Introducing Numbat: A programming language with physical units as types
https://numbat.dev/articles/intro.htmlOpen linkView original on programming.devSyndicated from the fediverse. Read and engage on the original instance.
View original on programming.dev
https://numbat.dev/articles/intro.htmlOpen linkView original on programming.dev
18 replies
F# has a feature kinda like this: https://learn.microsoft.com/en-us/dotnet/fsharp/language-reference/units-of-measure
Thought the same, plus you have the massive .NET Ecosystem.
I've always thought Frink (frinklang.org) looked pretty cool. It's been around forever. I've never used it though.
This would be so nice in a mainstream language, I wonder if it would be possible with rust's macro system?
I disagree.
I worked with a software for quantum physics and electronic transport from microscale to mesoscale. It had a "python based" DSL that had support for units through that module. Seems the perfect scenario for such entity, so we wrote it integrating another similar package (it's not the units package, I can't find it anymore. In any case, it let you say things like speed = 3 * meters / second)
The results were... interesting.
There are many major problems:
So, it looks cool, but in practice it's pointless. The only practice to follow is:
In other words:
user gives stuff in micrometers -> store it in length_um -> convert it in nanometers -> store it in length -> use length from now on (implicitly in nanometers)
The reverse for output
But all the downsides you mention are inherent to the problem, not to adding dimensions.
How do you add a nanometer and a meter without units? You need to make the choice loss of precision vs convert to nanometer anyway. Types just give you reassurance that you did the right thing (at opposed to, say convert m to gigameter instead of nanometer, because you forgot a minus sign for the conversion).
A good unit system has the constants saved. I don't need to look up the dimensions of hbar in eV, I just do units.hbar and get the thing I mean, not the number that implicitly has a J or eV next to it. And if you have a constant that is not in the units library, you only need to define it once. This really isn't the problem you make it seem.
I am very curious where you take logarithms of measures with dimensions and why you cannot normalize to e.g.
l/1m // length in metersbefore taking the log. A unit system doesn't prevent you from doing this, it just makes it explicit what you implicitly did anyway (but didn't tell anyone else, because it's implicit)This is a fair point and I will grant you that. If you do large scale simulations you need performance more than anything. But most math you do in science is a short script that I don't want to pour an hour into to make sure I didn't fuck up the units. I want to write the script, have the computer check the units and then take a break while the computer takes an hour to compute the result.
Not a big problem in my experience. The vast, vast majority of variables are derived. You don't need to write
v = 3 * meters / second, you havedistance = 100 * metersandtime = 33 * secondssomewhere in your code anyway, so you only needv = distance/time. The assignment tovis identical, if you have units or not. You only need to define the input, and only do it once.The units library simply allows you to choose.
print(fuel_efficiency.in(1 * liter / (100 * kilometer))) // 5 l/100kmorprint(fuel_efficiency.to_si_base_units()) // 5e-8 m**2I have written code of the form
xxxx_in_meV,yyyy_in_per_cm_cubed, etc before. It's much worse than a proper unit system library.Because if you don't use a library you may be able to use a number for your constants - but you have to find out the value of your constants in some weird jumble of dimensions. It's the difference between
target_efficiency = 5 * liter / (100 * km)andtarget_in_metersquared = 5e-8 // 5 l/100km, converted to base unitsTaking user input is much easier too. Just do
units.parse(user_input), and the user is free to give um or nm or Å. No need for a prominent tip in the ui "input must be given in um!".All that being said, a new language is not what I am looking for. I use python sympy (though it's not very ergonomic to use) for proper script programs and insect.sh if I need to convert something quickly.
EDIT: insect.sh tells its users to use numbat now, hahaha! numbat.dev has exactly the same UX though, so I'll just recommend that now for those quick physics calculations. It really is an invaluable tool to have.
My point is that it's mostly useless to use a language that supports these kind of things, because the proper programming practice is to normalise and treat the edge cases at the interface. Once you are inside your own codebase, you use SI at the scale that makes sense and that's it. No more ambiguity, no more need to carry the unit around. The unit is implicit and standardised throughout your code, and you don't have to carry around dead weight (in memory and computation) for nothing.
When something is enforced on type level it doesn't require your memory and usually doesn't require computation.
As of lately I came to think that being explicit is mostly better than being expressive. So in this case stating all the units might work better than having a concise progtam.
The uom crate implements this for Rust.
The core functionality is based on generics but there are some macros for defining custom measurement systems.
I don't know, but maybe check out numbat, it's a new scientific calculator that is written in rust.
Wish I had this in engineering undergrad! Very cool.
I'm currently in engineering undergrad and this looks like it'll be a lifesaver. Wolfram Alpha can do some pretty good work with units sometimes. But a lot of the time it'll do weird stuff like refuse to interpret "V" as "volt", so you have to type out the full name of every single unit. This language should handle that a million times better.
There exist a bunch of libraries designed for kotlin using its extension methods and properties system to produce the same, like this one : https://github.com/vsirotin/si-units
Fascinating idea, that was an interesting read! Don't think I'd ever seen something like that done before.
Really cool! Reminds me a bit of the Numi calculator too
I do a lot of this stuff with the HP48 Units menu (albeit at this point via an emulator on my phone).
Reminds me of Mathcad and Calca
This looks like a lot of fun to use, I loved the example from What If, so many units!