Spyke

Canon Fodder 171: Heart and Soell (The Final Edition of Canon Fodder)

Parasite's Wake (Oct 20), Master Chief Omnibus (Nov 10), and Fall of Reach full cast audio drama (Nov 10) are all confirmed to still be coming, Fireteam Noble (2027) is also very likely still releasing, though physical copies do not exist yet, and there is at least one new novella slated for 2027 that it is unclear if it is releasing at all.

Canon Fodder 171: Heart and Soell (The Final Edition of Canon Fodder)https://www.halowaypoint.com/en-gb/news/canon-fodder-heart-and-soellOpen linkView original on lemmy.world
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RebsGaming reports that Halo Studios was in the early planning phase of a Halo 2 remake, 3 remake, a First Strike game adaptation, and Halo 7 when they were shutdown, according to an inside source

Reminder that is all from “an inside source” and not confirmed in any way. Grain of salt.

TLDW:

  • There were NO Halo games in full production at Halo Studios/343i, despite Halo Infinite being nearly 5 years old
  • There were some Halo games in the very early concept stages with no major work done, these were: Halo 2 Remake, Halo 3 Remake, Halo 7 and a Halo spin-off game based on the "First Strike" novel
  • First Strike takes place between Halo CE and Halo 2, and was intended to connect Halo CE and Halo 2 more effectively
  • First Strike was planned as a smaller, quick release game in-between large releases, with only 5 campaign missions, a Firefight mode and was planned to be finished and released by next year
  • Halo Studios was considering a strategy of adapting Halo novels into smaller games inbetween the major remakes
  • Halo 7 was reportedly still many years away, only a small team was working on the concept and overall vision
  • Right before the lay-offs, developers did reportedly present the concept of Halo 7 to Xbox execs, which included Campaign, PvP, PvE and Forge all at launch
  • The remaining Halo Studios team wants to also exploring using AI tools to help create smaller Halo projects, while outsourcing development of Halo remakes and potentially still make Halo projects internally
  • A source of Rebs claims that Activision has 0 intention to work with Pierre Hintze, the current leader of Halo Studios, Making it unlikely they'll ever work on a new Halo game again
  • Reb's sources strongly criticize Pierre Hintze's leadership and Matt Booty's, with a general lack of accountability across Xbox Game Studios sited as a major issue
  • They also speculate that Halo Studios will probably be eventually fully shut down

Summary via https://x.com/SynthPotato/status/2103279504806289784?s=20

View original on lemmy.world
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halo·HalobyVik

Halo will now be managed by Activision

I hope this means the remaining staff have been consolidated rather than let go, but this is 2026 after all. I'm sure employees at 343/hs meant well, had compelling ideas and goals, and were ultimately held back by management.

I don't revel in people losing their jobs, but I do truly hope they've finally ousted problematic figures in studio management like Pierre.

Halo will now be managed by Activisionhttps://news.xbox.com/en-us/2026/09/22/continuing-our-reset/Open linkView original on lemmy.world
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Day 785 of posting a Daily Screenshot from the games I've been playing

cross-posted from: https://lemmy.world/post/51752133

Today’s game is Halo. I admittedly didn’t have much I did today. I ended up booting Halo to play campaign. I figured I could grab some of the loose stragglers I have in terms of achievements for fun. I accidentally booted it up without Anti Cheat though. And that’s when i remembered “Oh yeah. I have mods”. I ended up spending all day just exploring them.

Like the one above was an incredibly faithful yet imaginative recreation of 2-fort. It was cool. I wish I had friends playing with me. But it did inspire me to see if I could do the same in Forge. Probably not. I imagine my skills are lacking and forge is less free than full on modding. But it’d be a fun challenge that I’d love to try.

Another map I played was one that was a tiny Halo Ring. I expected like a quick recap of a single level or an entire series of them. But nope. This thing was a full on recap of the entire campaign, ending in Chief’s escape.

I thought it was really cool that it denied my expectations like that. I guess I had just expected less and it delivered more.

The last level I looked at was this backrooms one. I went through it but I didn’t realize it was going to be horror. I don’t mind horror all that much, but If I’m going to be playing a Horror Halo Map I want to do it Co-op with my usual Co-op buddy. They aren’t nearly as tolerant to Horror as I am and I think it will make it infinitely more amusing.

I ended up just cutting it short because of that. I really didn’t want to spoil myself for the rest, as I still enjoy getting scared by horror. I feel like that’s the major appeal of horror. To get scared by it (at least on a surface level. On an analytical level it means a lot more to me). Or at-least for me that’s what the appeal is. So I think I’ll save it for later. I fully expect to be coming back to this though, and may even make it a screenshot.

View original on lemmy.world
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Halo: Fireteam Noble novel by Troy Denning Cover Reveal - Releases in 2027

2560. The galaxy remains fractured in the devastating wake of Cortana’s rise and the Created menace, while the Banished war machine relentlessly consolidates power across former Covenant space. To help counter these ongoing and emerging threats to humanity, Spartan Jun-A266—the last surviving member of Noble Team—struggles to forge a new generation of warriors on the hidden UNSC base Anvil Station, even as he battles the ghosts of his own past.

But when a renowned xenoarcheologist is brazenly abducted by a Banished strike team, Jun is pulled back into active operations alongside both old and new allies for a dangerous rescue mission, leading them all deep into hostile territory. Now Jun must confront the burden of survival and decide what it truly means to carry Noble Team’s legacy into a new era of conflict as this desperate mission may hold dire consequences far beyond a single missing civilian….

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Halo Campaign Evolved PC and PS5 Crossplay BROKEN

My wife and I just bought the new Halo for PS5 (her) and PC (me), paid for PS+ so we could play this together, only for it to constantly fail to connect on the PS every time we try to invite or join a game. We have gone through multiple troubleshooting steps, both games are uptodate (8/2/2026), we both have the xbox apps on our phones and make sure we are friends there and can see and message each other in the xbox app before we start the halo games up, both pc and ps5 game screens show us as 'online' and 'in-game' and ready to invite, but the second I, from the pc try to invite her, or she tries to invite me, she gets a network error screen. "Network: trying to connect" hangs there for a few minutes, then dumps her back in the game menu. The pc and PS5 are hardwired with 300 Mbps connections. Crazy!! Anyone else experiencing this? Anyone have any workarounds?

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