Fallout 4 just got a big update allowing external asset mods.
This is great news for PlayStation players! And apparently this update has been a positive one for once! I do have a few questions though. 1) does that simply open up mods from PC, or do modders have to change things to get it to run on PS? 2) if they do have to change the mods to get them on PS, how much work does that take? Or more specifically, when will PS users start seeing all the mods we've missed out on for so long? I know the PS5 has a slightly different set of mods available than PS4 already, but I have both and am excited to play it for all it can be finally.
5 replies
Don't bother with it on the PS4. It lacks the power to handle a fully modded Bethesda game.
Where’s the crying about unoptimized mods? Why do they get a pass?
Oh, because the user needs to optimize how much they stuff into the game? Much like what “optimizing” really is?
Even the pro?
Well, maybe the pro can handle it. I can't say.
Well, thanks for the heads up either way. It looks like modders have been hard at work porting PC mods to PS 4&5. But I'll keep in mind your warnings and try to keep it below 60% of the available space, at least for now, but I'm kind of struggling to get past ~15% or so for mods I'd even want at the moment. Ive spent 2.5 hrs just going through all the new ones right now on the PS4 pro. The PS5 is downstairs downloading the update atm, so I can't speak about that yet, though I'm kinda just dickin around checking it all out so far.