Thief designer thinks the graphics arms race should have ended with 2010's Alan Wake: 'The fidelity curve has become outrageous'
https://www.pcgamer.com/games/sim/thief-designer-thinks-the-graphics-arms-race-should-have-ended-with-2010s-alan-wake-the-fidelity-curve-has-become-outrageous/Open linkView original on lemmy.today
6 replies
The fact that boomer shooters and low-poly indie games are seeing a surge in popularity is proof that chasing high-fidelity graphics is a fool's errand.
Alan Wake was a good looking game.
2011 Battlefield 3 was huge in the graphics departament, and it ran tolerably well on my Geforce GTX 460.
The diminishing returns is just something we LOVE as a humanity, otherwise we wouldn't have to pay 5 digits for the AI and gaming hardware.
That sounds like a good year for that. Modern AAA games are judged by how hard the benchmark is to hit, not whether it looks good.
“Did his hand just meld into the background?” “Who cares, it’s in 4k!”
Resolution isn't the same as fidelity in this context.
I think Black Ops 2 was as far as we needed to go with realistic graphics