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indiegamedev·Indie Game Dev - Discussions, News and PromotionsbySingular Programmer

Korean outfit hosting 1.44MB game development contest to honor the floppy disk — entrants must confine entire fileset, including resources, engine, and library, to miniscule storage format

Korean outfit hosting 1.44MB game development contest to honor the floppy disk — entrants must confine entire fileset, including resources, engine, and library, to miniscule storage formathttps://www.tomshardware.com/software/korean-outfit-hosting-1-44mb-game-development-contest-to-honor-the-floppy-disk-entrants-must-confine-entire-fileset-including-resources-engine-and-library-to-miniscule-storage-formatOpen linkView original on lemmy.world
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1.44MB

miniscule storage format

We used to measure games in Kilobytes, and they were still fun. Technology and our programing techniques have progressed massively since then, which is good, but we've rather lost the drive to write tight code. Competitions like this are great, but I'd love to see more games written within these sorts of constraints, not because it's been set as a challenge, but because not every game needs gigabytes of textures, and the game play is what makes it actually enjoyable and exciting to play.

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Korean outfit hosting 1.44MB game development contest to honor the floppy disk — entrants must confine entire fileset, including resources, engine, and library, to miniscule storage format | Spyke