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Godot 4: Menger tunnel shader (tutorial)

Hello, everyone! This time let’s make something a bit simpler, so we can take a break from overly long videos. I will create an infinite tunnel using a so-called Menger sponge, which is a three-dimensional fractal that we'll project onto a two-dimensional plane.

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lemmy.world

Wow that's cool - I haven't been so completely bewildered by a programming tutorial since someone tried to explain concurrency in Rust to me. How neat! I should check out godot.

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Godot 4: Menger tunnel shader (tutorial) | Spyke