Despite being one of the biggest Unreal Engine 5 games ever, Stalker 2's locations are almost entirely hand-crafted: 'It took a lot of time, took a lot of effort, but we're happy with the result'
https://www.pcgamer.com/games/fps/despite-being-one-of-the-biggest-unreal-engine-5-games-ever-stalker-2-s-locations-are-almost-entirely-hand-crafted-it-took-a-lot-of-time-took-a-lot-of-effort-but-we-re-happy-with-the-result/Open linkView original on sh.itjust.works103
Comments7
What does it being made in UE5 have to do with hand crafting levels? Are most UE5 games using procedural generation that I'm not aware of?
Ue5 has powerful procgen tech that is used by a lot of developers.
I can't wait to be let down.
This game looks awesome, do you need to play the first one to know what's going on?
I doubt it, especially considering this is actually the fourth game in the series.
I've seen some people discuss the lore a bit based on the trailer put out. It might be worth at least reading up on it
I haven't been this hyped about a game coming out since Borderlands 2 was announced. Really hoping it lives up to it; I've been on a GAMMA binge recently and really am just hoping it comes close to the same vibe but now on UE5