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lemmy.today

I love playing with funky reflections in Blender btw. There's something so mesmerizing about it. Here's a little behind the scenes to show you just how simple this setup is

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lemmy.today

It is, "fisheye equidistant" to be specific (with 360 degree FOV). but the whole thing is inside a perfectly smooth metal sphere, this gives you crazy reflections.
I'm additionally using a little trick where the bottom sphere (the one not selected in the above image) has some funky normals, and partway thru the animation I swap the sphere with normal normals. Here's a comparison:

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notptrreply
lemmy.sdf.org

Neat thanks. I played around with the fisheye camera before

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lemmy.today

I really love playing around with settings to get a more surreal result out of blender. Here's another render using the exact same methods I made a long time ago, note that this is only a singular teapot and one sphere, with more intricate camera motion:

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notptrreply
lemmy.sdf.org

Nice, I started out in c/funhole making trapper keeper renders.

I been playing around with npr style rendering in my last post

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lemmy.today

Yeah I saw your last post sans textures :D
Still not entirely sure what type of content best fits here but I have some ideas

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lemmy.today

Ok the previous one was an accident but there nothing here even remotely reminiscent of Minecraft

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