in the Plaza
- Plaza: Set up shadow proxy system in the central plaza and stores areas to reduce shadow calculation costs
- Temporarily disabled Dress physics simulation as it was causing horrible FPS issues (we're looking into it)
Bug Fixes
- Plaza: Fixed broken lighting issues in the Arcade
- Plaza: Fixed remains spawning under the Halloween maze bridge sometimes
- Condo: Fixed various issues with Vault Door and Safes (and improved their textures)
- Condo: Fixed Caution Tape item being weirdly-centered
- Dark Voyage: Fixed post processing effects not kicking in fast enough for the Mansion segment
- Accelerate: Fixed Workshop Accelerate vehicle type pose not working on first load in
- Accelerate: Fixed end results score sorting being incorrect
- Dark Voyage: Fixed time doors not always opening/closing properly or showing levels unstreamed
- Dark Voyage: Fixed various sounds being hearable from large distances when you shouldn't
- Dark Voyage: Fixed end game taking way too long to return back to the station
- Condo Hub: Fixed video rentals not returning to the shelves sometimes
- Plaza: Fixed the floor from the tower lobby slightly intruding into and z-fighting with the appearance store's floor
- Plaza: Fixed the stools in the appearance store having the wrong player sit offset
- Plaza: Fixed pop-in for Minigame Arena signs
- Condo Hub: Fixed workshop rentals getting stuck not respawning properly
- Minigolf: Filled invisible collider near the end of Hole 11 in Oasis
- ZM SDK: Fixed activation radius for zombie spawners not working properly
- Additional crash fixes
Happy Halloween!
<3 PixelTail Games
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