Spyke
piefed.social

niiice!
by the movements it looks a lot like the Halflife mod 'The Specialists'. that mod was the bomb, i played it so much and really liked the community

22

The Specialists was amazing. Expect for the players who were min-maxing it, but they were rare. Most people were playing it for the fun of it.

8

I had completely memory holed The Specialists until just now.

Love how they incorporated the peak Matrix fanboy culture into that mod.

3

Oh, but this game is also single player, right? I remember playing the demo and wishlisting it because is was so satisfying the movement and the shooting. Is still single player o has it evolved to mainly multiplayer?

4
lemmy.world

I think the article makes it pretty clear how this game is different than those.

16
9point6reply
lemmy.world

I'm not disagreeing with you, but does it?

Honestly it looks (refreshingly) very much like quake just with modern graphics and a load-out system

Is there something I've missed?

1
lemmy.world

Out of Action's big hook is its wild movement set: you can dodge, dive, dive roll, slide, wallrun, and double jump. The only thing you can't do is, surprisingly, sprint. Getting around efficiently isn't just about speed—it's about chaining together maneuvers so you don't faceplant into a wall and discovering shortcuts across the map.

11
9point6reply
lemmy.world

Quake doesn't have sprint and a lot of those kinds of maneuvers are straight out of shooters like that. Quake players basically invented the wall-run and dive rolling was pretty common in UT99 IIRC too

That description is literally what playing old school arena shooters is like

3
lemmy.world

I never recalled seeing a wall run in Quake, and now that I've looked it up, I think it's the same words to describe two different things. Less "taking advantage of weird math for optimal speed" and more "kung fu action movie with guns". They've got similar DNA, but this isn't just Quake. For wall running in particular, think of The Matrix, which inspired GunZ: The Duel; the author seems to think that's the closest touchpoint. I played the demo a while back as well, and I felt some influence from F.E.A.R., if that helps you.

8

Oh don't get me wrong, I wasn't saying this was "just quake"

I think it's the same words to describe two different things. Less "taking advantage of weird math for optimal speed" and more "kung fu action movie with guns".

Ah fair play, tbh I saw that list of maneuvers and it was like I'd been warped back 20 years and started watching a hypercam skill video on YouTube with 009 Soundsystem dreamscape in the background.

Well you've definitely got me intrigued anyway, I'll probably pick it up when it's on sale

1

You reached the end

Finally, the FPS I keep asking for: Deep combat, classic modes, and an honest-to-god server browser | Spyke