Next update I have a new idea planned
The main feature is going to be the ability for gravity bodies to appear/disappear based on trigger conditions. So the idea is to have it so you get pulled into a gravity body, are about to run into it, and once you get close, it disappears and you keep flying.
This will be a core fundamental version of the idea of adding "booster pads" or something, which I won't be adding. Rather keeping it core to the fundamentals of push and pull force emitters. Probably by this weekend. Hardest part will be getting it into the map making system and making map win conditions a trigger. Several bug fixes also coming along.
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