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fullyautomatedrpg·Fully Automated RPGbyJacobCoffinWrites

Some Fully Automated art to go with the upcoming chase mechanics

The other Fully Automated devs are working on a new set of chase mechanics. We've been jokingly calling the create-an-obstacle-behind-yourself move "Summon Fruit Stand" and every time we say it I picture a walking robot fruit stand plodding slowly into the way, blocking the route. I don't need much excuse to make solarpunk art so I photobashed this scene.

Most of my solarpunk photobashes are researched in advance, this one was kinda off-the-cuff. I knew if I included a background I wanted a narrow side street climbing a hill, and was able to find that. I added some water permeable street surfaces and shutters for passive temperature regulation in buildings while I was cladding it with textures.

The robot design is inherently silly so I tried not to overthink things this time.

Speaking of the robot - I wanted something that said "my cabbages!" but couldn't quite justify giving it a thatched roof so we get a questionably-better tiled roof robot instead.

I wanted its human companions to look like they were guiding it to a new location, aimed for a kinda casual, happy posture, like they have no idea they're in the way.

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Some Fully Automated art to go with the upcoming chase mechanics | Spyke