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lemmy.ml

Is this a known issue if its that bad? I can see a lot of environments eclipsing 4096 polys

2

It's documented behavior rather than a bug, but it's easy to miss because the doc lives on a different class than the one people call.

The nasty part is what happens when the cap hits. Per the docs, the search / resets and builds a path from the start polygon to the polygon that was found closest to the target position so far. So you don't get an empty path or an error you get a plausible-looking path that ends short. That reads exactly like a disconnected island.

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Godot 4 NavigationServer3D: the three ways a "broken navmesh" is the API doing what it says (4.7.2, proof project included) MIT source | Spyke