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18 replies

lemmy.blahaj.zone

and considering that there were over 120k games released on steam as of 2025 😵‍💫

game development is not the goldmine some think it is, i think there’s even a stat that half the games on steam don’t ever make more than 500$

i’d love to see a graph of the number of steam games VS the money they made. i’d guess that graph would look very exponential

23
CMLVIreply
lemmy.world

I feel like you'd have to control for the obvious asset flips or just random, I guess, spam games thrown out on a daily basis. I don't think it'd move the needle that much tho

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123reply
programming.dev

Then you'd also need to remove already successful "evergreen" titles in that case, which might land you back into the same. Not a lot of money for new games.

2

True. Gaming landscape feels weird rn, looking at it from current standing. Tough sledding for aspiring devs. I'm also right about that age where nostalgia tends to make everything new look a bit less shiny, so I may be choosing not to see the best current offerings.

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doublahreply
sopuli.xyz

In the US maybe, $100k is several years wages in many countries.

9

Ok... Most of those are probably American made games. And even if it's 3 devs, that's not enough to keep most studios open, even tiny ones.

The point was it's not a lot.

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commanderreply
lemmy.world

I don't think the 5863 is limited to games released in 2025

10
piefed.social

100k is not enough to pay even a single full time dev, so I wouldn't call this the success threshold.

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Starskireply
lemmy.zip

How? That's over double what I make in a year, living in America too. Are game devs required to like eat something super expensive every day?

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piefed.social

Because despite all the LLM slopaganda the laws of supply and demand give software engineers some leverage over prospective employers.

3

I see there was a fundamental misunderstanding, you see I thought you meant that 100k wasn't enough for someone to survive on, you simply meant that Software engineers have high standards.

3

So 113k released between 2016 and 2025 is about 12600 a year. We have only been told that 5863 games made more than 100k last year, not what their total lifetime revenues are. Bearing in mind games generally make the most money in the first year of release (of course there there is big variation and there is a tail but mostly), then very crudely as much as 46% of new games could be making at least 100K in the first year. That's an overestimate for many reasons but 5% is also a huge underestimate as the figure is using at all games released across 9 years and diluting the the 1 year figure we have. Also we need to bare in mind how much of the Steam library is slop and not an actual fully formed game, or is place holder entries for things like demos and even DLC.

The real figure will sit between those two extreme limits, it's not going to be as low as 5% but also not as high as 46%.

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Valve says 5,863 titles earned over $100,000 on Steam in 2025 | Spyke