As we are currently stuck due to technical difficulties with Wonderland, we switch to a different Magnetic Scrolls game: The Pawn.
As we are currently stuck due to technical difficulties with Wonderland, we switch to a different Magnetic Scrolls game: The Pawn.
It is a humorous, weird fantasy text adventure set in the mythical kingdom of Kerovnia.
#interactivefiction #magneticscrolls #retrogaming
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We start off waking up in Kerovnia without knowing how we got here.
@[email protected] Aww, "The Pawn" =)
Quickly thereafter we meet Kronos the Magician. He offers us a note that we are supposed to bring to Erik the King.
In the western part of the country we find a hut with a monk inside. However he starts laughing uncontrollably… we manage to take his bowl of rice though…
Interesting enough the usual enter/leave or in/out directives don’t work in this game.
On our way to the palace we come across a hut in the palace gardens. There is a doormat in front under which there is a wooden key. If course it doesn’t fit…
…and we had to restart The Pawn. As we did not ask Kronos about THE FRIGGING WRISTBAND! Without that we don’t get the chest that we need to kill the rider with the horse with no legs. Oh how I hate such puzzle designs! Luckily this is a text adventure and we can skip all the exploring and catch up rather quickly.
#magneticscrolls #interactivefiction #commodore #c64
Before we continue much further into the game we better read the backstory in the game manual! I think maybe it contains a bit of lore that will help us in puzzles that we might otherwise miss…
THIS is a useful addition to a game! Nobody needs keychains or other gimmicks. But having game relevant feelies and backstories is great. The story also doubles as copy protection as on every restore you will be asked for a certain word from a random page.
By the way: The Pawn has an amazing yet tedious hint system. The hints are printed encrypted in the manual and the game itself decodes them. You really think twice before typing in three rows of gibberish and making one single mistake.
#interactivefiction #magneticscrolls #retrogaming
![Hint Please enter hint taoqisuirinSgisrh™™ gsysnfoTuydn10b7v5yrnnifiyonsnsgh5ndoi dyaraнkgузэти Sorry, try that one again.
Let‘s go back to the guru in the hut. He starts to laugh uncontrollably when he sees our wristband.