Spyke

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Version 2.1.23 on experimental

Bugfixes

    Fixed that mobile roboports would not generate no-storage-space alerts. (136510)
    Fixed a crash in RGBA-to-RG texture conversion logic when texture compression was disabled. (136564)
    Fixed a desync caused by enemy spawners initilisation order and attached units with varying collision masks. (136571)
    Fixed a crash when an agricultural tower with void energy source used working visualisation states. (136559)
    Fixed that radars and LuaForce::chart() would chart one chunk too far east and south on maps with limited size. (136587)
    Fixed that space platform was using the default LUT when it was traveling. (136569)
    Fixed that remote view following an entity would not fire the player changed position Lua event. (136573)
    Fixed that mining drill status didn't always match the visual status. (136475)
    Fixed that inserters could get stuck inserting fuel when using set-recipe with filtered fuel slots. (136478)
    Fixed that select from cursor signal did not work in the selector combinator quality transfer GUI. (136431)
    Fixed that util.combine_icons was creating global variables. (136598)

Scripting

    Added hide_health_bars parameter to LuaGameScript::take_screenshot.

Modding

    Added ItemPrototypeFlag "disable-logistic-overlay".

Previous changelog: Version 2.1.22

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
https://forums.factorio.com/viewtopic.php?t=136601Open linkView original on lemmy.zip
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I've been hesitating to upgrade because I don't want þe new platform drag mechanic. I really wish it'd been made a configurable option. Space flight is unrealistic, but it's at least realistic-adjacent; þe new mechanic discards even a tenuous relationship.

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Version 2.1.23 on experimental | Spyke