Analogue Pocket and Dock Restock October 2nd 8am PDT
cross-posted from: https://lemmy.world/post/52580233
Preorder: October 2nd, 8am PDT Shipping: Two weeks
cross-posted from: https://lemmy.world/post/52580233
Preorder: October 2nd, 8am PDT Shipping: Two weeks
General
GBA
openFPGA
https://www.analogue.co/support/pocket/firmware/2.7Open linkView original on lemmy.worldOS
GBA
openFPGA
Dock
https://www.analogue.co/support/pocket/firmware/2.6.0Open linkView original on lemmy.worldcross-posted from: https://lemmy.world/post/48026195
Analogue Pocket Adapter Set - $ 99.99
The Analogue Pocket Adapter Set expands the Pocket’s compatibility to even more classic systems, including the TurboGrafx-16, Neo Geo Pocket Color, and Atari Lynx. Play your original cartridges from these handheld systems on the Analogue Pocket.
Compatible with Analogue Pocket only
In The Box:
- TurboGrafx-16, PC Engine & SuperGrafx Adapter
- Neo Geo Pocket Color Cartridge Adapter
- Atari Lynx Cartridge Adapter
Ships in 24-48 hours
https://store.analogue.co/products/analogue-pocket-adapter-packOpen linkView original on lemmy.worldcross-posted from: https://lemmy.world/post/47830979
Hey there!
I recently acquired an analogue pocket after 2 years of being avid MiSTer owner.
So I knew what I was getting and expected a similar experience but of course not identical.
That's exactly what I got and it's an awesome device. And with that, enough context.
I planned on playing through rondo of blood and ys on the pocket, utilizing the Pcengine cd core. Setup and everything went fine, games are booting. However, they're not persisting saves.
To be clear, not save states but saving ingame. After saving, leaving the core and restarting the games there's no save game to load.
I would be fine if it was impossible but the core even mentions that for each game a separate memory card is initialized (https://github.com/Mazamars312/openfpga-pcengine-cd#memory-cards), bringing me to the conclusion that the core should do it.
Does anyone have experience regarding this? Extensive searches.l brought up much regarding the setup of pcecd, json files (obsolete), image formats, loading issues and audio sync problems but nothing like my case. Or maybe nobody else needs the pcecd save function? 🤷
Anyhow, i'd be grateful for any advice.
Solution in the xpost source. It's a bug you can fix.
I still need to make a new shell but I did confirm this version works with the eReader.
What would be the minimum specifications/features that an Analogue Pocket 2 should have for you to buy it?
For me:
As an extra, I would say that I do not need cartridge slot. I have a lot of physical games, but I do not use them in my AP.
Looks like a bunch of bug fixes and some new display modes. No DAC
https://www.analogue.co/support/pocket/firmware/2.3Open linkView original on lemmy.worldJust another option for people looking to buy a extender (though really consider investing learning how to build one yourself). InsideGadgets is very well known in the community for the GBxCart Flasher and their flash carts so no risks on quality in my opinion.
Disclaimer: I am the developer of the project and have not been compensated in any way from InsideGadgets.
To add context, I'm the developer of this PCB and in no way affiliated/compensated by the seller. Selling is permitted by the license so that's all cool. I do think you're better off learning basic soldering if you really care about original carts and doing fully diy, but there is now an option for buying.
Had to run the dock through a HDMI to component converter, then into a gbs control to get it to scale correctly. After that the filters look fantastic on this little display.
Wish the Super Gameboy core would be updated so it doesn't crash.
I've searched around, but the only GBA core that seems to exist is spiritualized's, which doesn't have RTC support and hasn't had a release in over a year. I was actually under the impression that RTC support in cores wasn't possible, but then budude2 just released his GB/GBC core that does have RTC support. So now I'm wondering if it's possible for GBA.
I ask because I play a ton of Pokemon ROM hacks that take advantage of time changes, and it would be nice to have some of the core features of the Pocket. For example, sleep/wake doesn't work for Everdrives, and save states / memories are iffy.