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DF Weekly: Is FSR 3 frame generation viable for console games?

It seems that people are very excited about the possibilities here and to be fair, I get it. Myself, John and Alex experienced FSR 3 on PC versions of Forspoken and Immortals of Aveum, and in terms of image quality and frame-rate increases, it's clear that the technology is legit and it's definitely comparable to DLSS 3. And yes, it's also going to be open source, meaning that it can be deployed on practically any graphics hardware including the current generation of consoles.

DF Weekly: Is FSR 3 frame generation viable for console games?https://www.eurogamer.net/digitalfoundry-2023-df-weekly-is-fsr-3-frame-generation-viable-for-console-gamesOpen linkView original on kbin.social
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5 replies

If implemented this should hopefully, at the very least be a way to make up for the shortcomings of the series s. I'll gladly take improved frame rates and timings on my Series X though. At the 12' I play away from my 55" TV, any drops in quality will likely be unnoticeable. FSRR and the like are some fantastic technologies, and they keep getting better and more exciting.

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Naz
sh.itjust.works

My SmartTV came with frame interpolation, while not the same as frame generation, it helped make the 20-24 FPS of Tears of the Kingdom that much tolerable (60-ish feeling at times).

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Yeah, it's pretty bad, especially if you use a wireless controller

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If the fsr3 upscaler us remotely as good as dlss 2 I’m happy. Dlss is just good enough to use while I really don’t want to use FSR because of the shimmering.

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DF Weekly: Is FSR 3 frame generation viable for console games? | Spyke