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W4 Games, the company formed by Godot Engine veterans, gets help and funding from Tencent

With an extra $18 million raised, W4 Games plan to continue to expand their enterprise technology and support for the open-source Godot Engine. This new round of funding that was just announced was led by "Tencent, with support from other investors including OSS Capital, LUX, Naval Ravikant and Tobias Lutke’s family office".

W4 Games said they have also now "signed a multi-year strategic partnership with Tencent" to help them scale up the business and Godot ecosystem across Asia to help with the likes of marketing, localization, ecosystem support, advocacy and so on.

W4 Games, the company formed by Godot Engine veterans, gets help and funding from Tencenthttps://www.gamingonlinux.com/2026/08/w4-games-the-company-formed-by-godot-engine-veterans-gets-help-and-funding-from-tencent/Open linkView original on feddit.org
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With Tencent as both a strategic partner and an investor, we have an opportunity to accelerate the adoption of enterprise-ready Godot technologies, particularly in Asia, while continuing to strengthen the open-source ecosystem that sits at the heart of everything we do.

Emphasis mine. I like this. Asia is extremely populous. Getting them started on opensource early on is a great way to get more contributors and users.

This new round of funding that was just announced was led by "Tencent, with support from other investors including OSS Capital, LUX, Naval Ravikant and Tobias Lutke’s family office"

If this is the same guy who owns Shopify and added DHH to the board of directors, fuck him.

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Getting them started on opensource early on

I feel like it's not in any way early, could you elaborate? It's not like Asia doesn't do code or doesn't know FOSS exists

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Early on as in age of people, not the country. There also have to be opensource alternatives to get people with. If most of the stuff that's easily available is closed source, people will use closed source.

Furthermore, access to computers with which to make games still can grow a lot in Asia - I'd say more than in Europe or the US. You can look at numbers of device usage per country provided by Cint. India, Malaysia, Myanmar (well there's a war there now), Indonesia, Nepal, Pakistan, Afghanistan, Bangaladesh, and more countries in Asia have less than 30% of PC usage. Those numbers hover around 45-50% for European countries, North America, Australia, Russia, and a few others I'm probably forgetting . I'm sure you can find more up to date numbers with a possible separation between laptop and PC, but regardless, it wouldn't surprise me if the numbers were about the same or climbing.

Combine that with the direction Macroslop is going, exposure to Linux and other OSS will probably increase. Yes, new generations are very mobile phone heavy, but game development will probably happen more on beefier machines, which Asia is slowly getting access to at an increased rate.

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