Spyke

Syndicated from the fediverse. Read and engage on the original instance.

View original on lemmy.world

Baking 2D nav regions - Can I use a Polygon2D as the source?

Child Polygon2Ds of a nav mesh by default act as obstacles, so the nav mesh avoids them. However, I just want to use the Polygon2D as the source for the nav region and remain its own node so I can do stuff like, modulate it when the player hovers over it with their cursor.

View original on lemmy.world
15

No replies yet

No comments on the original post yet.
Baking 2D nav regions - Can I use a Polygon2D as the source? | Spyke