Spyke

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81 replies

I personally uphold three main categories of FPSes:

  • twitch shooters/boomer shooter - Wolfenstein, Doom, Quake, Ultrakill
  • story-oriented shooters - Half-Life, Deus Ex, Strife
  • tactical shooters - Counter Strike, Call of Duty, Battlefield

Subcategories are tactical shooters with a story (Halo, Titanfall), hero shooters (essentially just faster tactical shooters, like Overwatch), rougelike shooters (there's like a game that originated them, forgot its name), etc.

3
lemmy.dbzer0.com

I support Unreal tournament and fuck y'all refuse to admit is like duck sounding shit...

2

I'd love people getting as excited about rpgs and turnbased games as they are for twitch games 😕

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lemmy.world

Nothing will top 1998's Unreal for me though, Half-Life came out half a year later and somehow just didn't provide the same level of fun for me.

13

Was reading down for this comment.

Unreal is a Quake2 like game.
Quake3 is Unreal Tournament like game. /s

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lps2reply
lemmy.ml

UT2K4 and Quake 3 Arena were my favorite - shit, UT2K4's linux support is part of what got my interested in Linux (that and not wanting to pay for windows)

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hakunawazoreply
lemmy.world

Nice easter egg in UT2004: If you set all graphic options to maximum a sound is played "OH My GOD".

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ttrpg.network

The two types of FPS are Wolfenstein 3D and Ultima Underworld.

Quake? Wolfenstein 3D.
Half-Life? Ultima Underworld.

Deus Ex? Ultima Underworld.
Team Fortress? Wolfenstein 3D.

Despite being an Ultima game, Ultima 9 is Wolfenstein 3D.

38
...m...reply
ttrpg.network

...yeah, windows 95 was released about three years after wolfenstein 3D (or four years after hovertank 3D and catacombs 3D, depending upon where you want to start counting)...

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lemmy.world

Oh god it's the soup and salad discussion all over again.

20

“Despite predating both, Doom is Quake and Half-Life at the same time.”

8

Doom 1 and Doom 2 is Quake.

Doom 3, Doom 2016, Doom Eternal, and Doom Dark Age is Half-Life (or Painkiller/Serious Sam if we split FPS into the 3 actual categories it has in modern times: The labryrinth (boomer shooters), the Story Line (Half-Life), and the Arena Shooter (Serious Sam, Painkiller)).

A better question is: What is System Shock 2, Dishonored, and Prey? FPS? RPG?

19
skulblakareply
sh.itjust.works

What is System Shock 2 and Prey? An FPS? An RPG?

Immersive Sim. This slots in with things like Deus Ex and Dishonored.

Though, now that I think about it, I'm not entirely sure what makes something an im-sim vs just being a first person RPG like say TES:Oblivion. In the context of Prey and System Shock, they have a persistent world where killed enemies (mostly) stay dead and items stay picked up. I don't know if this is the case for games like Deus Ex or Dishonored though, it kind of is true because you play levels, but I think the almost metroidvania feel of Prey and System Shock were a key part of what I now define as an im-sim. But Deus Ex and Dishonored are names that are always trotted out as examples of good im-sims.

Is Selaco an im-sim? I think it is, it has a persistent world which you navigate in a metroidvania style and dead enemies stay dead and picked up items stay picked up. There are upgrades and power ups and light RPG mechanics. However its Steam store page does not list it as one.

So I guess my point is that I know System Shock and Prey are considered Immersive sims but I don't have much of a fucking clue on what that actually means in detail.

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Immersive Sims are FPS games set in believe/realistic maps and have a high degree of interactivity and/or depth. Being able to interact with all the doors, computers, vending machines, toilets, etc. I can't remember if it was Deus Ex or Duke3D that first coined the term, but a lot of Build Engine games were described as immersive sims (and where I first heard the term) and the biggest things that set Duke3D apart from Deus Ex is Deus Ex has the RPG elements, like character stats, augments, and dialogue trees.

Honestly, tho, the genre is vague enough that if it simulates enough reality in a way that makes you feel like you're actually in the game world, it could be called an immersive sim.

8

What makes an ImSim and ImSim is how you interact with it. They're usually systems-first games. Most of your interactions are not dictated by the game designer, rather they're emergent from the systems. The typical line of ImSim vs regular FPS is if you can stack boxes to do something the designers didn't intend. HL2 has boxes, but they're essentially exclusively placed to be used in a certain way. An ImSim might have a locked door, but you can stack boxes to get into a vent, as an example. It's all about options, and having the player figure things out for themselves.

I don't think this is technically an ImSim, but a good example of this is BG3. You can place objects in your inventory, so the designers can't really prevent you from bringing a hundred crates to climb over a wall, or bringing explosives to instantly kill a boss. They give you tools, and there are many ways they can be used.

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lemmy.ca

I've never considered system shock 2 as a first person shooter. I mean, its first person and you shoot things, but that's like saying GTA 5 is Gran Turismo because cars.

4

Prey 2006 is totally Half-Life. The other I've seen labeled as an immersive sim and those are their own category entirely.

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lemmy.world

Back in my day if something was called a doom clone it was because it was made with the doom engine. Not because it was a first person shooter.

Quake broke new ground. Proper 3d with dynamic lighting. It was nothing like doom in the regard.

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piefed.ca

I really start hating this meme format because there is never any explanation why they categorize things that way.

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Luffyreply
lemmy.ml

Quake, like doom is just point and shoot with fast movement and no real story.

With half life you have to think more about covers, envoirments etc, its story focused and not too much about running around as fast as you can

13
piefed.ca

And Doom predates Quake, so why use Quake as example? Doom is also still pretty well known thanks to the "but can it run Doom" meme?

Also does not explain why Quake 2 is not Quake. Sure there was a story but how important was it really?

6
anyhow2503reply
lemmy.world

There are just very few games nowadays that play like OG Doom, aside from actual OG Doom. Quake is probably the more relatable example, despite being newer and deriving influence from Doom.

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samus12345reply
sh.itjust.works

I love Doom, but have never liked any of the Quakes. They play pretty differently even when Doom is enhanced with true 3D and jumping.

2

They do play very differently. I like both, but I feel like Quake-style gameplay lends itself better to the kinds of "retro" shooter games that people make nowadays. I've played some games that try to really emulate Doom gameplay, only to discover that the player movement doesn't really jive with contemporary level design.

2

If you just give people the boundary condition, it's just another arbitary way to divide the world in two. There would be nothing to talk about.

This way people can feel clever for inferring the rule.

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lemmy.dbzer0.com

I have a hot take on this theory. Half-life actually fits in the quake category and the second category is Half-life 2

13

Especially since Half Life runs on the (heavily modified) Quake engine.

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lemmy.ca

Quake 2 (1997) came out before Half-Life (1998). So Half-Life is a Quake 2 game, if we're accepting the 3rd panel as true.

9

The OP called Quake 2 a 'Half-Life', but Quake 2 came out before Half-Life.

All FPS fall into two categories: Quake-likes, and Quake 2-likes, or as I like to call them, 2uake-likes.

2
piefed.social

Duke Nukem is another Wolfenstein. And Half Life is Marathon. (frog blast the vent core)

11

This is riffing on the idea there are two types of games: Menu games, and Parkour games.

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lemmy.world

What's the source C&H for this meme? It's been memed so much I can't find the original.

5

Here's a copy of the original.

https://imgur.com/im-still-trying-to-wrap-mind-around-this-o5sVz

Calvin's dad is explaining how the outside of a record spins faster than the inside.

Fun fact, I used to make PlayStation 2 games, and this fact meant that data could be loaded faster from the outside of the game disc than the inside. But discs started with first data written at the inside of the disc. So we'd pad "garbage" data at the start of the disc for faster overall load times.

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Now that's a name I haven't heard in a long time. A long time.

1