The Most Dangerous Word in Game Design: "Fun"
What does fun actually mean in an RPG, and should designers even be trying to maximize it? https://www.tabletopsentinel.com/columns/critical-hits-a-designer-s-perspective/the-most-dangerous-word-in-game-design-fun
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Fun isn't a quantify-able thing, but the best way to check if something will be fun is for the people making the game to regularly have playtests