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Easy way to implement controller remapping?

I can achieve remapping using InputMap, config files, a virtual input system, and a bunch of other stuff, but it's kind of pain tbh. Not hard just a lot of code and layers.

Has anyone made a plugin that makes controller remapping simpler in Godot?

With how much work it is to implement, it makes it kinda low ROI for a project, but I feel bad for users bc it's basically the default for all games now to have remapping.

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Has anyone made a plugin that makes controller remapping simpler in Godot?

Godot Game Settings might interest you. It's not specifically for input as it's a general settings helper, but it still covers input.

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This was on my list of things to do for my own game, but that's going to be awhile before it's finished.

The way I would do it is have a global Input singleton, and have a lookup table maintained in a SQLite database.

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Easy way to implement controller remapping? | Spyke