Spyke

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3 replies

This is why playing monk is the most fun. All the extra moves makes it feel like you are doing more.

5

Got a stupid question because my brain is farting out and I haven't seen much combat in games that weren't 3.5 dnd adjacent:

1st image is better for fighting enemies with damage resistance in 3.5. Does that still hold in other versions or systems?

I know 5e dr halves damage but I'm too fried to know if thank makes many consecutive hits a good choice. Is chip damage good?

3

Flat damage reduction (e.g. -2 damage from every attack) makes a single large hit better than multiple smaller hits of equivalent total damage, since the damage reduction would only apply once with the single large hit. So one hit of 40 damage would be better than four hits of 10 damage each.

40 - 2 = 38

(10 - 2) + (10 - 2) + (10 - 2) + (10 - 2) = 8 + 8 + 8 + 8 = 32

Proportional damage reduction (e.g. /2 damage from every attack) means that, rounding issues nonwithstanding, there's no difference. It doesn't matter how many smaller chunks it's divided into since the amount you subtract is based on the amount you're dealing.

40/2 = 20

(10/2) + (10/2) + (10/2) + (10/2) = 5 + 5 + 5 + 5 = 20

2

You reached the end

Wack | Spyke