Spyke
lemmy.world

It's often not worth keeping up with engines unless there's specific features you'll need.

31

... How about a total revamp and expansion and improvement of the IK system in 4.6?

Also, 4.7 will probably be finalized within 6 weeks, at the rate they're going.

Also also, I'm fairly sure the jump from 4.5 to 4.6 didn't like, break anything.

There's new stuff, and then if its meant to replace old stuff, the old stuff is still there, just tells you its deprecated now, depending on your console/warn settings.

7
Klearreply
quokk.au

Yeah, otherwise development might take forever...

7
nullreply
lemmy.org

Don't nuke your codebase chasing engine updates.

8

Unless there's a specific thing you need in the newer versions, there's no point upgrading. Use the framework you started with. Make your next project with the new framework.

18

Sounds like overkill for a game project, but I'll consider it for my plugin project (even though it's meant mainly for greenfield projects so my current support plan is "only latest release and maybe the one before it if someone actually asks")

9
Swedneckreply
discuss.tchncs.de

Idk, i think it's much more effective to spriongle the dinglang with a sminkinant, of course you'll want to use excelsior to provision the brumgle for maximum convenience.

3
lemmy.ml

I know we take forever with projects but there really isn't a reason to upgrade once you're well on your way right?

3

You reached the end

Procrastinated so much that I forgot to check if a new Godot version came out | Spyke