Spyke
Zwrtreply
lemmy.sdf.org

Renders take so long i am not sure why anyone would bother. Just take a screenshot of your viewer, much faster.

5
notptrreply
lemmy.sdf.org

There is ways to make it faster but you lose some prettyness.

Blender has two render systems. Cycles = raytraced based rendering. Pros realistic lighting cons very slow rendering Eevee = game engine style render. Pro fast rendering. Con no realistic lighting and few others.

For few renders I posted, I been using cycles and average time to render the scene was about hour time.

The no saving post I used eevee and the render time was pretty fast like 5 mintues or something like that.

5

I was joking about renders but idk blender so i still learned something.

3
lemmy.sdf.org

Years of game development education and not once did anyone show me this grid texture template.

I feel actually stupid for not realising i could do this.

8
notptrreply
lemmy.sdf.org

Hehe yeah blender has that and a grid one built into the uv editor

5
Zwrtreply
lemmy.sdf.org

Yeah they only tought us 3dsmax for some (corporate) reason.

Don’t recall seeing a single line or even mention of open source code. But a big scary 2 hour propaganda class on how awful the life of independent indie devs that didn’t get a tripple A slave contract was. That was really important.

I still think learned a lot but damn was that an awfully good example of what i did not want to get trapped in.

4

I'm more and less self taught. I went to school for computer science.

I took 3D art classes in high school but we used Bryce3d and poser 3d.

4

Just fyi you can add a cylinder mesh to start off with instead of a cube, you can even change how many sides the cylinder has in the little menu that pops up when you do it. I believe the add mesh hotkey is shift + a

3
notptrreply
lemmy.sdf.org

Thanks for the tip content. But I didn't want to delete poor default cube.

4

You reached the end

Unfinished can | Spyke