Bethesda doesn't know if Fallout 76 will ever move beyond America, but does give "a special shout-out" to Fallout London for making the dream a reality
Bethesda doesn't know if Fallout 76 will ever move beyond America, but does give "a special shout-out to Fallout London" for making the dream a reality
https://www.gamesradar.com/games/fallout/bethesda-doesnt-know-if-fallout-76-will-ever-move-beyond-america-but-does-give-a-special-shout-out-to-fallout-london-for-making-the-dream-a-reality/Open linkView original on piefed.world
FOL is a really cool fan project, but I honestly hope that official Fallout games aren't set in other countries. A core part of Fallout's identity is the Americana, and if it becomes a more globe trotting franchise I think that dilutes the identity.
can we still have a canada game since it got annexxed?
Too bad they broke FOL weeks before launch for a bunch of "upgrades" and DLC no one asked for. And, fractured the entire mod community in the process.
Holy shit, people like you will literally never be happy, will you?
They don't have to communicate with the mod team before they drop an update for their game, and it only "broke" your mods for a few days at most.
You're really upset that a game update made you wait to play a mod for a few days longer? That's some entitled bullshit right there.
A common complaint was the breaking of various mods that aren't being actively worked on anymore.
A company can do something and people can be annoyed by that action.
Consumers can be annoyed at companies for doing things they don't like, that's not entitlement, that's the dynamic between buyers and sellers. In this case it is annoying to have a game, a product the consumers are already happy with, be changed in a way that the people complaining didn't ask for.
I find perceiving mods as part of a core game weird as hell. But one thing I think Bethesda could do better was simply versioning. If there is a major, mod breaking update then proceed as planned but create a snapshot of older version and allow people access to it - as Beta version in Steam for example.
But it is silly to think that company shouldn't update their software because of mods.
When Wasteland 2: Director's Cut automatically updated onto accounts for people who already owned the game, it simply appeared as a new, separate game.
While it might seem strange to you to consider modding essential, this is one of those games with a large number of players who do. That's just the reality.
And that's exactly why I treat that view as my opinion and nothing more. There are good arguments for both views so...
That's also a good way to deal with it, although wasn't it a lot less "meaty" update in Fallout's case? Giving people easy way to rollback would be the best I think. Hell, not only in this case, but overall keeping two snajpshots back for games with heavy mod support could be a good thing.
Sure, consumers can be annoyed with a company, but we're talking about something that was barely an inconvenience and it happened a couple years ago.
I'm shocked people are still being this petty about it. And most mods that aren't actively being worked (by the original author) probably have some forked or alternate versions being actively worked on by someone new; that's been the evidence I've seen on Nexus in my recent modded Fallout 4 playthrough. In fact, in my recent playthrough, I used mods that were damn near 10 years old and not broken! Imagine that.
I'm happy that all your mods worked. Some people are annoyed that their mods were broken, requiring them to wait for an update in hopes the mods would be fixed or just having to remove them and use something else. Having to deal with fixing something that wasn't broken is something people remember. You have come in hot calling people "entitled", which seems at least equally as petty as the original complaint.