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5 replies

lemmy.world

That sounds interesting, I particularly like the road conditions leading to higher rates of traffic accidents and agents re-routing around them, I can imagine that leading to some really interesting gameplay.

With that in mind, I'd love a deeper simulation mode where road changes / constructions take time and result in the road closing while there's active work - having to plan for the excess traffic re-routing could be really compelling.

Side-note, is the TAA implementation here using camera-only motion vectors? The blurriness on moving objects is pretty extreme (the people crossing the road at 1:17 is a really clear example).

5

the road conditions leading to higher rates of traffic accidents and agents re-routing around them

For me one of the best thing is cost and intersection complexity ! This will add a real challenge to building an efficient road system and public transport system.

However I'm a little bit worried about the optimization of this kind of simulation...

3

Might have been. Or maybe it was just a happy little "accident".

2

I find it somewhat funny that road construction is instant, but maintenance requires a truck to go out and repair the roads. I doubt it will be abusable though.

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Cities: Skylines II | Traffic AI I Feature Highlights #2 | Spyke