Spyke

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chaos.social

We start off waking up in Kerovnia without knowing how we got here.

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root42reply
chaos.social

Quickly thereafter we meet Kronos the Magician. He offers us a note that we are supposed to bring to Erik the King.

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root42reply
chaos.social

In the western part of the country we find a hut with a monk inside. However he starts laughing uncontrollably… we manage to take his bowl of rice though…
Interesting enough the usual enter/leave or in/out directives don’t work in this game.

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root42reply
chaos.social

On our way to the palace we come across a hut in the palace gardens. There is a doormat in front under which there is a wooden key. If course it doesn’t fit…

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root42reply
chaos.social

…and we had to restart The Pawn. As we did not ask Kronos about THE FRIGGING WRISTBAND! Without that we don’t get the chest that we need to kill the rider with the horse with no legs. Oh how I hate such puzzle designs! Luckily this is a text adventure and we can skip all the exploring and catch up rather quickly.
#magneticscrolls #interactivefiction #commodore #c64

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root42reply
chaos.social

Before we continue much further into the game we better read the backstory in the game manual! I think maybe it contains a bit of lore that will help us in puzzles that we might otherwise miss…
THIS is a useful addition to a game! Nobody needs keychains or other gimmicks. But having game relevant feelies and backstories is great. The story also doubles as copy protection as on every restore you will be asked for a certain word from a random page.

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Let‘s go back to the guru in the hut. He starts to laugh uncontrollably when he sees our wristband.

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As we are currently stuck due to technical difficulties with Wonderland, we switch to a different Magnetic Scrolls game: The Pawn. | Spyke