Spyke
skyrimmods·Skyrim Modsbymolave

GitHub - Furglitch/modorganizer2-linux-installer: An easy-to-use Mod Organizer 2 installer for Linux

MO2-LINT finally allowed me to natively integrate my Skyrim to Ubuntu. Before, I had to create a non-Steam shortcut to my MO2 with a crucial limitation of jury-rigging “Download via Manager” installs from Nexus. Now, as far as I’m concerned, the overall experience is now as seamless as in Windows.

Background: My MO2 profile was originally from Windows that I last touched in 2020. Ported it to Linux in late 2025 and played it for a few months, then tried getting back into Skyrim in Oct 2026.

GitHub - Furglitch/modorganizer2-linux-installer: An easy-to-use Mod Organizer 2 installer for Linuxhttps://github.com/Furglitch/modorganizer2-linux-installerOpen linkView original on reddthat.com
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skyrimmods·Skyrim Modsbywho

What are these HUD icons?

I just started Gate to Sovngarde, a collection of nearly 2000 mods. HUD icons appear in the top right corner of my screen, but I don't know what they're supposed to mean.

Which mod is displaying these? Where can I find some docs explaining what each one means and what other icons might appear?

More examples can be seen in these videos:

https://www.youtube.com/watch?v=E_X3Q_Q0MPY&t=232s

https://www.youtube.com/watch?v=2jSGVobQHZw&t=3190s

Edit:

I found the missing icon legend in a link buried in the comments on the Nexus page for the old 32-bit edition of SkyUI.

https://imgur.com/a/GnL6G

https://www.nexusmods.com/skyrim/mods/3863?tab=posts&comment_id=7720836

A more recent (?) single-image legend can be found here:

https://steamcommunity.com/sharedfiles/filedetails/?id=429510726

View original on feddit.org
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skyrimmods·Skyrim Modsbykbal

"Warning / 2026-08-14: After two and a half years, Bethesda has announced an incoming update to Skyrim. Please be prepared."

"Warning / 2026-08-14: After two and a half years, Bethesda has announced an incoming update to Skyrim. Please be prepared."

I started with modded Skyrim just before that previous update and wish I had got such a warning before it happened. It's pretty easy to keep a copy of your current version someplace where it won't get updated.

View original on fedia.io
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skyrimmods·Skyrim ModsbyBitsof7

SCMMS

Comment down below how often I should post these I was thinking at least once every three days however, I know that people don’t like their feed blown up by one person‘s posts I don’t know actually but id like to think like this community might appreciate the more frequent content, though even if it’s just modded game screenshots. I can’t figure out how to put multiple images In one post, I don’t use forms like at all. I’m a complete new poster so maybe some advice on that would be helpful.

View original on lemmy.world
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skyrimmods·Skyrim Modsbysa547ph

"The Future of Modding"... No thank you, I DO NOT need an LLM to manage modding. 🤣🤣🤣🤣🤣

More or less, modding a game is as much as building a scale model diorama where you gotta balance performance and visuals and make sure the gameplay is unimpeded. Of course modding is constantly evolving over time and so learning new techniques are necessary.

To otherwise delegate modding decisions to a whiz-bang wonder thing defeats the learning aspect of modding.

View original on lemmy.world
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skyrimmods·Skyrim Modsbykbal

In my continuing mission to play every big quest mod in Skyrim I'm doing Maids II: Deception.

In my continuing mission to play every big quest mod in Skyrim I'm doing Maids II: Deception.

I was thinking I'd finish it this weekend but I've just glanced at this wiki and the long list of locations I haven't seen yet suggests I'm not even half way to the end. It's already surprised me at least twice previously by being way more ambitious than it looked at first. Sometimes the narrative style reminds me of Vicn's big mods, other times there is a fair bit of weird "maid" stuff going on. 79 voice actors, 13000 lines of dialogue. For me it's one of those idiosyncratic creations that takes some effort to understand the conventions and ideas its author wants the player to accept. So far it's been quite something. I don't know why it took me so long to get around to trying it.

https://breezewiki.com/tes-mods/wiki/Maids_II:_Deception

View original on fedia.io
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skyrimmods·Skyrim Modsbybrsrklf

VR modding

Hi, new to this community, and curious about whether some people here are into Skyrim VR modding, and if we can discuss stuff that works, stuff that doesn't, cool mod experiences etc here. It's my main way to play Skyrim these days.

I know it's kind of a niche. Skyrim VR is technically a very old SE that will never be updated and doesn't even support mods officially. Turns out, modding Skyrim VR might be a bit clunky sometimes, but it's also the way to make it remotely modern or immersive (VRIK, HIGGS and related mods are incredible). And thanks to the efforts that went into adapting tools and libraries, most often than not, SE mods work perfectly.

Any experiences to share?

Edit : If there is some interest for it, either from someone already using it or just wondering about what it's like, I can comment with a tour of my favourite VR-oriented or VR-compatible mods.

View original on jlai.lu
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skyrimmods·Skyrim Modsbyarakhis_

Oblivion Remaster Modding - Noob needs help with day 1 modding install

any help appreciated

I never have really modded before but am very interested and even fiddled around in game engines with tutorials. Hard for me but still modding is definitely a big interest I have passively. I also got skyrim wildlanders to work (formerly ultimate skyrim) back in the years. But my memory how I did that is forgotten.

All I know is there was a readme/guide I followed and had to pay like 5€ for faster downloads

Now, I want to mod the Oblivion remaster (heres the mods Id love to try Mod 1: No-HUD , Mod 2: No Compass, Mod 3: Color Reshade

Id be so happy if theres anyone here who could help me answer some questions:

::: spoiler GamePass C:XboxGames issue

I also am on GamePass which installed the files to C:XboxGames - one readme tells me to put it into "common>steam>oblivion", but theres 2 oblivion folders (see screenshot, one in adress bar, other seen in main list) - So what folder?

:::

  • The other two mods have an .ini and the other one a small instruction to place files in "\OblivionRemastered\Content\Paks" - so every mod is different in installing, how do I install these mods (like the ini) - is it enough for the 2 of them to follow the description? What about the reshade one ("ini only") ?

  • Also is it even safe to mod like this on xbox app PC, like is online connectivity safe?

  • Do I need to back something up beforehand? game downloaded all day.. would be painful to do that again

Hope youre having a good time all, and thanks for reading in any way.

View original on feddit.org
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