Elden Ring – Patch Notes Version 1.12.3
Just a bug fix patch which nerfs all the broken weapons. Goodbye, perfume one-shotting.
https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-version-1123Open linkView original on lemm.eeJust a bug fix patch which nerfs all the broken weapons. Goodbye, perfume one-shotting.
https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-version-1123Open linkView original on lemm.ee
PvP-exclusive balance adjustments
General balance adjustments
Bug Fixes
Possible unstable performance fixes
Been having fun and happy to see a gameplay balance patch so soon. That said, the technical side of this game is what really needs work and according to everything I’ve been seeing from Digital Foundry and others there’s some serious low hanging fruit that could improve the frame rate and pacing that is still pretty poor on all systems. Hopefully they bring some attention to that side of things soon. Game is certainly playable in the current state in my opinion but would be much more enjoyable if it actually stuck to something close to 60 FPS in most situations on XSX/PS5.
Is the first Rolling Sparks change just removing that bug where you free aim it at the ground to cause it to deal all it's damage at once?
Also unsure what the second Sparks change is about.
RIP bloodfiend's. Heard it was really good.
Yup. They also apparently nerfed how it works, so even aiming in a straight line won't deal much damage to large enemies.
Lame. Sounds like they made it useless. Maybe it'll be ok for weak enemies but so is everything.
Probably wanted to bring it in line with the other perfumes. Rolling Sparks was completely busted lmao
People say that Bloodfiend nerf isn't significant, like 220 -> 195 bleed buildup or somewhere along those lines. So it's probably still viable
Excellent. Was looking forward to trying that.
I'd barely heard it mentioned before now, but the magic infused smithscript axe was doing CRAZY damage for me and a friend. Like 1.5 the amount of the Darkmoon great sword at 80 int, I think the number was ~950 ar between phys and magic damage. I'll have to hop in again and see how bad it is now.
I hadn't played elden ring in like a year since I beat it and boy was I upset when I found out they nerfed the 10 second infinite FP kame-kame-ha strategy. Its SO situational like just give me this one thing, is that too much to ask?!