Spyke

This week I have still & exclusively been playing Super turtle idle, and my time with it is winding down for now, while I posture for 100%. With the game now being ver 0.47, this was my 3rd time playing. However, it seems the dev likes to show off ambitious UIs, and claims the game is only currently a 'shared web experience', which manages to bode well for me. It is the UI's that set this game apart, each one is beautiful or at least evocative. In a pleasing way, for this happens to resonate with me, they give off no semblance of coherence.

In a similar spirit, I am not sure what is going on with my Trimps gameplay. For I slowly turn jaded about the 3 minute wait each day for the idle time to process. I think however, what I found magical about the format remains so. This must be a long long games thing, where the progress feelings mellow out, for the original expressive motivation to shine. Usually I would move on to another game, but with this one showing me what it is to work on something for so long it's something special. In the end though, that the game can be played so idly does not excuse my not calibrating all the mechanics to overcome challenges. I maybe forgot that it is like a weird language learning class that I signed up for without actually wanting to use. Such a thing is absolutely not why I play games, so while it is an incremental thing I don't think I'll run out of things to talk about if I call it closed. I type this out for being a bit of an interesting edge case for various things... as I am wont to do so will see how it shakes out now,

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Weekly Incremental Check-in | Spyke