Spyke
lemmy.ca

This is the lesser shown part of the holodeck program.

We know they experience this because Moriarty learned to summon the arch.

121
piefed.ca

It's been a while since I saw the ep, but wasn't Moriarty stuck on because the computer was asked to create an opponent that could beat Data and it got caught in a weird loop? I'm pretty sure Moriarty was a major exception in some way, none of the other constructs are self aware and all get turned off with the program

62
lemmy.world

Did he actually stay on like Moriarty? IIRC, Moriarty became self-aware/sentient and the crew was ethically bound to keep him running. With Vic Fontaine, I think it was more a case of “saving the game” so he could continue friendships when he was activated again.

14
dohpaz42reply
lemmy.world

Yes, Vic Fontaine was a regular occurrence. He was not your typical program either, but because of that they let his program run all the time.

18

Not all the time. There's an episode where Vic mentions the longest he's ever been on has been 7-9 hours ::: spoiler spoiler When Nog had his leg replaced and suffered from PTSD :::

7
sh.itjust.works

Isnt the voyager doctor also part of thr holodeck who can somehow walk around outside?

3

He's a standalone hologram inside the medbay, although IIRC in later seasons Tom Paris rigs up some portable holoprojector thing so he can walk around the ship. But yeah, that's similar. He grows and learns and expands his AI programming.

5
lemmy.world

Huh......I had no idea this comic was a reference to a tv show. I just thought everyone else ALSO wanted to leave, because, well.....have you SEEN reality lately? I am not a fan. I can fully relate with wanting to log out of this timeline. How much worse can another reality possibly be? I feel like rolling the dice on a different timeline doesn't have much risk. Worst case scenario you an equally bad reality. We're already at bedrock.

12

I don’t think it is, it’s just a “Simpsons did it” moment where trek has explored a ton of sci-fi ideas over the decades.

8
infosec.pub

Considering gaming experiences are usually more enjoyable than real life, I’d like to ask what’s outside like before logging out.

90
DrDystopiareply
lemy.lol

I dunno man, I think I'd enjoy being an NPC in some of the sim/builders I play. I enjoy it when my loyal subjects are happy.

On the other hand, if they're not happy I usually decide to give them something to be not happy about.

You know what, forget the whole NPC thing. Players are voletile gods.

13

I am a benevolent but incompetent ruler. My NPCs would be happy right up until they all died because I put off some boring upgrade/maintenance task and the colony exploded.

6

I’d hate being an NPC in the games I play. Especially since fiery deaths are often a loophole to the “no killing NPCs” rule.

2
lemmy.world

My bad, was meant to be an expansion, not a correction. I have the insufferable need to chime in sometimes and pre-resolve potential ambiguities. It's something im working on.

Reason I even brought it up is I'm usually nice to npc's in general, but man. Some people I see in videos or anecdotes from assosciates got me giving them a mad side-eye. 1's and 0's or not, the malice and sadism gets ridiculous sometimes. Makes me repeatedly realize how different some people consume the same game as me in ways I never thought of and/or could never bring myself to do.

Anyway, interjection over, that was it

3

Reason I even brought it up is I'm usually nice to npc's in general, but man. Some people I see in videos or anecdotes from assosciates got me giving them a mad side-eye. 1's and 0's or not, the malice and sadism gets ridiculous sometimes. Makes me repeatedly realize how different some people consume the same game as me in ways I never thought of and/or could never bring myself to do.

You'll be pleased to know in cases where single player games with branching storylines have collected data, it's been shown that players overwhelmingly go with the 'good' storyline :)

2
lemmy.world

Sorry but you NPCs aren't supposed to know that information... It causes issues...

33
lemmings.world

I'd like to see this done on a candid camera, punkd, etc type show. Build a set with some magician level gimmick and have someone do something game-y, then log out. The look on the faces of the people as their brains melted out their ears would be hilarious.

82

Oh god, we're living in vi. That explains so much.

31

Ah, command mode is in my colon. That explains the shitty experience within this game.

4

Get a load of this guy with a life he might want to come back to. Even at my best moments I’d maybe git stash.

3

Fire up the media player, I think the entire world needs to listen to some Sparks.

3
lemmy.world

Strange that Star Trek never did that scenario - it is pure Pirandello existential horror.

25
Davel23reply
fedia.io

They kind of did, in TNG. "Ship in a Bottle".

34

TNG. “Ship in a Bottle”.

Season 6 Episode 12

For those of us who are going to go and watch this right now.

12

Great episode. Makes sense they’d refer to these types of close ended episodes as “bottle” eps.

1

man, i forgot about that episode. shame on me. Grand TNG rewatch is overdue!

6
Nazreply
sh.itjust.works

Oh man, what a headache, it feels like I just got shot in the head a bunch of times and then thrown off a cliff.

What were we arguing about?

2

... Is the intro to New Vegas just Bennie doing this after we shit-talked him and him forgetting to quickload afterwards?

1