The Impatient Programmer’s Guide to Bevy and Rust: Chapter 7 - Let There Be Enemies
Chapter 7 - Let There Be Enemies
Continuing my Bevy + Rust tutorial series. Learn to build intelligent enemies that hunt and attack the player using A* pathfinding and AI behavior systems.
By the end of this chapter, you'll learn:
- Implement A* pathfinding for enemies to navigate around obstacles
- Reuse player systems for enemies (movement, animation, combat)
- Build AI behaviors
https://aibodh.com/posts/bevy-rust-game-development-chapter-7/Open linkView original on programming.dev
Nice little demo!
Probably worth cross-posting to ![email protected] 🙂
This looks really cool, skimmed chapter one looks really well laid out.