I cannot currently. What I can say is the ability to tune it to system specs is high on my priority, and on a regular cadence I run full performance tests and audits. I've already built in a quality level system, and every new addition is highly (maybe too) adjustable to both preference and performance.
I also make the stylistic choice to not upscale textures to 4K, but rather ~2K. This choice is likely the biggest reason it should run pretty well on a wide variety of systems. Super high-res texture packs are what just absolutely tank these engines.
EDIT: Also every addition is individually toggleable, for both performance and preference. I know I personally like to mix and match with other people's engine mods, so that was important to me.
I been cleaning up some of my dos c code. I haven't came up with any game ideas yet. I'm targeting the same systems quake targeted because I don't feel like doing fixed point math again.
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Thank you for creating a game studio!
A division of Thro@ts Interactive?
I'm proud of you!
Wow! What games are you developing??
Just to name 2.
Oh I'm also currently working on a meticulous and faithful modernization of Hexen II, which will be packaged for the FTEQW engine.
I love the Quake engine.
And now I really want to play Quake.
Oh boy, I hope my PC can run these! Can you confirm the system requirements at this stage?
I cannot currently. What I can say is the ability to tune it to system specs is high on my priority, and on a regular cadence I run full performance tests and audits. I've already built in a quality level system, and every new addition is highly (maybe too) adjustable to both preference and performance.
I also make the stylistic choice to not upscale textures to 4K, but rather ~2K. This choice is likely the biggest reason it should run pretty well on a wide variety of systems. Super high-res texture packs are what just absolutely tank these engines.
EDIT: Also every addition is individually toggleable, for both performance and preference. I know I personally like to mix and match with other people's engine mods, so that was important to me.
Your dedication to player experience is appreciated!
Thank you for creating content!
just another comment.
I been cleaning up some of my dos c code. I haven't came up with any game ideas yet. I'm targeting the same systems quake targeted because I don't feel like doing fixed point math again.
really nice glow
I only play Analog Slop
Aleister Crowley once said, "The word of sin is Restriction."
What kind of parlor do you have?
Lots of smoke. A few mirrors. A bit of a dry spell recently on beautiful assistants.
Maybe look in one of those mirrors and you'll find the beautiful assistant was there all along
Aw shucks.
I have a shucking knife
Why would I? If I had anything out I'd call my studio Kaka Farm.