Spyke

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8 replies

lemy.lol

Every server is doing work for every square meter of that world, rendering it, simulating it

I don't think so.

2

In singleplayer all you have to do is walk like 100 feet in any direction to despawn/respawn any entities in that area.

7
lemmy.zip

Just go play arceus. This whole article just feels incredibly nitpicky. I stopped reading after they complained about not having voice acting for the dialog.

2
Shinreply
piefed.social

Just for me to understand, you agreed with the remaining parts of the post, was just the voice an issue?

Just go play arceus.[...]

Still, fair point, and I probably should make another run in Arceus.

[...] I stopped reading after they complained about not having voice acting for the dialog.

But the lack of voice acting is pretty bad, this with the fade to black cutscenes feels incomplete, almost like an "alpha/beta" instead of a finished product (the promise of the 1.0 release)

If you could elaborate more on the "nitpicky" part, if this is a critic post, it should elaborate on the problems when playing. Most of the game is fun, engaging, and I've my own private server for my friends for the last months for a reason.

Since I've enough knowledge on the gamedev, I think it's worth it to discuss the not fully baked on the project.

-5
Zahille7reply
lemmy.world

How many JRPGs or just Japanese games in general have full voice acting? I'm sure it's more than I'm estimating, but ime, most mainstream games made in Japan don't have full voice acting.

3

A fair bunch of then to be honest. Familiar with the issue.

Atelier solved this problem, but back then were jus the "dot sounds" (but it could be my memory playing tricks on me, let me double check on youtube.. .yeah the PS3 games already had voices). The Trails series uses the famous dot (also on PS3), and it work fine, a few camera angles and some "dot" sounds and you have already a pretty good cutscene. Better than just silence. Fire Emblem from the DS (or 3DS I may be wrong) had voiced for most of the game too, with the same simple camera angles and voices.

You can also say that I've ommited dozens of games that have no voice, and that's fine. What I'm saying is, dont need to be silent and no cameras. You can use the ideas that I suggested on the post, grab something from other titles, the dot sound is basic, simple and you can already give some personality, some will have a stronger deeper "dot" sound, while other will have a light pitch dot.

1
Ayutsureply
lemmy.zip

No I don't agree with the rest of it. The whole thing feels like they want it to be a different game. If they want to change basically all the mechanics then the game isn't for them.

0

Not sure, most of the changes aren’t very deep, making zones will change, but if this is done correctly you can make this mostly invisible.

The city hub needs some love, most of people ignores the current cities, and combining them could have some positive effect.

Combat is mostly an afterthought, so having a better combat would also benefit. In the post I was going to extremes, but there is always a middle ground that keep the “DNA” of the game and improves its mechanics.

Unless you are a super purist, in this case no words will ever change your heart.

1

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My love letter for Palworld, and a hate letter too | Spyke