Spyke

Syndicated from the fediverse. Read and engage on the original instance.

View original on lemmy.sdf.org
linux_gaming·Linux Gamingbymox

NTSYNC Driver Ready For Enhancing Windows Gaming With Linux 6.14

I wondered what was represented by the numbers in that table, since it was included in the article without context. The differences are so big that I expected them to be something low-level like number of sync operations per second.

Nope. Digging up the original patch set from a year ago reveals that those numbers are frames per second. This is an impressive improvement for some games.

NTSYNC Driver Ready For Enhancing Windows Gaming With Linux 6.14https://www.phoronix.com/news/Linux-6.14-NTSYNC-Driver-ReadyOpen linkView original on lemmy.sdf.org
69

3 replies

It does, in fact the current version of the wine patch is incompatible with fsync and esync, at least in wine-tkg. Which makes sense since it supersedes both (does the same thing in a more correct and more performant way).

5

You reached the end

NTSYNC Driver Ready For Enhancing Windows Gaming With Linux 6.14 | Spyke