Spyke

This week I've been playing some steam games I hadn't previously: (I've made the links be the ones contained in the steam 'play game' button for fun)

the Gnorp Apologue I've been playing Gnorp, and it's a neat case how it mellows being a strategy game by not letting you reverse decisions, and making every such path playable and forgivingly a bit convergent. I started feeling cautious because it seemed that if I used some idle mindedness or early prestiges the game would be over without knowing what happened. I am running at about a prestige per day now though and it's not a issue.

Stuck in Time Have been getting more and more into the loops subgenera although hadn't looked closely at this game. An advocate on Incrementaldb.com pointed to it from playing, the recent the Road not Taken which is excellent, and it's hardly similar but the on boarding worked. In Stuck in time you have to wait for the loops you set up to get to the right place in order to optimize each part, which causes a lot of staring at the screen if you are not careful. In drawing from the grid based approach it's a lot more open world than usual, but the fog of war as ngu is effective despite not being strict. I considered making a topic to see whether drawing the 'loop' mechanic closer into the fold checks out and it may happen.

龙崖 This game Dragon Cliff commonly runs 80% sales apparently and I had earmarked it. What I found to my amazement was a really visually cluttered game that still remained simple by being made out of so many familiar elements, a neat combination. This ended for me when progression started being linked to increasingly specific and esoteric gear modifiers, but thinking of it as such a direction to shift into I'll likely be back to try and follow it as I suspect it's properly incremental.

Have also played a ways through Incremental Fortress 1.0, my strongest impression is this game is really funny. I was starting to get bogged down in the amount of gambling you end up doing and thinking like, why is there no automation for this, so I tried just avoiding it more and progressing which seems reasonable and what does he do? with just a rhetorical quip a second gambling suite is introduced, and I was all for it. Really the quip was just a joke because the second one replaces the first and is more powerful, but the whole game is like this. I'll reach being more in depth upon being closer to finishing but I feel like it's of the best, it even has dragons!

2

You reached the end

Weekly Incremental Check-in | Spyke