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Hell Let Loose - Developer Briefing #190 - A New Plan For The Future - Steam News

Adding bug fixes here because this is what I care about most.

Lowered Sprint Acceleration:
The Update 14 patch will introduce some refined player locomotion for players to test that will lower sprint acceleration, which aims to combat the current experience and prevent players from zig-zagging in order to avoid gunfire.

Dive to Prone Exploit:
The new dive to prone feature introduced with Update 14, unfortunately, left room for players to dolphin dive. With this patch, players will no longer be able to cancel the animation and will not be able to use the function until the animation has been carried out.

XP Rewarding:
We have identified that the XP earned at the end of the match was incorrect. Experience was not being rewarded for multiples of the same XP reward. We have since fixed this and continue to investigate to ensure the XP Reward system is as intended.

British Weapons:
We have read your feedback surrounding some of the British weaponry, and for the Update 14 patch, will be submitting fixes for the reports of British weapons not being correctly zeroed, as well as the increased weapon sway when ADSing.

Holding ‘F’ Actions:
There was a bug causing various ‘F’ key interactions – healing, entering a vehicle and ‘letting go’ during the critical state – to be cancelled when opening the map. This has now been fixed, with the exception of the dismantle function which is as intended.

Incorrect Amount of Votes to Kick:
The newly introduced vote to kick function on console has been fixed. You will now find only 20 votes are required to successfully kick a player. Evaluating how we can scale this feature is ongoing, and we will keep you up to date with progress.

Inverted Controls:
Your reports showed that the British AT-gun movement was inverted. We have now fixed this so that the controls are as expected – the ‘S’ key will cause the barrel to lower and the ‘W’ key will cause the barrel to rise.

Invisible Barrier on Driel:
The invisible collision present under the bridge on Driel has been resolved. Players will now be able to shoot or drive vehicles through the space.

Server Filter Bug:
When typing a server name in the Server Filter box on PC, a bug was causing the box to deselect after each character, making it difficult to type out and search for a server name. This issue has now been resolved.

Breathing Audio:
The audio for the sprinting action has been reworked so it no longer overlaps.

Lost Connection to The Host:
We have received a number of reports indicating some players have been running into an issue where they are met with the ‘lost connection to host’ prompt once a match has ended. A fix for this issue has been submitted for this patch.

https://store.steampowered.com/news/app/686810/view/6055700197105748941Open linkView original on kbin.social
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Hell Let Loose - Developer Briefing #190 - A New Plan For The Future - Steam News | Spyke