Game Update Notes: October 17, 2023
https://en-forum.guildwars2.com/topic/139015-game-update-notes-october-17-2023/Open linkView original on lemm.eeSyndicated from the fediverse. Read and engage on the original instance.
View original on lemm.ee
https://en-forum.guildwars2.com/topic/139015-game-update-notes-october-17-2023/Open linkView original on lemm.ee
14 replies
Apparently Revenant GS needed another nerf ... for Halloween (Labyrinth)? A once powerful weapon has turned into a wet noodle and finally got the target cap reduced, too. Well, it was fun while it lasted, but we are not supposed to have fun in the game, right?
Too bad, I loved the GS Rev. It became my second main ( after thief :). I switched to sword+sword last patch so it's not that bad, but I miss the GS aesthetics.
PS: Shortbow thief works great in the lab.
I probably go Reaper like I used to before EoD. But I still have fond memories from last year, where I was going ham in the labyrinth on my GS-Vindicator. Good times!
Unstoppable Flamethrower/Juggernaut (with a Sigil and Relic of Speed) works, too.
Before secrets was released I was curious how weapon mastery may give power alacrigade another melee option over sword, but the nerfs to gs dont look too hot.
Well, they found GS to be too strong on non-Vindicator, nerfed it to the ground and buffed some Vindicator traits instead, e. g. damage increase after dodge. I'm getting tired of this messing around for the sake of "balance".
Was non vindicator GS even remotely meta? Power renegade fell out of favor and i think Quickness Herald used S/S
Haha, Walnuts in a Bulk do not even exist in the game (since 2012).
Wow, they also significantly increased the time it takes to apply the 15 minute buff of Jade Tech Offensive/Defensive Protocol. Roughly from 0.5 to 2 seconds.
But the forced delay after applying the first stack is still there. And you are still losing buffs and battery charges when visting a Guild Hall or your Home Instance and all buffs but not the battery charges when visting ths Mistlock Sanctuary lobby.
So, not a bug fix, but just a plain nerf out of nowhere. That's not in the patch notes, or is it?
Addition: It has also been posted multiple times on the foums and was now merged:
... and ArcDPS has already been updated.
I wonder whether this also fixes the two-based array issue in PvE, i. e. when your position is n+1 in a queue of length n.
Squads someone joined that you have blocked still don't get shown to you in LFG.
Uhh, I didn't know that. Thanks for mentioning it!! I used the Blish Black-List, I'm probably missing some squads in the LFG - lel.
Looks like they've put in additional changes which are not mentioned in the patch notes and those finally broke ArcDPS (while the Halloween patch did not).
From Elite Insights (Discord):
From changes (https://www.deltaconnected.com/arcdps/):