Spyke
alaphicreply
lemmy.world

Man... This right here is a huge part of why I decided to try going back to consoles after being a PC only gamer for like 20+ years

-39

I own a Switch, and I very much care about fps.

I suspect fps is a very big reason people are upgrading to a Switch 2 -- seeing how that's a key selling point.

1

I think I understand your overall sentiment. Just wanna boot up games and not think about settings, compatibility, framerates and stuff. I know what you mean.

5
lemmy.world

Steam already has an FPS monitor, right? I think that's enough for 95% of everything (and it's very unobtrusive).

23

I like the info on my steam deck when emulating.
Very nice to have and you have the option to still only use the fps counter

16

Seems convenient, I never really felt assed to install and set up additional tools but this being built into the Steam client would make this kind of thing more likely for me to use.

That being said 95% of my games are going to be bottlenecked on my RTX 2050 anyway (paired with an i7-8700 that's still holding strong)

23

Presumably it requires the Steam Overlay, which does have a slight impact on performance (and stability). Though, unless something is really wrong, you're not going to notice the incredibly small loss of 1fps.

2

If you use AMD, the performance overlay on windows shows whether framegen is active or not.

2
Mwa
thelemmy.club

Imma just stick to MangoHud cause it works with Games Outside of Steam.

2
addiereply
feddit.uk

Also, MangoHud has an ability to set fps_limit in a per-game way that generally results in much smoother frame-pacing than most games achieve by default. That's awesome for eg. Dark Souls / Elden Ring, which are stuttery at 60 fps but buttery at 59 for some reason, but also for random strategy games which would be just fine at 30 fps but instead have all the fans roaring to render at 144.

3
Mwareply
thelemmy.club

Oh thank you, But most games have a fps limit right and i see this is more effective? And I have VRR on my monitor.

1
addiereply
feddit.uk

I've found that disabling VSync in games entirely and then letting MangoHud do the limiting works a bit better. Some of that will be because I'm using Proton on Linux, which has DXVK as a translation layer. Games will be trying to limit their frames the DirectX way, whereas MangoHud is limiting them the Vulkan way and is 'closer to the monitor' for keeping the pace right.

2

Since I have VRR on my monitor I won't be needing this, but thanks.

1

Im not sure I like the cpu utilization being based on the base clock. A percentage that can go arbitrarily above 100 doesn't sound useful for determining bottlenecks. It must be difficult to accurately determine given all the dynamic boost stuff but since all other such utilities figured it out surely they can too. Hope they don't just leave this as good enough.

1

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