Weird Bone Interpolation during Pose-to-pose Animation
The video is self-explanatory, but here is some additional info:
- The poses are, as can be inferred, in the pose library.
- I think the problem is this: When I saved hand-on-hip pose, I only saved upper and lower arm bones, which only saved the transformation of those bones and not the hand itself. So, during interpolation, hand naturally interpolates to default standing pose.
https://streamable.com/ojidocOpen linkView original on lemmy.world
I'm guessing the hand on hip pose doesn't include keyframes for the rotation of that particular bone, so the only keyframes affecting that rotation is one before the hand on hip pose, and the final standing straight pose, and thus it just interpolates between those
You can see exactly which bones are keyframed if you check the timeline, just press on the > in the timeline